This is a follow-up for #93.
We need to draw any tiles that might cast shadows into the main viewport when rendering the shadow maps. The terrain quadtree needs to implement functionality that can extend the quadtree / render tiles with additional viewports without affecting the main viewport.
This is a follow-up for #93.
We need to draw any tiles that might cast shadows into the main viewport when rendering the shadow maps. The terrain quadtree needs to implement functionality that can extend the quadtree / render tiles with additional viewports without affecting the main viewport.