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Copy pathvisualisation.js
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1151 lines (1022 loc) · 40.4 KB
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// ---- VARIABLES ----
// GUI VAR
let gui;
let sound_vis = false;
let info_vis = false;
let gravity_vis = true;
let acc_vis = true;
let animateVisibility = false;
let params;
let dataSource;
let changedInput = false;
let changedVisibility = false;
let rotateSpace = false;
// SPHERE VAR
let sphereGroup;
let sphereMaterial;
let sphereTexture = [];
// AUDIO VAR
let audioFile = [];
// MESHLNE VAR
let strokeTexture;
let swimLineMat;
let swimLineColors;
let skateLineMat;
let skateLineColors;
let boulderLineMat;
let boulderLineColors;
// ---- LOAD TEXTURES ----
function textureLoad() {
var loader = new THREE.TextureLoader();
loader.load(
'data/textures/griptape_normal_small.png',
function (texture) {
sphereTexture[1] = texture;
},
undefined,
function (err) {
console.error('An error happened.');
}
);
loader.load(
'data/textures/stroke.png',
function (texture) {
strokeTexture = texture;
},
undefined,
function (err) {
console.error('An error happened.');
}
);
loader.load(
'data/textures/wasser_normal_08.png',
function (texture) {
sphereTexture[0] = texture;
},
undefined,
function (err) {
console.error('An error happened.');
}
);
loader.load(
'data/textures/boulder_final_orange_06.png',
function (texture) {
sphereTexture[2] = texture;
},
undefined,
function (err) {
console.error('An error happened.');
}
);
loader.load(
'data/textures/water_normal_map.jpg',
function (texture) {
sphereTexture[3] = texture;
},
undefined,
function (err) {
console.error('An error happened.');
}
);
loader.load(
'data/textures/cracks_normalmap.jpg',
function (texture) {
sphereTexture[4] = texture;
},
undefined,
function (err) {
console.error('An error happened.');
}
);
}
textureLoad();
// ---- RENDERER ----
let renderer = new THREE.WebGLRenderer({
preserveDrawingBuffer: true,
antialias: true,
});
let w = window.innerWidth;
let h = window.innerHeight;
renderer.setSize(w, h);
document.body.appendChild(renderer.domElement);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap
// ---- CAMERA ----
let camera = new THREE.PerspectiveCamera(35, w / h, 1, 10000);
camera.position.set(0, 50, 250);
// ---- ORBIT CONTROLS ----
const controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.minDistance = 10;
controls.maxDistance = 450;
controls.autoRotate = true;
controls.autoRotateSpeed = 0.5;
controls.enableDamping = true;
controls.dampingFactor = 0.15;
controls.maxPolarAngle = (2 * Math.PI) / 3.5;
controls.zoomSpeed = 0.5;
// ---- STATS (fps) ----
let stats = new Stats();
stats.showPanel(0); // 0: fps, 1: ms, 2: mb, 3+: custom
// document.body.appendChild(stats.dom);
// ---- SCENE ----
let scene = new THREE.Scene();
scene.background = new THREE.Color('#131313'); // dunkel
scene.fog = new THREE.FogExp2(scene.background, 0.002);
// ---- DATA ----
var acceleration = [],
motionYawRollPitch = [],
gravity = [],
quaternationData = [],
skateAcceleration = [],
skateMotionYawRollPitch = [],
skateGravity = [],
skateQuaternationData = [],
boulderAcceleration = [],
boulderMotionYawRollPitch = [],
boulderGravity = [],
boulderQuaternationData = [],
swimAcceleration = [],
swimMotionYawRollPitch = [],
swimGravity = [],
swimQuaternationData = [];
var format = d3.format('+.3f');
d3.csv('data/skate_boulder_swim_labeled.csv', function (data) {
var dataValues = d3.values(data)[0]; // top row of columns = names
var columnNum = Object.keys(dataValues); // putting names into array
data.forEach(function (mydata, i) {
// SKATE
skateAcceleration[i] = {
x: +mydata[columnNum[0]],
y: +mydata[columnNum[1]],
z: +mydata[columnNum[2]],
};
skateMotionYawRollPitch[i] = {
x: +mydata[columnNum[3]],
y: +mydata[columnNum[4]],
z: +mydata[columnNum[5]],
};
skateGravity[i] = {
x: +mydata[columnNum[10]],
y: +mydata[columnNum[11]],
z: +mydata[columnNum[12]],
};
skateQuaternationData[i] = {
x: +mydata[columnNum[6]],
y: +mydata[columnNum[7]],
