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Editor for Milestone 2: More Basics #34

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@MoloAdrian

All Editor changes

  • Add space types to editor to be able to set space to different types (this resets the space cameras to initial values of each space).
  • Add audio sources as engine components (add audio listeners too but check if it already exists one as only one audio listener is allowed per scene [This can be checked with the soundmanager, storing the audio listener in that class and if it exists then don't add it to new objects]).
  • Add prefab and archetype load and save to editor
  • Change play text to say stop when the editor is playing (and set back to play when stopped). Also, don't reset the editor camera everytime it is stopped.
  • If in a 2D space, don't let UI images set any model, just the texture.

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