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Copy pathMonoGameReload.csproj
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73 lines (65 loc) · 3.09 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<ApplicationIcon>Icon.ico</ApplicationIcon>
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
<PackageId>MonoGame.Reload</PackageId>
<Title>MonoGame.Reload</Title>
<Company>Almost Good Studio</Company>
<Product>MonoGame.Reload</Product>
<PackageIcon>Icon.png</PackageIcon>
<Description>Hot-reloading for MonoGame</Description>
<Authors>Guillaume Lortet</Authors>
<Version>0.3.3</Version>
<RepositoryUrl>https://github.com/akaadream/MonoGame.Reload</RepositoryUrl>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageProjectUrl>https://akaadream.github.io/monogamereload.github.io/</PackageProjectUrl>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<Content Include="Icon.ico" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Aseprite" Version="6.0.6" />
<PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="3.8.2.1105" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" />
</ItemGroup>
<ItemGroup>
<Content Update="C:\Users\lorte\.nuget\packages\monogame.framework.content.pipeline\3.8.1.303\contentFiles\any\net6.0\libmojoshader_64.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Update="C:\Users\lorte\.nuget\packages\monogame.framework.content.pipeline\3.8.1.303\contentFiles\any\net6.0\mgfxc">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Update="C:\Users\lorte\.nuget\packages\monogame.framework.content.pipeline\3.8.1.303\contentFiles\any\net6.0\mgfxc.deps.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Update="C:\Users\lorte\.nuget\packages\monogame.framework.content.pipeline\3.8.1.303\contentFiles\any\net6.0\mgfxc.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Update="C:\Users\lorte\.nuget\packages\monogame.framework.content.pipeline\3.8.1.303\contentFiles\any\net6.0\mgfxc.pdb">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Update="C:\Users\lorte\.nuget\packages\monogame.framework.content.pipeline\3.8.1.303\contentFiles\any\net6.0\mgfxc.runtimeconfig.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<None Update="Icon.png">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
<None Update="README.md">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
</ItemGroup>
</Project>