z: +mydata[columnNum[8]],
w: +mydata[columnNum[9]],
};
// BOULDER
boulderAcceleration[i] = {
x: +mydata[columnNum[14]],
y: +mydata[columnNum[15]],
z: +mydata[columnNum[16]],
};
boulderMotionYawRollPitch[i] = {
x: +mydata[columnNum[17]],
y: +mydata[columnNum[18]],
z: +mydata[columnNum[19]],
};
boulderGravity[i] = {
x: +mydata[columnNum[24]],
y: +mydata[columnNum[25]],
z: +mydata[columnNum[26]],
};
boulderQuaternationData[i] = {
x: +mydata[columnNum[20]],
y: +mydata[columnNum[21]],
z: +mydata[columnNum[22]],
w: +mydata[columnNum[23]],
};
//SWIM
swimAcceleration[i] = {
x: +mydata[columnNum[28]],
y: +mydata[columnNum[29]],
z: +mydata[columnNum[30]],
};
swimMotionYawRollPitch[i] = {
x: +mydata[columnNum[31]],
y: +mydata[columnNum[32]],
z: +mydata[columnNum[33]],
};
swimGravity[i] = {
x: +mydata[columnNum[38]],
y: +mydata[columnNum[39]],
z: +mydata[columnNum[40]],
};
swimQuaternationData[i] = {
x: +mydata[columnNum[34]],
y: +mydata[columnNum[35]],
z: +mydata[columnNum[36]],
w: +mydata[columnNum[37]],
};
});
var tempSkate = boulderGravity;
var tempSwim = swimGravity;
var tempBoulder = boulderGravity;
// find extent (min & max values) of either x, y or z to use for scaling
// d3.extent returns a two element array of the minimum and maximum values from the array.
// https://benclinkinbeard.com/d3tips/utility-methods-with-d3-array/?utm_content=buffer90c0a&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer
var xExentSkate = d3.extent(tempSkate, function (d) {
return d.x;
}),
yExentSkate = d3.extent(tempSkate, function (d) {
return d.y;
}),
zExentSkate = d3.extent(tempSkate, function (d) {
return d.z;
});
var xExentSwim = d3.extent(tempSwim, function (d) {
return d.x;
}),
yExentSwim = d3.extent(tempSwim, function (d) {
return d.y;
}),
zExentSwim = d3.extent(tempSwim, function (d) {
return d.z;
});
var xExentBoulder = d3.extent(tempBoulder, function (d) {
return d.x;
}),
yExentBoulder = d3.extent(tempBoulder, function (d) {
return d.y;
}),
zExentBoulder = d3.extent(tempBoulder, function (d) {
return d.z;
});
// SCALING IN d3 (distribution of points)
// https://github.com/d3/d3-scale
// https://www.d3indepth.com/scales/
// scales transform a number in a certain interval (called the domain)
// into a number in another interval (called the range).
// min & max numbers of data set
var xScaleSkate = d3.scale.linear().domain(xExentSkate).range([-50, 50]);
var yScaleSkate = d3.scale.linear().domain(yExentSkate).range([-50, 50]);
var zScaleSkate = d3.scale.linear().domain(zExentSkate).range([-50, 50]);
var xScaleSwim = d3.scale.linear().domain(xExentSwim).range([-50, 50]);
var yScaleSwim = d3.scale.linear().domain(yExentSwim).range([-50, 50]);
var zScaleSwim = d3.scale.linear().domain(zExentSwim).range([-50, 50]);
var xScaleBoulder = d3.scale.linear().domain(xExentBoulder).range([-50, 50]);
var yScaleBoulder = d3.scale.linear().domain(yExentBoulder).range([-50, 50]);
var zScaleBoulder = d3.scale.linear().domain(zExentBoulder).range([-50, 50]);
// ---- ADDING VIZ ELEMENTS ----
// ---- FLOOR PLANE ----
function createFloor() {
let mesh = new THREE.Mesh(
new THREE.PlaneBufferGeometry(2000, 2000),
new THREE.MeshPhongMaterial({ color: '#656565', depthWrite: false })
);
mesh.rotation.x = -Math.PI / 2;
mesh.position.y = -100;
mesh.receiveShadow = true;
scene.add(mesh);
}
createFloor();
// ---- AUDIO ANLAYSER ----
// based on https://medium.com/@mag_ops/music-visualiser-with-three-js-web-audio-api-b30175e7b5ba
// and https://codepen.io/EllenProbst/pen/RQQmJK?editors=0010
let analyser;
let dataArray;
audioFile[0] = 'data/audio/GRANULAR_Skate_03.mp3';
audioFile[1] = 'data/audio/GRANULAR_Swim_02.mp3';
audioFile[2] = 'data/audio/GRANULAR_Boulder_02_louder.mp3';
let stream = audioFile[0];
// AUDIO files
var fftSize = 512;
var audioLoader = new THREE.AudioLoader();
var listener = new THREE.AudioListener();
var audio = new THREE.Audio(listener);
audio.crossOrigin = 'anonymous';
let context;
window.onload = function () {
context = listener.context;
};
// One-liner to resume playback when user interacted with the page.
