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The project currently only supports bgra32 format.  #10

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@andrewyancey

It throws exceptions when you try to apply an effect to images of a different format. It would be nice if we could support as many formats as possible. I know alot of the code is expecting the format to store it's color channels in 4 bytes, and I'm not sure if the effort to rework that would be worth it.

At the very least we could ensure that the project will only try to apply effects to images of the bgra32 format.

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