Describe the bug\nWhen the monster is in an adjacent lane, the player collision sometimes triggers even though the player is visually in a different lane.\n\nTo Reproduce\n1. Start endless runner mode\n2. Stay in lane 0 while monster is in lane 1\n3. Observe occasional collision when monster is near\n\nExpected behavior\nCollision should only trigger when monster and player are in the same displayLane.\n\nPossible fix\nCheck displayLane in the collision logic in src/game/PixelRunner.tsx — ensure lane comparison uses the display lane, not the internal lane index.\n\nLabels: bug, gameplay
Describe the bug\nWhen the monster is in an adjacent lane, the player collision sometimes triggers even though the player is visually in a different lane.\n\nTo Reproduce\n1. Start endless runner mode\n2. Stay in lane 0 while monster is in lane 1\n3. Observe occasional collision when monster is near\n\nExpected behavior\nCollision should only trigger when monster and player are in the same displayLane.\n\nPossible fix\nCheck
displayLanein the collision logic insrc/game/PixelRunner.tsx— ensure lane comparison uses the display lane, not the internal lane index.\n\nLabels: bug, gameplay