document.querySelector('button').addEventListener(
'click',
function () {
context.resume().then(() => {
console.log('Playback resumed successfully');
});
},
false
);
function loadAudio() {
audioLoader.load(stream, function (buffer) {
audio.setBuffer(buffer);
audio.setLoop(true);
audio.play();
});
}
loadAudio();
analyser = new THREE.AudioAnalyser(audio, fftSize);
analyser.analyser.maxDecibels = 0;
analyser.analyser.minDecibels = -140;
dataArray = analyser.data;
function soundAnimation() {
var lowerHalfArray = dataArray.slice(0, dataArray.length / 2 - 1);
var upperHalfArray = dataArray.slice(dataArray.length / 2 - 1, dataArray.length - 1);
// var overallAvg = avg(dataArray);
var lowerMax = max(lowerHalfArray);
// var lowerAvg = avg(lowerHalfArray);
// var upperMax = max(upperHalfArray);
var upperAvg = avg(upperHalfArray);
var lowerMaxFr = lowerMax / lowerHalfArray.length;
// var lowerAvgFr = lowerAvg / lowerHalfArray.length;
// var upperMaxFr = upperMax / upperHalfArray.length;
var upperAvgFr = upperAvg / upperHalfArray.length;
makeRoughBall(ball, modulate(Math.pow(lowerMaxFr, 0.4), 0, 1, 0, 3), modulate(upperAvgFr, 0, 1, 0, 4));
}
// ---- AUDIO VISUALS ----
// Distort Mesh Ball
let simplexNoise = new SimplexNoise();
function makeRoughBall(mesh, bassFr, treFr) {
mesh.geometry.vertices.forEach(function (vertex, i) {
var offset = mesh.geometry.parameters.radius;
var amp = 7;
var time = window.performance.now();
vertex.normalize();
var distance =
offset +
bassFr +
simplexNoise.noise3D(vertex.x + time * 0.00007, vertex.y + time * 0.00008, vertex.z + time * 0.00009) * amp * treFr;
vertex.multiplyScalar(distance);
});
mesh.geometry.verticesNeedUpdate = true;
mesh.geometry.normalsNeedUpdate = true;
mesh.geometry.computeVertexNormals();
mesh.geometry.computeFaceNormals();
}
// creating Mesh Ball
let icosahedronGeometry = new THREE.IcosahedronGeometry(10, 4);
let lambertMaterial = new THREE.MeshLambertMaterial({
color: 0xffffff,
wireframe: true,
});
let ball = new THREE.Mesh(icosahedronGeometry, lambertMaterial);
ball.position.set(0, 0, 0);
ball.castShadow = true;
scene.add(ball);
// ---- MOTION VISUALS ----
textureLoad();
// ---- SWIM VISUALS ----
let swimLineMesh;
let swimPointCloud;
let swimSphereGroup = new THREE.Object3D();
let swimScatterPlot = new THREE.Object3D();
function swimVisuals() {
function createSwimSphereNoise() {
let swimSphereGeometry = new THREE.SphereGeometry(1, 32, 32);
swimSphereMaterial = new THREE.MeshPhongMaterial({
map: sphereTexture[0],
normalMap: sphereTexture[3],
specular: 0xc0c0c,
shininess: 60,
});
let updateNoise = function () {
let k = 1.5;
for (let i = 0; i < swimSphereNoise.geometry.faces.length; i++) {
let uv = swimSphereNoise.geometry.faceVertexUvs[0][i]; //faceVertexUvs is a huge arrayed stored inside of another array
let f = swimSphereNoise.geometry.faces[i];
let p = swimSphereNoise.geometry.vertices[f.a]; //take the first vertex from each face
p.normalize().multiplyScalar(1 + 0.2 * noise.perlin3(p.x * k, p.y * k, p.z * k));
}
swimSphereNoise.geometry.verticesNeedUpdate = true; //must be set or vertices will not update
