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1658 lines (1578 loc) · 50.2 KB
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main.elf: file format elf32-avr
Sections:
Idx Name Size VMA LMA File off Algn
0 .text 000009dc 00000000 00000000 00000094 2**1
CONTENTS, ALLOC, LOAD, READONLY, CODE
1 .data 00000008 00800060 000009dc 00000a70 2**0
CONTENTS, ALLOC, LOAD, DATA
2 .bss 0000008c 00800068 00800068 00000a78 2**0
ALLOC
3 .debug_aranges 00000020 00000000 00000000 00000a78 2**0
CONTENTS, READONLY, DEBUGGING
4 .debug_pubnames 000000cb 00000000 00000000 00000a98 2**0
CONTENTS, READONLY, DEBUGGING
5 .debug_info 00000358 00000000 00000000 00000b63 2**0
CONTENTS, READONLY, DEBUGGING
6 .debug_abbrev 000001fc 00000000 00000000 00000ebb 2**0
CONTENTS, READONLY, DEBUGGING
7 .debug_line 00000586 00000000 00000000 000010b7 2**0
CONTENTS, READONLY, DEBUGGING
8 .debug_frame 000000a0 00000000 00000000 00001640 2**2
CONTENTS, READONLY, DEBUGGING
9 .debug_str 00000135 00000000 00000000 000016e0 2**0
CONTENTS, READONLY, DEBUGGING
10 .debug_loc 00000343 00000000 00000000 00001815 2**0
CONTENTS, READONLY, DEBUGGING
11 .debug_ranges 00000048 00000000 00000000 00001b58 2**0
CONTENTS, READONLY, DEBUGGING
Disassembly of section .text:
00000000 <__vectors>:
0: 0c 94 2a 00 jmp 0x54 ; 0x54 <__ctors_end>
4: 0c 94 47 00 jmp 0x8e ; 0x8e <__bad_interrupt>
8: 0c 94 47 00 jmp 0x8e ; 0x8e <__bad_interrupt>
c: 0c 94 47 00 jmp 0x8e ; 0x8e <__bad_interrupt>
10: 0c 94 47 00 jmp 0x8e ; 0x8e <__bad_interrupt>
14: 0c 94 47 00 jmp 0x8e ; 0x8e <__bad_interrupt>
18: 0c 94 47 00 jmp 0x8e ; 0x8e <__bad_interrupt>
1c: 0c 94 47 00 jmp 0x8e ; 0x8e <__bad_interrupt>
20: 0c 94 47 00 jmp 0x8e ; 0x8e <__bad_interrupt>
24: 0c 94 47 00 jmp 0x8e ; 0x8e <__bad_interrupt>
28: 0c 94 47 00 jmp 0x8e ; 0x8e <__bad_interrupt>
2c: 0c 94 f7 02 jmp 0x5ee ; 0x5ee <__vector_11>
30: 0c 94 47 00 jmp 0x8e ; 0x8e <__bad_interrupt>
34: 0c 94 47 00 jmp 0x8e ; 0x8e <__bad_interrupt>
38: 0c 94 47 00 jmp 0x8e ; 0x8e <__bad_interrupt>
3c: 0c 94 47 00 jmp 0x8e ; 0x8e <__bad_interrupt>
40: 0c 94 47 00 jmp 0x8e ; 0x8e <__bad_interrupt>
44: 0c 94 47 00 jmp 0x8e ; 0x8e <__bad_interrupt>
48: 0c 94 47 00 jmp 0x8e ; 0x8e <__bad_interrupt>
4c: 0c 94 47 00 jmp 0x8e ; 0x8e <__bad_interrupt>
50: 0c 94 47 00 jmp 0x8e ; 0x8e <__bad_interrupt>
00000054 <__ctors_end>:
54: 11 24 eor r1, r1
56: 1f be out 0x3f, r1 ; 63
58: cf e5 ldi r28, 0x5F ; 95
5a: d8 e0 ldi r29, 0x08 ; 8
5c: de bf out 0x3e, r29 ; 62
5e: cd bf out 0x3d, r28 ; 61
00000060 <__do_clear_bss>:
60: 10 e0 ldi r17, 0x00 ; 0
62: a8 e6 ldi r26, 0x68 ; 104
64: b0 e0 ldi r27, 0x00 ; 0
66: 01 c0 rjmp .+2 ; 0x6a <.do_clear_bss_start>
00000068 <.do_clear_bss_loop>:
68: 1d 92 st X+, r1
0000006a <.do_clear_bss_start>:
6a: a4 3f cpi r26, 0xF4 ; 244
6c: b1 07 cpc r27, r17
6e: e1 f7 brne .-8 ; 0x68 <.do_clear_bss_loop>
00000070 <__do_copy_data>:
70: 10 e0 ldi r17, 0x00 ; 0
