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Copy pathcards.cpp
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148 lines (123 loc) · 4.35 KB
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/***************************************************************************/
/** Microsoft Windows **/
/** Copyright(c) Microsoft Corp., 1991, 1992 **/
/***************************************************************************/
/****************************************************************************
cards.cpp -- wxWidgets port of cards.c
Card bitmap loading and drawing using wxBitmap.
Loads BMP files from compiled XRC resources (hearts.xrc).
****************************************************************************/
#include "card.h"
#include <wx/xrc/xmlres.h>
#include <wx/image.h>
/* Card bitmap filenames indexed by card ID.
Card IDs: 0-12 = A-K of clubs, etc.
id = value * 4 + suit => suit = id % 4, value = id / 4
But bitmaps are organized as suit*13 + rank in the resource file.
Filenames: CLA, CL2..CL10, CLJ, CLQ, CLK, DMA..DMK, HTA..HTK, SPA..SPK
*/
static const wxChar* s_suitPrefix[4] = {
wxT("cl"), /* clubs */
wxT("dm"), /* diamonds */
wxT("ht"), /* hearts */
wxT("sp") /* spades */
};
static const wxChar* s_rankSuffix[13] = {
wxT("a"), wxT("2"), wxT("3"), wxT("4"), wxT("5"),
wxT("6"), wxT("7"), wxT("8"), wxT("9"), wxT("10"),
wxT("j"), wxT("q"), wxT("k")
};
bool card::LoadCardBitmaps()
{
if (m_bitmapsLoaded)
return true;
/* Load the 52 card face bitmaps from XRC resources.
Card ID mapping: id = value * 4 + suit
value: 0=Ace, 1=2, 2=3, ... 10=Jack, 11=Queen, 12=King
suit: 0=clubs, 1=diamonds, 2=hearts, 3=spades
*/
for (int id = 0; id < 52; id++) {
int suit = id % 4;
int value = id / 4;
wxString resName = wxString(wxT("card_")) + s_suitPrefix[suit] + s_rankSuffix[value];
m_bmCard[id] = wxXmlResource::Get()->LoadBitmap(resName);
if (!m_bmCard[id].IsOk()) {
wxLogError(wxT("Failed to load card bitmap from XRC: %s"), resName);
return false;
}
}
/* Get card dimensions from first loaded bitmap */
if (m_bmCard[0].IsOk()) {
dxCrd = m_bmCard[0].GetWidth();
dyCrd = m_bmCard[0].GetHeight();
}
/* Load card back bitmap from XRC */
m_bmBack = wxXmlResource::Get()->LoadBitmap(wxT("card_back"));
/* If no back, try the alternate pattern back */
if (!m_bmBack.IsOk())
m_bmBack = wxXmlResource::Get()->LoadBitmap(wxT("card_rbhatch"));
/* Load ghost bitmap from XRC */
m_bmGhost = wxXmlResource::Get()->LoadBitmap(wxT("card_ghost"));
m_bitmapsLoaded = true;
return true;
}
bool card::DrawCard(wxDC &dc, int x, int y, int dx, int dy,
int cd, int mode)
{
if (!m_bitmapsLoaded)
LoadCardBitmaps();
wxBitmap *srcBmp = nullptr;
switch (mode) {
case FACEUP:
if (cd >= 0 && cd < 52)
srcBmp = &m_bmCard[cd];
break;
case FACEDOWN:
srcBmp = &m_bmBack;
break;
case HILITE:
if (cd >= 0 && cd < 52)
srcBmp = &m_bmCard[cd];
break;
default:
return false;
}
if (!srcBmp || !srcBmp->IsOk())
return false;
wxMemoryDC memDC;
memDC.SelectObject(*srcBmp);
if (dx != dxCrd || dy != dyCrd) {
/* Scale */
dc.StretchBlit(x, y, dx, dy, &memDC, 0, 0, dxCrd, dyCrd);
} else {
if (mode == HILITE) {
/* Draw inverted */
dc.Blit(x, y, dxCrd, dyCrd, &memDC, 0, 0, wxINVERT);
} else {
dc.Blit(x, y, dxCrd, dyCrd, &memDC, 0, 0);
}
}
memDC.SelectObject(wxNullBitmap);
/* Draw border for red cards (hearts, diamonds) in FACEUP mode */
if (mode == FACEUP && cd >= 0 && cd < 52) {
int suit = cd % 4;
if (suit == DIAMONDS || suit == HEARTS) {
dc.SetPen(*wxBLACK_PEN);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
/* Top */
dc.DrawLine(x+2, y, x+dx-2, y);
/* Right */
dc.DrawLine(x+dx-1, y+2, x+dx-1, y+dy-2);
/* Bottom */
dc.DrawLine(x+2, y+dy-1, x+dx-2, y+dy-1);
/* Left */
dc.DrawLine(x, y+2, x, y+dy-2);
/* Corner pixels */
dc.DrawPoint(x+1, y+1);
dc.DrawPoint(x+dx-2, y+1);
dc.DrawPoint(x+dx-2, y+dy-2);
dc.DrawPoint(x+1, y+dy-2);
}
}
return true;
}