swimSphereNoise.geometry.computeVertexNormals();
swimSphereNoise.geometry.normalsNeedUpdate = true;
};
let swimCounter = 0;
// console.log('swim length: ', swimGravity.length);
for (let i = 1; i < swimGravity.length; i += 1) {
let swimPos = vec(swimGravity[i].x, swimGravity[i].y, swimGravity[i].z);
let previousSwimPos = vec(swimGravity[i - 1].x, swimGravity[i - 1].y, swimGravity[i - 1].z);
// console.log(swimPos.distanceTo(previousSwimPos));
if (swimPos.distanceTo(previousSwimPos) > 0.003) {
let scaling = 1.3;
let x = xScaleSwim(swimGravity[i].x) / scaling;
let y = yScaleSwim(swimGravity[i].y) / scaling;
let z = zScaleSwim(swimGravity[i].z) / scaling;
var swimSphereNoise = new THREE.Mesh(swimSphereGeometry, swimSphereMaterial);
swimSphereNoise.position.x = -x; // UNTERSCHIEDLICHE SPHERE GRÖßEN!!!
swimSphereNoise.position.y = y;
swimSphereNoise.position.z = z;
swimSphereNoise.rotation.x = (Math.PI / 6) * (i % 4);
swimSphereNoise.rotation.y = (Math.PI / 6) * (i % 5);
swimSphereNoise.rotation.z = (Math.PI / 4) * (i % 3);
swimSphereNoise.castShadow = true;
swimSphereGroup.add(swimSphereNoise);
swimCounter++;
}
}
// console.log('swimcounter: ', swimCounter);
updateNoise();
scene.add(swimSphereGroup);
}
function createSwimMeshline() {
let swimLineGeometry = new THREE.Geometry();
for (let i = 1; i < swimAcceleration.length; i += 15) {
const scaling = 2.5;
let x = xScaleSwim(swimAcceleration[i].x) / scaling;
let y = yScaleSwim(swimAcceleration[i].y) / scaling - 20;
let z = zScaleSwim(swimAcceleration[i].z) / scaling;
var v = vec(x, y, z);
swimLineGeometry.vertices.push(v);
}
let swimLine = new MeshLine();
swimLine.setGeometry(swimLineGeometry, function (p) {
return 2 + Math.sin(50 * p);
});
swimLineMat = new MeshLineMaterial({
map: strokeTexture,
useMap: 1,
color: new THREE.Color(0x33708d),
lineWidth: 0.4,
near: 1,
far: 100000,
opacity: 0.9,
// dashArray: new THREE.Vector2(10, 5),
blending: THREE.NormalBlending,
transparent: true,
});
swimLineMesh = new THREE.Mesh(swimLine.geometry, swimLineMat);
scene.add(swimLineMesh);
}
function createSwimPointCloud() {
let swimPointCloudMat = new THREE.PointsMaterial({
color: 0xffffff,
// vertexColors: true,
size: 0.5,
});
let swimPointCloudGeo = new THREE.Geometry();
for (let i = 0; i < swimAcceleration.length; i++) {
let x = xScaleSwim(swimAcceleration[i].x);
let y = yScaleSwim(swimAcceleration[i].y);
let z = zScaleSwim(swimAcceleration[i].z);
swimPointCloudGeo.vertices.push(new THREE.Vector3(x, z, y));
}
swimPointCloud = new THREE.Points(swimPointCloudGeo, swimPointCloudMat);
swimScatterPlot.add(swimPointCloud);
scene.add(swimScatterPlot);
}
function createSwimKFA() {
// SCALE
let swimScaleKF = new THREE.VectorKeyframeTrack(
'.scale',
[0, 1, 2, 3],
[0, 0, 0, 0.7, 0.7, 0.7, 1, 1, 1, 0, 0, 0],
THREE.InterpolateSmooth
);
swimScaleKF.scale(5);
let swimClip = new THREE.AnimationClip('Action', 17, [swimScaleKF]); // AnimationClip( name : String, duration : Number, tracks : Array )
mixer = new THREE.AnimationMixer(swimPointCloud); // setup the THREE.AnimationMixer