72: a0 e6 ldi r26, 0x60 ; 96
74: b0 e0 ldi r27, 0x00 ; 0
76: ec ed ldi r30, 0xDC ; 220
78: f9 e0 ldi r31, 0x09 ; 9
7a: 02 c0 rjmp .+4 ; 0x80 <.do_copy_data_start>
0000007c <.do_copy_data_loop>:
7c: 05 90 lpm r0, Z+
7e: 0d 92 st X+, r0
00000080 <.do_copy_data_start>:
80: a8 36 cpi r26, 0x68 ; 104
82: b1 07 cpc r27, r17
84: d9 f7 brne .-10 ; 0x7c <.do_copy_data_loop>
86: 0e 94 16 01 call 0x22c ; 0x22c <main>
8a: 0c 94 ec 04 jmp 0x9d8 ; 0x9d8 <_exit>
0000008e <__bad_interrupt>:
8e: 0c 94 00 00 jmp 0 ; 0x0 <__vectors>
00000092 <changeDirection>:
}
pixels[food] = 65;
}
void changeDirection(int* dir, char newDir)
{
92: fc 01 movw r30, r24
if(newDir == 'u' && *dir != 1)
94: 65 37 cpi r22, 0x75 ; 117
96: 39 f4 brne .+14 ; 0xa6 <changeDirection+0x14>
98: 80 81 ld r24, Z
9a: 91 81 ldd r25, Z+1 ; 0x01
9c: 01 97 sbiw r24, 0x01 ; 1
9e: f9 f0 breq .+62 ; 0xde <changeDirection+0x4c>
{
*dir = 3;
a0: 83 e0 ldi r24, 0x03 ; 3
a2: 90 e0 ldi r25, 0x00 ; 0
a4: 11 c0 rjmp .+34 ; 0xc8 <changeDirection+0x36>
}
else if(newDir == 'd' && *dir != 3)
a6: 64 36 cpi r22, 0x64 ; 100
a8: 39 f4 brne .+14 ; 0xb8 <changeDirection+0x26>
aa: 80 81 ld r24, Z
ac: 91 81 ldd r25, Z+1 ; 0x01
ae: 03 97 sbiw r24, 0x03 ; 3
b0: b1 f0 breq .+44 ; 0xde <changeDirection+0x4c>
{
*dir = 1;
b2: 81 e0 ldi r24, 0x01 ; 1
b4: 90 e0 ldi r25, 0x00 ; 0
b6: 08 c0 rjmp .+16 ; 0xc8 <changeDirection+0x36>
}
else if(newDir == 'l' && *dir != 0)
b8: 6c 36 cpi r22, 0x6C ; 108
ba: 49 f4 brne .+18 ; 0xce <changeDirection+0x3c>
bc: 80 81 ld r24, Z
be: 91 81 ldd r25, Z+1 ; 0x01
c0: 89 2b or r24, r25
c2: 69 f0 breq .+26 ; 0xde <changeDirection+0x4c>
{
*dir = 2;
c4: 82 e0 ldi r24, 0x02 ; 2
c6: 90 e0 ldi r25, 0x00 ; 0
c8: 91 83 std Z+1, r25 ; 0x01
ca: 80 83 st Z, r24
cc: 08 95 ret
}
else if(newDir == 'r' && *dir != 2)
ce: 62 37 cpi r22, 0x72 ; 114
d0: 31 f4 brne .+12 ; 0xde <changeDirection+0x4c>
d2: 80 81 ld r24, Z
d4: 91 81 ldd r25, Z+1 ; 0x01
d6: 02 97 sbiw r24, 0x02 ; 2
d8: 11 f0 breq .+4 ; 0xde <changeDirection+0x4c>
{
*dir = 0;
da: 11 82 std Z+1, r1 ; 0x01
dc: 10 82 st Z, r1
de: 08 95 ret
000000e0 <ledMatrix>:
}
}
void ledMatrix(int i, int j)
{
e0: 9c 01 movw r18, r24
PORTC = 0b00000000;
e2: 15 ba out 0x15, r1 ; 21
PORTD = 0b00000000;
e4: 12 ba out 0x12, r1 ; 18
PORTB = 0b00000000;
e6: 18 ba out 0x18, r1 ; 24
if(i == 6)
e8: 86 30 cpi r24, 0x06 ; 6
ea: 91 05 cpc r25, r1
ec: e9 f4 brne .+58 ; 0x128 <ledMatrix+0x48>
{
if(j == 6)
ee: 66 30 cpi r22, 0x06 ; 6
f0: 71 05 cpc r23, r1
f2: 11 f4 brne .+4 ; 0xf8 <ledMatrix+0x18>
{
PORTB = 0b10100000;
f4: 80 ea ldi r24, 0xA0 ; 160
f6: 04 c0 rjmp .+8 ; 0x100 <ledMatrix+0x20>
PORTC = 0b11111111;
PORTD = 0b00000000;
}
else if(j == 7)
f8: 67 30 cpi r22, 0x07 ; 7
fa: 71 05 cpc r23, r1
fc: 31 f4 brne .+12 ; 0x10a <ledMatrix+0x2a>
{
PORTB = 0b11000000;
fe: 80 ec ldi r24, 0xC0 ; 192
100: 88 bb out 0x18, r24 ; 24
PORTC = 0b11111111;
102: 8f ef ldi r24, 0xFF ; 255
104: 85 bb out 0x15, r24 ; 21
