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7077 lines (6289 loc) · 270 KB
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from randomtools.tablereader import (
TableObject, get_global_label, get_seed, tblpath, addresses, names,
get_random_degree, mutate_normal, shuffle_normal, shuffle_simple,
get_difficulty, get_open_file, write_patch)
from randomtools.utils import (
SnesGfxManager, map_to_lorom, map_from_lorom,
classproperty, cached_property, clached_property,
read_lines_nocomment, utilrandom as random)
from randomtools.interface import (
get_outfile, get_flags, get_activated_codes, activate_code,
run_interface, rewrite_snes_meta, clean_and_write, finish_interface)
from randomtools.itemrouter import ItemRouter, ItemRouterException
from collections import defaultdict, Counter, namedtuple
from copy import deepcopy
from math import floor
from os import path
import re
from string import ascii_letters, digits, punctuation, printable
from traceback import format_exc
VERSION = '3.16'
TEXT_VERSION = 'Three Sixteen'
ALL_OBJECTS = None
DEBUG_MODE = False
scalecustom_boss = None
scalecustom_nonboss = None
def hexify(s):
return '-'.join('{0:0>2X}'.format(c) for c in s)
def lange(low, high):
return list(range(low, high))
EVENT_PATCHES = [
'skip_tutorial',
'treadool_warp',
]
def check_open_world():
if any(code in get_activated_codes() for code in
{'open', 'airship', 'custom', 'fourkeys'}) or 'w' in get_flags():
return True
return False
class ReadExtraMixin(object):
end_pointer = None
def read_extra(self, filename=None, pointer=None):
if filename is None:
filename = self.filename
if pointer is None:
if hasattr(self, 'additional_conclude_pointer'):
pointer = self.additional_conclude_pointer
else:
pointer = self.pointer + self.specs.total_size
nexts = [o for o in self.every if o.pointer > self.pointer]
if nexts:
next_obj = min(nexts, key=lambda o2: o2.pointer)
end_pointer = next_obj.pointer
elif self.end_pointer is not None:
end_pointer = self.end_pointer
else:
end_pointer = pointer
f = get_open_file(filename)
f.seek(pointer)
assert end_pointer >= pointer
self.extra_pointer = pointer
self.extra = f.read(end_pointer-pointer)
def write_extra(self, filename=None, pointer=None):
if filename is None:
filename = self.filename
if pointer is None:
if not hasattr(self, 'extra_pointer'):
self.read_extra(filename=filename)
pointer = self.extra_pointer
f = get_open_file(filename)
f.seek(pointer)
f.write(self.extra)
class AdditionalPropertiesMixin(ReadExtraMixin):
_pre_read = []
def read_data(self, filename=None, pointer=None):
assert self not in self._pre_read
super(AdditionalPropertiesMixin, self).read_data(filename, pointer)
filename = filename or self.filename
offset = self.pointer + self.specs.total_size
self.additional_addresses = {}
self.additional_properties = {}
bitnames = [bn for bns in self.additional_bitnames
for bn in self.specs.bitnames[bns]]
f = get_open_file(filename)
for bitname in bitnames:
if self.get_bit(bitname):
self.additional_addresses[bitname] = offset
f.seek(offset)
value = int.from_bytes(f.read(2), byteorder='little')
self.additional_properties[bitname] = value
offset += 2
self.additional_conclude_pointer = offset
prevs = [i for i in self._pre_read if i.pointer < self.pointer]
nexts = [i for i in self._pre_read if i.pointer > self.pointer]
if prevs:
p = max(prevs, key=lambda p2: p2.pointer)
assert self.pointer >= max(
[p.pointer] + sorted(p.additional_addresses.values()))+2
if nexts:
n = min(nexts, key=lambda n2: n2.pointer)
ptr = max([self.pointer]+list(self.additional_addresses.values()))
assert ptr + 2 <= n.pointer
self._pre_read.append(self)
def write_data(self, filename=None, pointer=None):
super(AdditionalPropertiesMixin, self).write_data(filename, pointer)
filename = filename or self.filename
bitnames = [bn for bns in self.additional_bitnames
for bn in self.specs.bitnames[bns]]
f = get_open_file(filename)
for bitname in bitnames:
if self.get_bit(bitname):
offset = self.additional_addresses[bitname]
value = self.additional_properties[bitname]
f.seek(offset)
f.write(value.to_bytes(length=2, byteorder='little'))
offset += 2
else:
assert bitname not in self.additional_addresses
assert bitname not in self.additional_properties
self.write_extra()
class PriceMixin(object):
def price_clean(self):
power = 0
price = self.price
assert price < 65536
price = price * 2
while 0 < price < 10000:
price *= 10
power += 1
price = int(round(price, -3))
price /= (10**power)
price = price / 2
assert price <= 65500
if price > 10 and price % 10 == 0 and int(VERSION[0]) % 2 == 1:
price = price - 1
