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executable file
·208 lines (177 loc) · 7.06 KB
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#!/usr/bin/env python
#
# Copyright (c) 2015 Adam Heins
#
# This file is part of the Multicell project, which is distributed under the MIT
# license. For the full terms, see the included LICENSE file.
#
import argparse
import curses
import os.path
import random
import signal
import sys
import time
# Default values.
PADDING = 5
DEAD_CHAR = '.'
FILL_CHAR = ' '
INTERVAL = 0.05
class MulticellError(Exception):
""" Represents an error that occurred with the Multicell program. """
pass
class Multicell:
""" Represents a Multicell Game of Life. """
def __init__(self, seed_file, padding):
self.dead_char = DEAD_CHAR
self.padding = padding
self.parse_seed(seed_file)
def parse_seed(self, seed_file):
""" Parse the Game starting layout from the seed file. """
with open(seed_file, 'r') as seed:
lines = seed.readlines()
# Dimensions of grid that get displayed.
self.disp_rows = len(lines)
self.disp_cols = len(lines[0].strip())
# Internal dimensions of grid after accounting for padding.
self.rows = self.disp_rows + self.padding * 2
self.cols = self.disp_cols + self.padding * 2
# Make a new grid where the Game with take place.
self.grid = self.make_empty_grid()
# Copy the contents of the file into their proper places in the grid.
# Performs error checking to ensure that the seed is rectangular.
# Also replaces occurences of the fill char with that of the dead char,
# which makes more sense for display purposes.
for row in range(self.disp_rows):
if len(lines[row].strip()) != self.disp_cols:
raise MulticellError('Seed is not rectangular!')
for col in range(self.disp_cols):
char = lines[row][col]
if char == FILL_CHAR:
char = DEAD_CHAR
self.grid[row + self.padding][col + self.padding] = char
def get_neighbours(self, row, col):
""" Gathers all the live neighbours of the cell. """
neighbours = []
# Positions of all neighbouring cells.
neighbour_indices = [(row - 1, col - 1), (row - 1, col),
(row - 1, col + 1), (row, col - 1), (row, col + 1),
(row + 1, col - 1), (row + 1, col), (row + 1, col + 1)]
# Add live neighbours to the list.
for (row, col) in neighbour_indices:
try:
char = self.grid[row][col]
if char != self.dead_char:
neighbours.append(char)
except IndexError:
pass
return neighbours
def generate_cell(self, row, col):
""" Generates a the next state of a cell based on its neighbours. """
neighbours = self.get_neighbours(row, col)
num_neighbours = len(neighbours)
# Live cells continue to survive if they have only two or three
# neighbours.
if self.grid[row][col] != self.dead_char:
if num_neighbours < 2:
return self.dead_char
if num_neighbours > 3:
return self.dead_char
return self.grid[row][col]
# If the cell is dead and surrounding be three live cells, it gets
# 'born'.
if num_neighbours == 3:
if neighbours[0] == neighbours[1] == neighbours[2]:
return neighbours[0]
if neighbours[0] == neighbours[1] or neighbours[0] == neighbours[2]:
return neighbours[0]
if neighbours[1] == neighbours[2]:
return neighbours[1]
return neighbours[random.randint(0, 2)]
return self.dead_char
def next_generation(self):
""" Updates the grid with a new generation of cells. """
new_grid = self.make_empty_grid()
for row in range(self.rows):
for col in range(self.cols):
new_grid[row][col] = self.generate_cell(row, col)
self.grid = new_grid
def display(self, stdscr):
""" Print the grid to the screen. """
hor_border = '{c:{b}<{w}}{c}'.format(c='+', b='-', w=self.disp_cols+1)
stdscr.addstr(hor_border + '\n')
for row in range(self.padding, self.rows - self.padding):
row_str = '|'
for col in range(self.padding, self.cols - self.padding):
char = self.grid[row][col]
if char == self.dead_char:
row_str = row_str + FILL_CHAR
else:
row_str = row_str + char
stdscr.addstr(row_str + '|\n')
stdscr.addstr(hor_border + '\n')
def make_empty_grid(self):
""" Makes a grid for the Game initialized with the dead character. """
return [[self.dead_char for col in range(self.cols)]
for row in range(self.rows)]
def handle_keys(stdscr, pause):
""" Handles key presses that occur during the Game loop. """
c = stdscr.getch()
if c == ord('q'):
sys.exit(0)
elif c == ord('p') or pause:
pause = True
stdscr.nodelay(False)
while True:
c = stdscr.getch()
if c == ord('q'):
sys.exit(0)
elif c == ord('p'):
pause = False
break
elif c == ord('s'):
break
stdscr.nodelay(True)
return pause
def game(stdscr, seed, padding, interval):
""" Main game loop. """
stdscr.nodelay(True)
# Create a new instance of Game of Life.
life = Multicell(seed, padding)
# Display title and instructions.
stdscr.addstr("Multicell\nConway's Game of Life with a twist.")
stdscr.move(life.disp_rows + 4, 0)
stdscr.addstr("Press 'q' to quit, 'p' to pause/unpause, and 's' to step "
"when paused.\n")
pause = False
# Game loop.
while True:
stdscr.move(2, 0)
life.display(stdscr)
stdscr.refresh()
stdscr.move(life.disp_rows + 5, 0)
life.next_generation()
pause = handle_keys(stdscr, pause)
time.sleep(interval)
def main():
""" Setup. """
# Parse command line arguments.
parser = argparse.ArgumentParser()
parser.add_argument('seed', help='Seed file for the Game.')
parser.add_argument('-p', '--padding', help='Amount of padding outside of '
'visible area.', dest='padding', type=int,
default=PADDING, metavar='padding')
parser.add_argument('-t', '--time-interval', help='Time in seconds between '
'each generation.', dest='interval', type=float,
default=INTERVAL, metavar='time-interval')
args = parser.parse_args()
# Argument error checking.
if not os.path.exists(args.seed):
raise IOError('Seed file {} does not exist!'.format(args.seed))
if args.padding < 0:
raise ValueError('--padding must not be negative.')
if args.interval < 0:
raise ValueError('--time-interval must not be negative.')
curses.wrapper(game, args.seed, args.padding, args.interval)
if __name__ == '__main__':
main()