PORTD = 0b00000000;
106: 12 ba out 0x12, r1 ; 18
108: 08 95 ret
}
else
{
PORTB = 0b11100000;
10a: 80 ee ldi r24, 0xE0 ; 224
10c: 88 bb out 0x18, r24 ; 24
PORTC = (1 << (j - 1)) ^ (0b11111111);
10e: 61 50 subi r22, 0x01 ; 1
110: 70 40 sbci r23, 0x00 ; 0
112: 81 e0 ldi r24, 0x01 ; 1
114: 90 e0 ldi r25, 0x00 ; 0
116: 02 c0 rjmp .+4 ; 0x11c <ledMatrix+0x3c>
118: 88 0f add r24, r24
11a: 99 1f adc r25, r25
11c: 6a 95 dec r22
11e: e2 f7 brpl .-8 ; 0x118 <ledMatrix+0x38>
120: 80 95 com r24
122: 85 bb out 0x15, r24 ; 21
PORTD = (1 << (i - 1));
124: 80 e2 ldi r24, 0x20 ; 32
126: 22 c0 rjmp .+68 ; 0x16c <ledMatrix+0x8c>
}
}
else if(j == 6)
128: 66 30 cpi r22, 0x06 ; 6
12a: 71 05 cpc r23, r1
12c: 71 f4 brne .+28 ; 0x14a <ledMatrix+0x6a>
{
PORTB = 0b00100000;
12e: 80 e2 ldi r24, 0x20 ; 32
130: 88 bb out 0x18, r24 ; 24
PORTC = (1 << (j - 1)) ^ (0b11111111);
132: 8f ed ldi r24, 0xDF ; 223
134: 85 bb out 0x15, r24 ; 21
PORTD = (1 << (i - 1));
136: 21 50 subi r18, 0x01 ; 1
138: 30 40 sbci r19, 0x00 ; 0
13a: 81 e0 ldi r24, 0x01 ; 1
13c: 90 e0 ldi r25, 0x00 ; 0
13e: 02 c0 rjmp .+4 ; 0x144 <ledMatrix+0x64>
140: 88 0f add r24, r24
142: 99 1f adc r25, r25
144: 2a 95 dec r18
146: e2 f7 brpl .-8 ; 0x140 <ledMatrix+0x60>
148: 11 c0 rjmp .+34 ; 0x16c <ledMatrix+0x8c>
14a: ac 01 movw r20, r24
14c: 41 50 subi r20, 0x01 ; 1
14e: 50 40 sbci r21, 0x00 ; 0
}
else if(j == 7)
150: 67 30 cpi r22, 0x07 ; 7
152: 71 05 cpc r23, r1
154: 69 f4 brne .+26 ; 0x170 <ledMatrix+0x90>
{
PORTB = 0b01000000;
156: 80 e4 ldi r24, 0x40 ; 64
158: 88 bb out 0x18, r24 ; 24
PORTC = (1 << (j - 1)) ^ (0b11111111);
15a: 8f eb ldi r24, 0xBF ; 191
15c: 85 bb out 0x15, r24 ; 21
PORTD = (1 << (i - 1));
15e: 81 e0 ldi r24, 0x01 ; 1
160: 90 e0 ldi r25, 0x00 ; 0
162: 02 c0 rjmp .+4 ; 0x168 <ledMatrix+0x88>
164: 88 0f add r24, r24
166: 99 1f adc r25, r25
168: 4a 95 dec r20
16a: e2 f7 brpl .-8 ; 0x164 <ledMatrix+0x84>
16c: 82 bb out 0x12, r24 ; 18
16e: 08 95 ret
}
else
{
PORTB = 0b01100000;
170: 80 e6 ldi r24, 0x60 ; 96
172: 88 bb out 0x18, r24 ; 24
PORTC = (1 << (j - 1)) ^ (0b11111111);
174: 61 50 subi r22, 0x01 ; 1
176: 70 40 sbci r23, 0x00 ; 0
178: 21 e0 ldi r18, 0x01 ; 1
17a: 30 e0 ldi r19, 0x00 ; 0
17c: c9 01 movw r24, r18
17e: 02 c0 rjmp .+4 ; 0x184 <ledMatrix+0xa4>
180: 88 0f add r24, r24
182: 99 1f adc r25, r25
184: 6a 95 dec r22
186: e2 f7 brpl .-8 ; 0x180 <ledMatrix+0xa0>
188: 80 95 com r24
18a: 85 bb out 0x15, r24 ; 21
PORTD = (1 << (i - 1));
18c: 02 c0 rjmp .+4 ; 0x192 <ledMatrix+0xb2>
18e: 22 0f add r18, r18
190: 33 1f adc r19, r19
192: 4a 95 dec r20
194: e2 f7 brpl .-8 ; 0x18e <ledMatrix+0xae>
196: 22 bb out 0x12, r18 ; 18
198: 08 95 ret
0000019a <POV>:
}
}
void POV(int data[])
{
19a: ef 92 push r14
19c: ff 92 push r15
19e: 0f 93 push r16
1a0: 1f 93 push r17
1a2: cf 93 push r28
1a4: df 93 push r29
1a6: 8c 01 movw r16, r24
1a8: c0 e0 ldi r28, 0x00 ; 0
1aa: d0 e0 ldi r29, 0x00 ; 0
milliseconds can be achieved.