let clipAction = mixer.clipAction(swimClip); // create a ClipAction and set it to play
clipAction.play();
}
createSwimMeshline();
createSwimPointCloud();
createSwimKFA();
createSwimSphereNoise();
}
// ---- SKATE VISUALS ----
let skateLineMesh;
let skatePointCloud;
let skateSphereGroup = new THREE.Object3D();
let skateScatterPlot = new THREE.Object3D();
function skateVisuals() {
function createSkateSphereNoise() {
let skateSphereGeometry = new THREE.SphereGeometry(1.5, 32, 32);
skateSphereMaterial = new THREE.MeshPhongMaterial({
map: sphereTexture[1],
specular: 0xc0c0c,
shininess: 20,
});
let updateNoise = function () {
let k = 2;
for (let i = 0; i < skateSphereNoise.geometry.faces.length; i++) {
let uv = skateSphereNoise.geometry.faceVertexUvs[0][i]; //faceVertexUvs is a huge arrayed stored inside of another array
let f = skateSphereNoise.geometry.faces[i];
let p = skateSphereNoise.geometry.vertices[f.a]; //take the first vertex from each face
p.normalize().multiplyScalar(1.5 + 0.8 * noise.perlin3(p.x * k, p.y * k, p.z * k));
}
skateSphereNoise.geometry.verticesNeedUpdate = true; //must be set or vertices will not update
skateSphereNoise.geometry.computeVertexNormals();
skateSphereNoise.geometry.normalsNeedUpdate = true;
};
let counterSkateBalls = 0;
for (let i = 1; i < skateGravity.length; i += 1) {
let skatePos = vec(skateGravity[i].x, skateGravity[i].y, skateGravity[i].z);
let previousSkatePos = vec(skateGravity[i - 1].x, skateGravity[i - 1].y, skateGravity[i - 1].z);
if (skatePos.distanceTo(previousSkatePos) > 0.1) {
let scaling = 1.3;
let x = xScaleSkate(skateGravity[i].x) / scaling;
let y = yScaleSkate(skateGravity[i].y) / scaling;
let z = zScaleSkate(skateGravity[i].z) / scaling;
var skateSphereNoise = new THREE.Mesh(skateSphereGeometry, skateSphereMaterial);
skateSphereNoise.position.x = -x; // UNTERSCHIEDLICHE SPHERE GRÖßEN!!!
skateSphereNoise.position.y = y;
skateSphereNoise.position.z = z;
skateSphereNoise.rotation.x = (Math.PI / 6) * (i % 4);
skateSphereNoise.rotation.y = (Math.PI / 6) * (i % 5);
skateSphereNoise.rotation.z = (Math.PI / 4) * (i % 3);
skateSphereNoise.castShadow = true;
skateSphereGroup.add(skateSphereNoise);
counterSkateBalls++;
}
}
// console.log('counterSkateBalls: ', counterSkateBalls);
updateNoise();
scene.add(skateSphereGroup);
}
function createSkateMeshline() {
let skateLineGeometry = new THREE.Geometry();
for (let i = 1; i < skateAcceleration.length; i += 5) {
let x = xScaleSkate(skateAcceleration[i].x) / 2.5;
let y = yScaleSkate(skateAcceleration[i].y) / 2.5;
let z = zScaleSkate(skateAcceleration[i].z) / 2.5;
var v = vec(x, y, z);
skateLineGeometry.vertices.push(v);
}
let skateLine = new MeshLine();
skateLine.setGeometry(skateLineGeometry, function (p) {
return 2 + Math.sin(50 * p);
});
skateLineMat = new MeshLineMaterial({
map: strokeTexture,
useMap: 1,
color: new THREE.Color(0xff8336),
lineWidth: 0.4,
near: 1,
far: 100000,
opacity: 0.9,
// dashArray: new THREE.Vector2(10, 5),
blending: THREE.NormalBlending,
transparent: true,
});
skateLineMesh = new THREE.Mesh(skateLine.geometry, skateLineMat);
scene.add(skateLineMesh);
}