self.price = int(round(price))
class AncientChestMixin(object):
flag = 't'
custom_random_enable = True
@property
def item(self):
return ItemObject.get(self.item_index)
@property
def name(self):
return self.item.name
@property
def distribution(self):
return [ac.old_data['item_index'] for ac in self.every]
@property
def equal_distribution(self):
return sorted(set(self.distribution))
def mutate(self):
if random.random() <= self.random_degree:
candidates = list(self.equal_distribution)
else:
candidates = list(self.distribution)
candidates.append(None)
while random.random() < (self.random_degree / 2):
candidates.append(None)
self.reseed(salt='ac_chest')
chosen = random.choice(candidates)
if chosen is None:
candidates = [i.index for i in ItemObject.every if i.rank > 0
and (i.get_bit('equipable') is False
or not i.equipability
or i.get_bit('ban_ancient_cave') is True)]
candidates.append(0x36) # dual blade
candidates = sorted(set(candidates))
chosen = random.choice(candidates)
self.item_index = chosen
class AncientChest1Object(AncientChestMixin, TableObject): pass
class AncientChest2Object(AncientChestMixin, TableObject): pass
class CapsuleObject(ReadExtraMixin, TableObject):
flag = 'p'
flag_description = 'capsule monsters'
custom_random_enable = True
intershuffle_attributes = [
('hp', 'hp_factor'),
'attack',
'defense',
('strength', 'strength_factor'),
('agility', 'agility_factor'),
('intelligence', 'intelligence_factor'),
('guts', 'guts_factor'),
('magic_resistance', 'magic_resistance_factor'),
]
mutate_attributes = {
'hp': None,
'hp_factor': None,
'attack': None,
'defense': None,
'strength': None,
'strength_factor': None,
'agility': None,
'agility_factor': None,
'intelligence': None,
'intelligence_factor': None,
'guts': None,
'guts_factor': None,
'magic_resistance': None,
'magic_resistance_factor': None,
}
@property
def name(self):
return self.name_text.decode('utf8').strip()
@property
def rank(self):
return self.capsule_class
@staticmethod
def reorder_capsules(ordering):
sprites = [CapSpritePTRObject.get(i).sprite_pointer
for i in ordering]
palettes = [CapPaletteObject.get(i).get_all_colors()
for i in ordering]
pointers = [CapsuleObject.get(i).pointer for i in ordering]
start = CapsuleObject.specs.pointer
for i, (pointer, sprite, palette) in enumerate(
zip(pointers, sprites, palettes)):
c = CapsuleObject.get(i)
f = get_open_file(get_outfile())
f.seek(start + (2*c.index))
f.write((pointer-start).to_bytes(length=2, byteorder='little'))
c.pointer = pointer
c.read_data(filename=get_outfile(), pointer=c.pointer)
CapSpritePTRObject.get(i).sprite_pointer = sprite
CapPaletteObject.get(i).set_all_colors(palette)
@classmethod
def full_randomize(cls):
CapsuleObject.end_pointer = addresses.capsule_end
CapsuleObject.class_reseed('full')
ordering = []
for c in CapsuleObject.every:
candidates = [c2.index for c2 in CapsuleObject.every
if c2.capsule_class == c.capsule_class]
candidates = [c2 for c2 in candidates if c2 not in ordering]
ordering.append(random.choice(candidates))
CapsuleObject.reorder_capsules(ordering)
super(CapsuleObject, cls).full_randomize()
def mutate(self):
super(CapsuleObject, self).mutate()
#self.mutate_skills()
def mutate_skills(self):
near_alignments = [self.alignment]
if self.capsule_class > 1:
near_alignments.append(CapsuleObject.get(self.index-1).alignment)
if self.capsule_class < 5:
near_alignments.append(CapsuleObject.get(self.index+1).alignment)
skill_ranks = {}
for c in CapsuleObject.every:
related = (c.alignment == self.alignment or
(c.index / 5) == (self.index / 5))
near = (abs(c.capsule_class - self.capsule_class) <= 1
and c.alignment in near_alignments)
if (related or near):
for key in ['start_skills', 'upgrade_skills']:
for skill in c.old_data[key]:
if skill == 0:
continue
value = c.capsule_class
if key == 'upgrade_skills':
value += 0.5
if (skill not in skill_ranks
or skill_ranks[skill] > value):
skill_ranks[skill] = value
skills = sorted(skill_ranks,
key=lambda s: (skill_ranks[s], random.random(), s))
done = set([])
ordering = range(6)
random.shuffle(ordering)
for i in ordering:
s = (self.start_skills + self.upgrade_skills)[i]
if s == 0:
continue
while True:
index = skills.index(s)
index = mutate_normal(index, 0, len(skills)-1, wide=True,
random_degree=self.random_degree)
new_skill = skills[index]
if new_skill not in done:
done.add(new_skill)
if i <= 2:
self.start_skills[i] = new_skill
else:
self.upgrade_skills[i%3] = new_skill
break
def cleanup(self):
# for use in reading capsule monster AI scripts
# skill uses seem to be in the format: 3E XX
# but it's not consistent in the case of Myconido, for example
self.read_extra()
