Skip to content

Latest commit

 

History

History
63 lines (57 loc) · 2.07 KB

File metadata and controls

63 lines (57 loc) · 2.07 KB

TDMELevelEditor

- What is it?
    - TDME based level editor 

- What is already working
    - entity library
        - in general
            - setting up entity properties
                - key, value map for what ever reason
        - models
            - model loading
                - DAE, Wavefront OBJ, TM, TMM meta data files
            - setup name, description
            - render with generated ground, shadowing, bounding volume
            - setting up the model pivot
            - see statistics
        - particle systems
        - empties
        - trigger
    - level editor
        - setting up a grid where to place objects on
        - load, save maps, showing level dimension
        - import maps from DAE files, which
            - takes first level model groups as objects by converting them to .TM files, ...
        - setting up map properties
            - key, value map for what ever reason
        - objects
             - set up name, description
             - see model name, center
        - setting up object transformations for a single or multiple objects
             - translation
             - scaling
             - rotation
             - color your objects
             - center objects
             - remove objects
         - setting up object properties
             - key, value map for what ever reason
        - set up up to 8 lights (for now)
        - see and select entities(models, particle systems, empties and trigger) from entity library to place them on map
        - rotate, zoom and pan map, selecting objects
        - copy and paste

- What is WIP
    - set up arbitrary lights as entities

- Technology
    - uses TDME for rendering and GUI
    - platforms
        - Windows
        - Linux
        - Mac Os X
        - Android

- Links
    - no links yet

- Credits
    - Dominik Hepp
    - Kolja Gumpert
    - others