function createSkatePointCloud() {
let skatePointCloudMat = new THREE.PointsMaterial({
color: 0xffffff,
// vertexColors: true,
size: 0.5,
});
let skatePointCloudGeo = new THREE.Geometry();
for (let i = 0; i < skateAcceleration.length; i++) {
let x = xScaleSkate(skateAcceleration[i].x);
let y = yScaleSkate(skateAcceleration[i].y);
let z = zScaleSkate(skateAcceleration[i].z);
skatePointCloudGeo.vertices.push(new THREE.Vector3(x, z, y));
}
skatePointCloud = new THREE.Points(skatePointCloudGeo, skatePointCloudMat);
skateScatterPlot.add(skatePointCloud);
scene.add(skateScatterPlot);
}
function createSkateKFA() {
// SCALE
let skateScaleKF = new THREE.VectorKeyframeTrack(
'.scale',
[0, 1, 2, 3],
[0, 0, 0, 0.7, 0.7, 0.7, 1, 1, 1, 0, 0, 0],
THREE.InterpolateSmooth
);
skateScaleKF.scale(5);
let skateClip = new THREE.AnimationClip('Action', 17, [skateScaleKF]); // AnimationClip( name : String, duration : Number, tracks : Array )
mixer = new THREE.AnimationMixer(skatePointCloud); // setup the THREE.AnimationMixer
let clipAction = mixer.clipAction(skateClip); // create a ClipAction and set it to play
clipAction.play();
}
createSkateMeshline();
createSkatePointCloud();
createSkateKFA();
createSkateSphereNoise();
}
// ---- BOULDER VISUALS ----
let boulderLineMesh;
let boulderPointCloud;
let boulderSphereGroup = new THREE.Object3D();
let boulderScatterPlot = new THREE.Object3D();
function boulderVisuals() {
function createBoulderSphereNoise() {
let boulderSphereGeometry = new THREE.SphereGeometry(1, 32, 32);
boulderSphereMaterial = new THREE.MeshPhongMaterial({
map: sphereTexture[2],
normalMap: sphereTexture[4],
specular: 0xc0c0c,
shininess: 2,
});
let updateNoise = function () {
let k = 2;
for (let i = 0; i < boulderSphereNoise.geometry.faces.length; i++) {
let uv = boulderSphereNoise.geometry.faceVertexUvs[0][i]; //faceVertexUvs is a huge arrayed stored inside of another array
let f = boulderSphereNoise.geometry.faces[i];
let p = boulderSphereNoise.geometry.vertices[f.a]; //take the first vertex from each face
p.normalize().multiplyScalar(1 + 0.5 * noise.perlin3(p.x, p.y * k, p.z));
}
boulderSphereNoise.geometry.verticesNeedUpdate = true; //must be set or vertices will not update
boulderSphereNoise.geometry.computeVertexNormals();
boulderSphereNoise.geometry.normalsNeedUpdate = true;
};
let boulderCounter = 0;
// console.log('boulder length: ', boulderGravity.length);
for (let i = 1; i < boulderGravity.length; i += 1) {
let boulderPos = vec(boulderGravity[i].x, boulderGravity[i].y, boulderGravity[i].z);
let previousBoulderPos = vec(boulderGravity[i - 1].x, boulderGravity[i - 1].y, boulderGravity[i - 1].z);
// console.log(boulderPos.distanceTo(previousBoulderPos));
if (boulderPos.distanceTo(previousBoulderPos) > 0.025) {
let scaling = 1.3;
let x = xScaleBoulder(boulderGravity[i].x) / scaling;
let y = yScaleBoulder(boulderGravity[i].y) / scaling;
let z = zScaleBoulder(boulderGravity[i].z) / scaling;
var boulderSphereNoise = new THREE.Mesh(boulderSphereGeometry, boulderSphereMaterial);
boulderSphereNoise.position.x = -x; // UNTERSCHIEDLICHE SPHERE GRÖßEN!!!