*/
void
_delay_loop_2(uint16_t __count)
{
__asm__ volatile (
1ac: 30 ed ldi r19, 0xD0 ; 208
1ae: e3 2e mov r14, r19
1b0: 37 e0 ldi r19, 0x07 ; 7
1b2: f3 2e mov r15, r19
for(int i = 0; i < 64; i++)
{
if(data[i] != -1)
1b4: f8 01 movw r30, r16
1b6: 80 81 ld r24, Z
1b8: 91 81 ldd r25, Z+1 ; 0x01
1ba: 8f 5f subi r24, 0xFF ; 255
1bc: 9f 4f sbci r25, 0xFF ; 255
1be: 89 f0 breq .+34 ; 0x1e2 <POV+0x48>
{
ledMatrix((i/8) + 1, (i%8) + 1);
1c0: ce 01 movw r24, r28
1c2: 23 e0 ldi r18, 0x03 ; 3
1c4: 95 95 asr r25
1c6: 87 95 ror r24
1c8: 2a 95 dec r18
1ca: e1 f7 brne .-8 ; 0x1c4 <POV+0x2a>
1cc: be 01 movw r22, r28
1ce: 67 70 andi r22, 0x07 ; 7
1d0: 70 70 andi r23, 0x00 ; 0
1d2: 6f 5f subi r22, 0xFF ; 255
1d4: 7f 4f sbci r23, 0xFF ; 255
1d6: 01 96 adiw r24, 0x01 ; 1
1d8: 0e 94 70 00 call 0xe0 ; 0xe0 <ledMatrix>
1dc: c7 01 movw r24, r14
1de: 01 97 sbiw r24, 0x01 ; 1
1e0: f1 f7 brne .-4 ; 0x1de <POV+0x44>
}
}
void POV(int data[])
{
for(int i = 0; i < 64; i++)
1e2: 21 96 adiw r28, 0x01 ; 1
1e4: 0e 5f subi r16, 0xFE ; 254
1e6: 1f 4f sbci r17, 0xFF ; 255
1e8: c0 34 cpi r28, 0x40 ; 64
1ea: d1 05 cpc r29, r1
1ec: 19 f7 brne .-58 ; 0x1b4 <POV+0x1a>
{
ledMatrix((i/8) + 1, (i%8) + 1);
_delay_ms(1);
}
}
}
1ee: df 91 pop r29
1f0: cf 91 pop r28
1f2: 1f 91 pop r17
1f4: 0f 91 pop r16
1f6: ff 90 pop r15
1f8: ef 90 pop r14
1fa: 08 95 ret
000001fc <adc_init>:
void adc_init()
{
ADMUX = (1<<REFS0);
1fc: 80 e4 ldi r24, 0x40 ; 64
1fe: 87 b9 out 0x07, r24 ; 7
ADCSRA = (1<<ADEN)|(1<<ADPS2)|(1<<ADPS1)|(1<<ADPS0);
200: 87 e8 ldi r24, 0x87 ; 135
202: 86 b9 out 0x06, r24 ; 6
}
204: 08 95 ret
00000206 <adc_read>:
uint16_t adc_read(uint8_t ch)
{
ch &= 0b00000111;
ADMUX = (ADMUX & 0xF8)|ch;
206: 97 b1 in r25, 0x07 ; 7
208: 87 70 andi r24, 0x07 ; 7
20a: 98 7f andi r25, 0xF8 ; 248
20c: 89 2b or r24, r25
20e: 87 b9 out 0x07, r24 ; 7
ADCSRA |= (1<<ADSC);
210: 36 9a sbi 0x06, 6 ; 6
while(ADCSRA & (1<<ADSC));
212: 36 99 sbic 0x06, 6 ; 6
214: fe cf rjmp .-4 ; 0x212 <adc_read+0xc>
return (ADC);
216: 24 b1 in r18, 0x04 ; 4
218: 35 b1 in r19, 0x05 ; 5
}
21a: c9 01 movw r24, r18
21c: 08 95 ret
0000021e <randomNum>:
int randomNum()
{
return rand() % 64;
21e: 0e 94 e8 03 call 0x7d0 ; 0x7d0 <rand>
222: 60 e4 ldi r22, 0x40 ; 64
224: 70 e0 ldi r23, 0x00 ; 0
226: 0e 94 70 03 call 0x6e0 ; 0x6e0 <__divmodhi4>
}
22a: 08 95 ret
0000022c <main>:
void main()
{
DDRD = 0b11111111;
22c: 8f ef ldi r24, 0xFF ; 255
22e: 81 bb out 0x11, r24 ; 17
DDRC = 0b11111111;
230: 84 bb out 0x14, r24 ; 20
DDRB = 0b11111111;
232: 87 bb out 0x17, r24 ; 23
}
}
void adc_init()
{
ADMUX = (1<<REFS0);
234: 80 e4 ldi r24, 0x40 ; 64
236: 87 b9 out 0x07, r24 ; 7
ADCSRA = (1<<ADEN)|(1<<ADPS2)|(1<<ADPS1)|(1<<ADPS0);
238: 87 e8 ldi r24, 0x87 ; 135
23a: 86 b9 out 0x06, r24 ; 6
{
DDRD = 0b11111111;
DDRC = 0b11111111;
DDRB = 0b11111111;
adc_init();
srand(2);
23c: 82 e0 ldi r24, 0x02 ; 2
23e: 90 e0 ldi r25, 0x00 ; 0
240: 0e 94 ed 03 call 0x7da ; 0x7da <srand>
244: ee e6 ldi r30, 0x6E ; 110
246: f0 e0 ldi r31, 0x00 ; 0
248: 80 e0 ldi r24, 0x00 ; 0
24a: 90 e0 ldi r25, 0x00 ; 0
{
snake[i] = 64;
