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I'd like to handle cubemap textures, but reloadTexture function is supposed to be applied only for Texture2D targets. Can we provide to it one more argument with a type TwoDimensionalTextureTarget t, so it will be more generalized?
I'd like to handle cubemap textures, but
reloadTexturefunction is supposed to be applied only for Texture2D targets. Can we provide to it one more argument with a typeTwoDimensionalTextureTarget t, so it will be more generalized?