boulderSphereNoise.position.y = y;
boulderSphereNoise.position.z = z;
boulderSphereNoise.rotation.x = (Math.PI / 6) * (i % 4);
boulderSphereNoise.rotation.y = (Math.PI / 6) * (i % 5);
boulderSphereNoise.rotation.z = (Math.PI / 4) * (i % 3);
boulderSphereNoise.castShadow = true;
boulderSphereGroup.add(boulderSphereNoise);
boulderCounter++;
}
}
// console.log('boulderCounter: ', boulderCounter);
updateNoise();
scene.add(boulderSphereGroup);
}
function createBoulderMeshline() {
let boulderLineGeometry = new THREE.Geometry();
for (let i = 1; i < boulderAcceleration.length; i += 8) {
let x = xScaleBoulder(boulderAcceleration[i].x) / 2.5;
let y = yScaleBoulder(boulderAcceleration[i].y) / 2.5;
let z = zScaleBoulder(boulderAcceleration[i].z) / 2.5;
var v = vec(x, y, z);
boulderLineGeometry.vertices.push(v);
}
let boulderLine = new MeshLine();
boulderLine.setGeometry(boulderLineGeometry, function (p) {
return 2 + Math.sin(50 * p);
});
boulderLineMat = new MeshLineMaterial({
map: strokeTexture,
useMap: 1,
color: new THREE.Color(0x729a7d), //6aa84f
lineWidth: 0.4,
near: 1,
far: 100000,
opacity: 0.9,
// dashArray: new THREE.Vector2(10, 5),
blending: THREE.NormalBlending,
transparent: true,
});
boulderLineMesh = new THREE.Mesh(boulderLine.geometry, boulderLineMat);
scene.add(boulderLineMesh);
}
function createBoulderPointCloud() {
let boulderPointCloudMat = new THREE.PointsMaterial({
color: 0xffffff,
// vertexColors: true,
size: 0.5,
});
let boulderPointCloudGeo = new THREE.Geometry();
for (let i = 0; i < boulderAcceleration.length; i++) {
let x = xScaleBoulder(boulderAcceleration[i].x);
let y = yScaleBoulder(boulderAcceleration[i].y);
let z = zScaleBoulder(boulderAcceleration[i].z);
boulderPointCloudGeo.vertices.push(new THREE.Vector3(x, z, y));
}
boulderPointCloud = new THREE.Points(boulderPointCloudGeo, boulderPointCloudMat);
boulderScatterPlot.add(boulderPointCloud);
scene.add(boulderScatterPlot);
}
function createBoulderKFA() {
// SCALE
let boulderScaleKF = new THREE.VectorKeyframeTrack(
'.scale',
[0, 1, 2, 3],
[0, 0, 0, 0.7, 0.7, 0.7, 1, 1, 1, 0, 0, 0],
THREE.InterpolateSmooth
);
boulderScaleKF.scale(5);
let boulderClip = new THREE.AnimationClip('Action', 17, [boulderScaleKF]); // AnimationClip( name : String, duration : Number, tracks : Array )
mixer = new THREE.AnimationMixer(boulderPointCloud); // setup the THREE.AnimationMixer
let clipAction = mixer.clipAction(boulderClip); // create a ClipAction and set it to play
clipAction.play();
}
createBoulderMeshline();
createBoulderPointCloud();
createBoulderKFA();
createBoulderSphereNoise();
}
// ---- LIGHTING ----
function lighting() {
let ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
scene.add(ambientLight);
let pointLight1 = new THREE.PointLight(0xff7f00, 0.8);
pointLight1.position.set(0, 0, 0);
pointLight1.castShadow = true;
pointLight1.shadow.mapSize.width = 1024;
pointLight1.shadow.mapSize.height = 1024;
pointLight1.shadow.camera.near = 1;
pointLight1.shadow.camera.far = 400;
// scene.add(pointLight1);
let spotLight1 = new THREE.SpotLight(0xffffff, 1.3);
spotLight1.position.set(50, 100, 80);
spotLight1.angle = Math.PI / 8;
spotLight1.penumbra = 0.2;
spotLight1.decay = 1.5;
spotLight1.distance = 500;
spotLight1.castShadow = true;
spotLight1.shadow.mapSize.width = 1024;
spotLight1.shadow.mapSize.height = 1024;
spotLight1.shadow.camera.near = 10;
spotLight1.shadow.camera.far = 200;
scene.add(spotLight1);
let spotLight2 = new THREE.SpotLight(0x5dd1fb, 0.8);
spotLight2.position.set(-100, 10, -20);
spotLight2.angle = Math.PI / 5;
spotLight2.penumbra = 0.05;
spotLight2.decay = 1.5;
spotLight2.distance = 500;
spotLight2.castShadow = true;
spotLight2.shadow.mapSize.width = 1024;
spotLight2.shadow.mapSize.height = 1024;
spotLight2.shadow.camera.near = 10;
spotLight2.shadow.camera.far = 200;
scene.add(spotLight2);
let pointLight2 = new THREE.PointLight(0xff8336, 1);
