Replicate remote players as ghost boats: position/rotation snapshots at a fixed rate with client-side interpolation and extrapolation caps. Target smooth motion at typical latency, not physics fidelity.
Blocked by #15 and #16. SnapshotCache ring buffer authored; in-world rendering is this issue.
Replicate remote players as ghost boats: position/rotation snapshots at a fixed rate with client-side interpolation and extrapolation caps. Target smooth motion at typical latency, not physics fidelity.
Blocked by #15 and #16. SnapshotCache ring buffer authored; in-world rendering is this issue.