- What is it?
- TDME based level editor
- What is already working
- entity library
- in general
- setting up entity properties
- key, value map for what ever reason
- models
- model loading
- DAE, Wavefront OBJ, TM, TMM meta data files
- setup name, description
- render with generated ground, shadowing, bounding volume
- setting up the model pivot
- see statistics
- particle systems
- empties
- trigger
- level editor
- setting up a grid where to place objects on
- load, save maps, showing level dimension
- import maps from DAE files, which
- takes first level model groups as objects by converting them to .TM files, ...
- setting up map properties
- key, value map for what ever reason
- objects
- set up name, description
- see model name, center
- setting up object transformations for a single or multiple objects
- translation
- scaling
- rotation
- color your objects
- center objects
- remove objects
- setting up object properties
- key, value map for what ever reason
- set up up to 8 lights (for now)
- see and select entities(models, particle systems, empties and trigger) from entity library to place them on map
- rotate, zoom and pan map, selecting objects
- copy and paste
- What is WIP
- set up arbitrary lights as entities
- Technology
- uses TDME for rendering and GUI
- platforms
- Windows
- Linux
- Mac Os X
- Android
- Links
- no links yet
- Credits
- Dominik Hepp
- Kolja Gumpert
- others