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Constant material refresh #28

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@Wokarol

I use the asset, and while it generally works great. But generates a lot of mess in git.

In some cases, running a scene can generate countless material and ID changes.
image

And using the asset for prefabs means that every one of them is full of overrides
image

It's a really nice asset, but that problem means it's basically not viable for any serious project. Is there a way to solve it, perhaps by using ISerializationCallbackReceiver and configuring material on deserialization and returning to default or null one when on serialization.

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