}
else
{
snake[i] = -1;
24c: 4f ef ldi r20, 0xFF ; 255
24e: 5f ef ldi r21, 0xFF ; 255
{
snake[i] = i + 1;
}
else if(i == 2)
{
snake[i] = 64;
250: 20 e4 ldi r18, 0x40 ; 64
252: 30 e0 ldi r19, 0x00 ; 0
adc_init();
srand(2);
for(int i = 0; i < 64; i++)
{
if(i < 2)
254: 82 30 cpi r24, 0x02 ; 2
256: 91 05 cpc r25, r1
258: 2c f4 brge .+10 ; 0x264 <main+0x38>
{
snake[i] = i + 1;
25a: 01 96 adiw r24, 0x01 ; 1
25c: 91 83 std Z+1, r25 ; 0x01
25e: 80 83 st Z, r24
260: 01 97 sbiw r24, 0x01 ; 1
262: 0a c0 rjmp .+20 ; 0x278 <main+0x4c>
}
else if(i == 2)
264: 82 30 cpi r24, 0x02 ; 2
266: 91 05 cpc r25, r1
268: 29 f4 brne .+10 ; 0x274 <main+0x48>
{
snake[i] = 64;
26a: 30 93 73 00 sts 0x0073, r19
26e: 20 93 72 00 sts 0x0072, r18
272: 02 c0 rjmp .+4 ; 0x278 <main+0x4c>
}
else
{
snake[i] = -1;
274: 51 83 std Z+1, r21 ; 0x01
276: 40 83 st Z, r20
DDRC = 0b11111111;
DDRB = 0b11111111;
adc_init();
srand(2);
for(int i = 0; i < 64; i++)
278: 01 96 adiw r24, 0x01 ; 1
27a: 32 96 adiw r30, 0x02 ; 2
27c: 80 34 cpi r24, 0x40 ; 64
27e: 91 05 cpc r25, r1
280: 49 f7 brne .-46 ; 0x254 <main+0x28>
{
snake[i] = -1;
}
}
direction = 1;
282: 81 e0 ldi r24, 0x01 ; 1
284: 90 e0 ldi r25, 0x00 ; 0
286: 90 93 ef 00 sts 0x00EF, r25
28a: 80 93 ee 00 sts 0x00EE, r24
head = 2;
28e: 82 e0 ldi r24, 0x02 ; 2
290: 90 e0 ldi r25, 0x00 ; 0
292: 90 93 f3 00 sts 0x00F3, r25
296: 80 93 f2 00 sts 0x00F2, r24
tail = 0;
29a: 10 92 f1 00 sts 0x00F1, r1
29e: 10 92 f0 00 sts 0x00F0, r1
food = randomNum();
while(snake[food] != -1)
{
food = randomNum();
2a2: 0e 94 0f 01 call 0x21e ; 0x21e <randomNum>
2a6: 90 93 6d 00 sts 0x006D, r25
2aa: 80 93 6c 00 sts 0x006C, r24
direction = 1;
head = 2;
tail = 0;
food = randomNum();
while(snake[food] != -1)
2ae: e0 91 6c 00 lds r30, 0x006C
2b2: f0 91 6d 00 lds r31, 0x006D
2b6: ee 0f add r30, r30
2b8: ff 1f adc r31, r31
2ba: e2 59 subi r30, 0x92 ; 146
2bc: ff 4f sbci r31, 0xFF ; 255
2be: 80 81 ld r24, Z
2c0: 91 81 ldd r25, Z+1 ; 0x01
2c2: 8f 5f subi r24, 0xFF ; 255
2c4: 9f 4f sbci r25, 0xFF ; 255
2c6: 69 f7 brne .-38 ; 0x2a2 <main+0x76>
{
food = randomNum();
}
snake[food] = 65;
2c8: 81 e4 ldi r24, 0x41 ; 65
2ca: 90 e0 ldi r25, 0x00 ; 0
2cc: 91 83 std Z+1, r25 ; 0x01
2ce: 80 83 st Z, r24
while(1)
{
TCCR0 |= (1<<CS00);
2d0: 83 b7 in r24, 0x33 ; 51
2d2: 81 60 ori r24, 0x01 ; 1
2d4: 83 bf out 0x33, r24 ; 51
TCCR0 &= ~(1<<CS01);
2d6: 83 b7 in r24, 0x33 ; 51
2d8: 8d 7f andi r24, 0xFD ; 253
2da: 83 bf out 0x33, r24 ; 51
TCCR0 &= ~(1<<CS02);
2dc: 83 b7 in r24, 0x33 ; 51
2de: 8b 7f andi r24, 0xFB ; 251
2e0: 83 bf out 0x33, r24 ; 51
sei();
2e2: 78 94 sei
TIMSK |= (1<<TOIE0);
2e4: 89 b7 in r24, 0x39 ; 57
2e6: 81 60 ori r24, 0x01 ; 1
2e8: 89 bf out 0x39, r24 ; 57
TCNT0 = 0;
2ea: 12 be out 0x32, r1 ; 50
POV(snake);
2ec: 8e e6 ldi r24, 0x6E ; 110
2ee: 90 e0 ldi r25, 0x00 ; 0
2f0: 0e 94 cd 00 call 0x19a ; 0x19a <POV>
2f4: ed cf rjmp .-38 ; 0x2d0 <main+0xa4>
000002f6 <move>:
int tail;
int food;
int end = 0;
void move(int pixels[], int dir, int* h, int* t)
{
2f6: ef 92 push r14
2f8: ff 92 push r15
2fa: 0f 93 push r16