pointLight2.position.set(0, 0, 0);
pointLight2.penumbra = 0.05;
pointLight2.decay = 1.5;
pointLight2.distance = 300;
pointLight2.castShadow = true;
pointLight2.shadow.mapSize.width = 1024;
pointLight2.shadow.mapSize.height = 1024;
pointLight2.shadow.camera.near = 10;
pointLight2.shadow.camera.far = 400;
scene.add(pointLight2);
}
// ---- RENDER ----
function onWindowResize() {
let newWidth = window.innerWidth;
let newHeight = window.innerHeight;
camera.aspect = newWidth / newHeight;
camera.updateProjectionMatrix();
renderer.setSize(newWidth, newHeight);
}
window.addEventListener('resize', onWindowResize, false);
function animate() {
// get audio data
analyser.getFrequencyData(dataArray);
soundAnimation();
renderer.clear();
window.requestAnimationFrame(animate, renderer.domElement);
// let the camera rotate slowly
if (rotateSpace) {
controls.update();
}
render();
}
let clock = new THREE.Clock();
function render() {
// SHOW/HIDE SPECIFIC DATA
if (changedVisibility) {
if (sound_vis) {
ball.visible = true;
audio.stop();
audio.play();
} else if (sound_vis == false) {
ball.visible = false;
audio.stop();
}
if (params.dataSource == 'swimming') {
if (acc_vis) {
scene.add(swimScatterPlot);
scene.add(swimLineMesh);
} else if (acc_vis == false) {
scene.remove(swimScatterPlot);
scene.remove(swimLineMesh);
}
if (gravity_vis) {
scene.add(swimSphereGroup);
} else if (gravity_vis == false) {
scene.remove(swimSphereGroup);
}
}
if (params.dataSource == 'skateboarding') {
if (acc_vis) {
scene.add(skateScatterPlot);
scene.add(skateLineMesh);
} else if (acc_vis == false) {
scene.remove(skateScatterPlot);
scene.remove(skateLineMesh);
}
if (gravity_vis) {
scene.add(skateSphereGroup);
} else if (gravity_vis == false) {
scene.remove(skateSphereGroup);
}
}
if (params.dataSource == 'bouldering') {
if (acc_vis) {
scene.add(boulderScatterPlot);
scene.add(boulderLineMesh);
} else if (acc_vis == false) {
scene.remove(boulderScatterPlot);
scene.remove(boulderLineMesh);
}
if (gravity_vis) {
scene.add(boulderSphereGroup);
} else if (gravity_vis == false) {
scene.remove(boulderSphereGroup);
}
}
changedVisibility = false;
}
// SWITCH BETWEEN SPORTS
if (changedInput) {
if (params.dataSource == 'swimming') {
scene.remove(skateSphereGroup);
scene.remove(skateLineMesh);
scene.remove(skateScatterPlot);
scene.remove(boulderSphereGroup);
scene.remove(boulderLineMesh);
scene.remove(boulderScatterPlot);
swimVisuals();
audio.stop();
stream = audioFile[1];
loadAudio();
changedInput = false;
} else if (params.dataSource == 'skateboarding') {
scene.remove(swimSphereGroup);
scene.remove(swimLineMesh);
scene.remove(swimScatterPlot);
scene.remove(boulderSphereGroup);
scene.remove(boulderLineMesh);
scene.remove(boulderScatterPlot);
skateVisuals();
audio.stop();
stream = audioFile[0];
loadAudio();
changedInput = false;
} else if (params.dataSource == 'bouldering') {
scene.remove(swimSphereGroup);
scene.remove(swimLineMesh);
scene.remove(swimScatterPlot);
scene.remove(skateSphereGroup);
scene.remove(skateLineMesh);
scene.remove(skateScatterPlot);
boulderVisuals();
audio.stop();
stream = audioFile[2];
loadAudio();
changedInput = false;
}
}
// ANIMATE ACCELERATION with changing MESHLINE visibility and THREE.AnimationMixer for PointCloud
function animateAcc() {
let delta = clock.getDelta();
if (params.dataSource == 'swimming') {
swimLineMesh.material.uniforms.visibility.value = animateVisibility ? (clock.elapsedTime / 35) % 1.0 : 1.0;
} else if (params.dataSource == 'skateboarding') {
skateLineMesh.material.uniforms.visibility.value = animateVisibility ? (clock.elapsedTime / 35) % 1.0 : 1.0;
} else if (params.dataSource == 'bouldering') {
boulderLineMesh.material.uniforms.visibility.value = animateVisibility ? (clock.elapsedTime / 35) % 1.0 : 1.0;
}
if (mixer && animateVisibility) {
mixer.update(delta);
}
}
animateAcc();
camera.lookAt(scene.position);