- What is it?
- TDME based particle system editor
- What is already working
- particle system loading
- particle system saving
- render with generated ground, shadowing, bounding volume
- setting up particle system properties
- key, value map for what ever reason
- setting up type
- object particle system
- point particle system
- setting up emitter
- point particle emitter
- bounding box particle emitter
- circle particle emitter
- circle particle emitter with velocity on circle plane
- sphere particle emitter
- setting up up to 8 bounding volumes
- none
- sphere
- capsule
- bounding box
- oriented bounding box
- convex mesh
- Technology
- uses TDME for rendering and GUI
- platforms
- Windows
- Linux
- Mac Os X
- Android
- Links
- No links yet
- Credits
- Dominik Hepp
- others