2fc: 1f 93 push r17
2fe: cf 93 push r28
300: df 93 push r29
302: 8c 01 movw r16, r24
304: ea 01 movw r28, r20
306: 79 01 movw r14, r18
int tempTail;
int newFood = 0;
if(dir == 0)
308: 61 15 cp r22, r1
30a: 71 05 cpc r23, r1
30c: 09 f0 breq .+2 ; 0x310 <move+0x1a>
30e: 52 c0 rjmp .+164 ; 0x3b4 <move+0xbe>
{
if(((*h) + 1) % 8)
310: e8 81 ld r30, Y
312: f9 81 ldd r31, Y+1 ; 0x01
314: 9f 01 movw r18, r30
316: 2f 5f subi r18, 0xFF ; 255
318: 3f 4f sbci r19, 0xFF ; 255
31a: c9 01 movw r24, r18
31c: 87 70 andi r24, 0x07 ; 7
31e: 90 70 andi r25, 0x00 ; 0
320: 89 2b or r24, r25
322: 09 f4 brne .+2 ; 0x326 <move+0x30>
324: 46 c0 rjmp .+140 ; 0x3b2 <move+0xbc>
{
pixels[*h] = (*h) + 1;
326: ee 0f add r30, r30
328: ff 1f adc r31, r31
32a: e0 0f add r30, r16
32c: f1 1f adc r31, r17
32e: 31 83 std Z+1, r19 ; 0x01
330: 20 83 st Z, r18
if(pixels[(*h) + 1] == 65)
332: e8 81 ld r30, Y
334: f9 81 ldd r31, Y+1 ; 0x01
336: 31 96 adiw r30, 0x01 ; 1
338: ee 0f add r30, r30
33a: ff 1f adc r31, r31
33c: e0 0f add r30, r16
33e: f1 1f adc r31, r17
340: 01 90 ld r0, Z+
342: f0 81 ld r31, Z
344: e0 2d mov r30, r0
346: e1 34 cpi r30, 0x41 ; 65
348: f1 05 cpc r31, r1
34a: d9 f4 brne .+54 ; 0x382 <move+0x8c>
{
food = randomNum();
34c: 0e 94 0f 01 call 0x21e ; 0x21e <randomNum>
350: 90 93 6d 00 sts 0x006D, r25
354: 80 93 6c 00 sts 0x006C, r24
358: 06 c0 rjmp .+12 ; 0x366 <move+0x70>
while(pixels[food] != -1)
{
food = random();
35a: 0e 94 4b 04 call 0x896 ; 0x896 <random>
35e: 70 93 6d 00 sts 0x006D, r23
362: 60 93 6c 00 sts 0x006C, r22
{
pixels[*h] = (*h) + 1;
if(pixels[(*h) + 1] == 65)
{
food = randomNum();
while(pixels[food] != -1)
366: e0 91 6c 00 lds r30, 0x006C
36a: f0 91 6d 00 lds r31, 0x006D
36e: ee 0f add r30, r30
370: ff 1f adc r31, r31
372: e0 0f add r30, r16
374: f1 1f adc r31, r17
376: 80 81 ld r24, Z
378: 91 81 ldd r25, Z+1 ; 0x01
37a: 8f 5f subi r24, 0xFF ; 255
37c: 9f 4f sbci r25, 0xFF ; 255
37e: 69 f7 brne .-38 ; 0x35a <move+0x64>
380: 07 c0 rjmp .+14 ; 0x390 <move+0x9a>
{
food = random();
}
newFood = 1;
}
else if(pixels[(*h) + 1] != -1)
382: ef 5f subi r30, 0xFF ; 255
384: ff 4f sbci r31, 0xFF ; 255
386: 19 f4 brne .+6 ; 0x38e <move+0x98>
388: 20 e0 ldi r18, 0x00 ; 0
38a: 30 e0 ldi r19, 0x00 ; 0
38c: 03 c0 rjmp .+6 ; 0x394 <move+0x9e>
38e: ff cf rjmp .-2 ; 0x38e <move+0x98>
{
end = 1;
390: 21 e0 ldi r18, 0x01 ; 1
392: 30 e0 ldi r19, 0x00 ; 0
while(1)
{
}
}
pixels[(*h) + 1] = 64;
394: e8 81 ld r30, Y
396: f9 81 ldd r31, Y+1 ; 0x01
398: 31 96 adiw r30, 0x01 ; 1
39a: ee 0f add r30, r30
39c: ff 1f adc r31, r31
39e: e0 0f add r30, r16
3a0: f1 1f adc r31, r17
3a2: 80 e4 ldi r24, 0x40 ; 64
3a4: 90 e0 ldi r25, 0x00 ; 0
3a6: 91 83 std Z+1, r25 ; 0x01
3a8: 80 83 st Z, r24
*h = (*h) + 1;
3aa: 88 81 ld r24, Y
3ac: 99 81 ldd r25, Y+1 ; 0x01
3ae: 01 96 adiw r24, 0x01 ; 1
3b0: f5 c0 rjmp .+490 ; 0x59c <move+0x2a6>
3b2: ff cf rjmp .-2 ; 0x3b2 <move+0xbc>
{
}
}
}
else if(dir == 1)
3b4: 61 30 cpi r22, 0x01 ; 1
3b6: 71 05 cpc r23, r1
3b8: 09 f0 breq .+2 ; 0x3bc <move+0xc6>
3ba: 4f c0 rjmp .+158 ; 0x45a <move+0x164>
{
if(*h < 56)
3bc: 88 81 ld r24, Y
3be: 99 81 ldd r25, Y+1 ; 0x01
3c0: 88 33 cpi r24, 0x38 ; 56
3c2: 91 05 cpc r25, r1
3c4: 0c f0 brlt .+2 ; 0x3c8 <move+0xd2>
3c6: 48 c0 rjmp .+144 ; 0x458 <move+0x162>
{
pixels[*h] = (*h) + 8;
3c8: fc 01 movw r30, r24
3ca: ee 0f add r30, r30
3cc: ff 1f adc r31, r31
3ce: e0 0f add r30, r16
3d0: f1 1f adc r31, r17
3d2: 08 96 adiw r24, 0x08 ; 8
3d4: 91 83 std Z+1, r25 ; 0x01
3d6: 80 83 st Z, r24
if(pixels[(*h) + 8] == 65)
3d8: e8 81 ld r30, Y
3da: f9 81 ldd r31, Y+1 ; 0x01
3dc: 38 96 adiw r30, 0x08 ; 8
3de: ee 0f add r30, r30
3e0: ff 1f adc r31, r31
3e2: e0 0f add r30, r16
3e4: f1 1f adc r31, r17
3e6: 01 90 ld r0, Z+
3e8: f0 81 ld r31, Z
3ea: e0 2d mov r30, r0
3ec: e1 34 cpi r30, 0x41 ; 65
3ee: f1 05 cpc r31, r1
3f0: d9 f4 brne .+54 ; 0x428 <move+0x132>
{
food = randomNum();
3f2: 0e 94 0f 01 call 0x21e ; 0x21e <randomNum>
3f6: 90 93 6d 00 sts 0x006D, r25
3fa: 80 93 6c 00 sts 0x006C, r24
3fe: 06 c0 rjmp .+12 ; 0x40c <move+0x116>
while(pixels[food] != -1)
{
food = random();
400: 0e 94 4b 04 call 0x896 ; 0x896 <random>
404: 70 93 6d 00 sts 0x006D, r23
408: 60 93 6c 00 sts 0x006C, r22
{
pixels[*h] = (*h) + 8;
if(pixels[(*h) + 8] == 65)
{
food = randomNum();
while(pixels[food] != -1)
40c: e0 91 6c 00 lds r30, 0x006C
410: f0 91 6d 00 lds r31, 0x006D
414: ee 0f add r30, r30
416: ff 1f adc r31, r31
418: e0 0f add r30, r16
41a: f1 1f adc r31, r17
41c: 80 81 ld r24, Z
41e: 91 81 ldd r25, Z+1 ; 0x01
420: 8f 5f subi r24, 0xFF ; 255
422: 9f 4f sbci r25, 0xFF ; 255
424: 69 f7 brne .-38 ; 0x400 <move+0x10a>
426: 07 c0 rjmp .+14 ; 0x436 <move+0x140>
{
food = random();
}
newFood = 1;
}
else if(pixels[(*h) + 8] != -1)
428: ef 5f subi r30, 0xFF ; 255
42a: ff 4f sbci r31, 0xFF ; 255
42c: 19 f4 brne .+6 ; 0x434 <move+0x13e>
42e: 20 e0 ldi r18, 0x00 ; 0
430: 30 e0 ldi r19, 0x00 ; 0
432: 03 c0 rjmp .+6 ; 0x43a <move+0x144>
434: ff cf rjmp .-2 ; 0x434 <move+0x13e>
{
end = 1;
436: 21 e0 ldi r18, 0x01 ; 1
438: 30 e0 ldi r19, 0x00 ; 0
while(1)
{
}
}
pixels[(*h) + 8] = 64;
43a: e8 81 ld r30, Y
43c: f9 81 ldd r31, Y+1 ; 0x01
43e: 38 96 adiw r30, 0x08 ; 8
440: ee 0f add r30, r30
442: ff 1f adc r31, r31
444: e0 0f add r30, r16
446: f1 1f adc r31, r17
448: 80 e4 ldi r24, 0x40 ; 64
44a: 90 e0 ldi r25, 0x00 ; 0
44c: 91 83 std Z+1, r25 ; 0x01
44e: 80 83 st Z, r24
*h = (*h) + 8;
450: 88 81 ld r24, Y
452: 99 81 ldd r25, Y+1 ; 0x01
454: 08 96 adiw r24, 0x08 ; 8
456: a2 c0 rjmp .+324 ; 0x59c <move+0x2a6>
458: ff cf rjmp .-2 ; 0x458 <move+0x162>
{
}
}
}
else if(dir == 2)
45a: 62 30 cpi r22, 0x02 ; 2
45c: 71 05 cpc r23, r1
45e: 09 f0 breq .+2 ; 0x462 <move+0x16c>
460: 52 c0 rjmp .+164 ; 0x506 <move+0x210>
{
if((*h) % 8)
462: 28 81 ld r18, Y
464: 39 81 ldd r19, Y+1 ; 0x01
466: c9 01 movw r24, r18
468: 87 70 andi r24, 0x07 ; 7
46a: 90 70 andi r25, 0x00 ; 0
46c: 89 2b or r24, r25
46e: 09 f4 brne .+2 ; 0x472 <move+0x17c>
470: 49 c0 rjmp .+146 ; 0x504 <move+0x20e>
{
pixels[*h] = (*h) - 1;
472: f9 01 movw r30, r18
474: ee 0f add r30, r30
476: ff 1f adc r31, r31
478: e0 0f add r30, r16
47a: f1 1f adc r31, r17
47c: 21 50 subi r18, 0x01 ; 1
47e: 30 40 sbci r19, 0x00 ; 0
480: 31 83 std Z+1, r19 ; 0x01
482: 20 83 st Z, r18
if(pixels[(*h) - 1] == 65)
484: e8 81 ld r30, Y
486: f9 81 ldd r31, Y+1 ; 0x01
488: 31 97 sbiw r30, 0x01 ; 1
48a: ee 0f add r30, r30
48c: ff 1f adc r31, r31
48e: e0 0f add r30, r16
490: f1 1f adc r31, r17
492: 01 90 ld r0, Z+
494: f0 81 ld r31, Z
496: e0 2d mov r30, r0
498: e1 34 cpi r30, 0x41 ; 65
49a: f1 05 cpc r31, r1
49c: d9 f4 brne .+54 ; 0x4d4 <move+0x1de>
{
food = randomNum();
49e: 0e 94 0f 01 call 0x21e ; 0x21e <randomNum>
4a2: 90 93 6d 00 sts 0x006D, r25
4a6: 80 93 6c 00 sts 0x006C, r24
4aa: 06 c0 rjmp .+12 ; 0x4b8 <move+0x1c2>
while(pixels[food] != -1)
{
food = random();
4ac: 0e 94 4b 04 call 0x896 ; 0x896 <random>
4b0: 70 93 6d 00 sts 0x006D, r23
4b4: 60 93 6c 00 sts 0x006C, r22
{
pixels[*h] = (*h) - 1;
if(pixels[(*h) - 1] == 65)
{
food = randomNum();
while(pixels[food] != -1)
4b8: e0 91 6c 00 lds r30, 0x006C
4bc: f0 91 6d 00 lds r31, 0x006D
4c0: ee 0f add r30, r30
4c2: ff 1f adc r31, r31
4c4: e0 0f add r30, r16
4c6: f1 1f adc r31, r17
4c8: 80 81 ld r24, Z
4ca: 91 81 ldd r25, Z+1 ; 0x01
4cc: 8f 5f subi r24, 0xFF ; 255
4ce: 9f 4f sbci r25, 0xFF ; 255
4d0: 69 f7 brne .-38 ; 0x4ac <move+0x1b6>
4d2: 07 c0 rjmp .+14 ; 0x4e2 <move+0x1ec>
{
food = random();
}
newFood = 1;
}
else if(pixels[(*h) - 1] != -1)
4d4: ef 5f subi r30, 0xFF ; 255
4d6: ff 4f sbci r31, 0xFF ; 255
4d8: 19 f4 brne .+6 ; 0x4e0 <move+0x1ea>
4da: 20 e0 ldi r18, 0x00 ; 0
4dc: 30 e0 ldi r19, 0x00 ; 0
4de: 03 c0 rjmp .+6 ; 0x4e6 <move+0x1f0>
4e0: ff cf rjmp .-2 ; 0x4e0 <move+0x1ea>
{
end = 1;
4e2: 21 e0 ldi r18, 0x01 ; 1
4e4: 30 e0 ldi r19, 0x00 ; 0
while(1)
{
}
}
pixels[(*h) - 1] = 64;
4e6: e8 81 ld r30, Y
4e8: f9 81 ldd r31, Y+1 ; 0x01
4ea: 31 97 sbiw r30, 0x01 ; 1
4ec: ee 0f add r30, r30
4ee: ff 1f adc r31, r31
4f0: e0 0f add r30, r16
4f2: f1 1f adc r31, r17
4f4: 80 e4 ldi r24, 0x40 ; 64
4f6: 90 e0 ldi r25, 0x00 ; 0
4f8: 91 83 std Z+1, r25 ; 0x01
4fa: 80 83 st Z, r24
*h = (*h) - 1;
4fc: 88 81 ld r24, Y
4fe: 99 81 ldd r25, Y+1 ; 0x01
500: 01 97 sbiw r24, 0x01 ; 1
502: 4c c0 rjmp .+152 ; 0x59c <move+0x2a6>
504: ff cf rjmp .-2 ; 0x504 <move+0x20e>
{
}
}
}
else if(dir == 3)
506: 63 30 cpi r22, 0x03 ; 3
508: 71 05 cpc r23, r1
50a: 09 f0 breq .+2 ; 0x50e <move+0x218>
50c: 5d c0 rjmp .+186 ; 0x5c8 <move+0x2d2>
{
if(*h > 7)
50e: 88 81 ld r24, Y
510: 99 81 ldd r25, Y+1 ; 0x01
512: 88 30 cpi r24, 0x08 ; 8
514: 91 05 cpc r25, r1
516: 0c f4 brge .+2 ; 0x51a <move+0x224>
518: 56 c0 rjmp .+172 ; 0x5c6 <move+0x2d0>
{
pixels[*h] = (*h) - 8;
51a: fc 01 movw r30, r24
51c: ee 0f add r30, r30
51e: ff 1f adc r31, r31
520: e0 0f add r30, r16
522: f1 1f adc r31, r17
524: 08 97 sbiw r24, 0x08 ; 8
526: 91 83 std Z+1, r25 ; 0x01
528: 80 83 st Z, r24
if(pixels[(*h) - 8] == 65)
52a: e8 81 ld r30, Y
52c: f9 81 ldd r31, Y+1 ; 0x01
52e: 38 97 sbiw r30, 0x08 ; 8
530: ee 0f add r30, r30
532: ff 1f adc r31, r31
534: e0 0f add r30, r16
536: f1 1f adc r31, r17
538: 80 81 ld r24, Z
53a: 91 81 ldd r25, Z+1 ; 0x01
53c: 81 34 cpi r24, 0x41 ; 65