class CapSpritePTRObject(TableObject): pass
class MapFormationsObject(TableObject):
def __repr__(self):
s = '\n'.join(['{0:0>2X}: {1}'.format(i, f)
for (i, f) in enumerate(self.formations)])
return 'MAP FORMATIONS {0:0>2X}\n{1}'.format(self.index, s)
@classproperty
def base_pointer(self):
assert self.specs.pointer == 0xbb9ac
return self.specs.pointer
@classproperty
def all_pointers(self):
if hasattr(MapFormationsObject, '_all_pointers'):
return MapFormationsObject._all_pointers
all_pointers = {
mfo.reference_pointer + MapFormationsObject.base_pointer
for mfo in MapFormationsObject.every}
MapFormationsObject._all_pointers = sorted(all_pointers)
return MapFormationsObject.all_pointers
@property
def formations_pointer(self):
return self.base_pointer + self.reference_pointer
@property
def num_formations(self):
index = self.all_pointers.index(self.formations_pointer)
try:
next_pointer = self.all_pointers[index+1]
except IndexError:
return 0
return next_pointer - self.formations_pointer
@property
def formations(self):
self.preprocess()
return [FormationObject.get(i) for i in self.formation_indexes]
def preprocess(self):
if hasattr(self, 'formation_indexes'):
return
f = get_open_file(get_outfile())
f.seek(self.formations_pointer)
self.formation_indexes = list(map(int, f.read(self.num_formations)))
def write_data(self, filename=None, pointer=None):
super().write_data(filename, pointer)
if self.num_formations <= 0:
return
f = get_open_file(get_outfile())
f.seek(self.formations_pointer)
f.write(bytes(self.formation_indexes))
class FormationObject(TableObject):
custom_random_enable = 'f'
UNUSED_FORMATIONS = [0xA5]
def __repr__(self):
ss = []
for i, m in enumerate(self.monsters):
if m is not None:
ss.append('#{0} {1:0>2X}-{2}'.format(i+1, m.index, m.name))
ss = ', '.join(ss)
return 'FORMATION {0:0>2X}: {1}'.format(self.index, ss)
@cached_property
def monsters(self):
return [MonsterObject.get(index) if index < 0xFF else None
for index in self.monster_indexes]
@cached_property
def clean_monsters(self):
return [m for m in self.monsters if m is not None]
@property
def rank(self):
if self.monsters[0] is None:
return -1
return self.monsters[0].rank
def guess_sprite(self):
if self.monsters[0] is None:
return None
return self.monsters[0].guess_sprite()
def preprocess(self):
self.monsters
class BossFormationObject(TableObject):
custom_random_enable = 'b'
GROUND_LEVEL = 0x68
CENTER_LINE = 0xa0
DUMMIED_MONSTERS = [0x60, 0x99]
BANNED_MONSTERS = [0xd3, 0xdf]
@property
def name(self):
ncs = ''
for key in sorted(self.name_counts):
count = self.name_counts[key]
nc = '{0} x{1}'.format(key, count)
if ncs:
ncs = ', '.join([ncs, nc])
else:
ncs = nc
assert count > 0
return ncs
@cached_property
def name_counts(self):
names = [MonsterObject.get(i).name
for i in self.monster_indexes if i != 0xFF]
return Counter(names)
@property
def details(self):
s = str(self)
coordinates = ['({0:0>2x},{1:0>2x})'.format(x, y)
for (x, y) in self.monster_coordinates]
coordinates = ' '.join(coordinates)
return '{0}\n{1}\n{2}'.format(s, coordinates, hexify(self.unknown))
@property
def monsters(self):
return [MonsterObject.get(i) for i in self.monster_indexes
if i != 0xFF]
@property
def old_monsters(self):
return [MonsterObject.get(i) for i in self.old_data['monster_indexes']
if i != 0xFF]
@property
def memory_load(self):
sprite_metas = {m.sprite_meta for m in self.monsters}
load = sum([m.memory_load for m in sprite_metas])
return load
@property
def rank(self):
return (max(m.rank for m in self.monsters)
* (sum(m.hp for m in self.monsters)**0.5))
@classproperty
def uniques(self):
pointers = {bfo.reference_pointer for bfo in BossFormationObject.every}
uniques = [bfo for bfo in BossFormationObject.every
if bfo.index > 0]
assert len(uniques) == len(pointers)
return uniques
@property
def boss(self):
return max(self.monsters, key=lambda m: (m.rank, m.index))
def guess_sprite(self):
return self.boss.guess_sprite()
def guess_bgm(self):
return 0x19
def become_random(self, seed_monster=None):
for bfo in BossFormationObject.uniques:
if (bfo.index != self.index
and bfo.reference_pointer == self.reference_pointer):
raise Exception(
'Conflict: Boss Formation {0:0>2X}.'.format(self.index))
valid_monsters = [m for m in MonsterObject.every
if m.index not in self.BANNED_MONSTERS]
self.unknown = self.get(1).old_data['unknown']
if seed_monster is None:
seed_monster = random.choice(valid_monsters)
same_sprite_monsters = {
m for m in valid_monsters
if m.battle_sprite == seed_monster.battle_sprite}
same_formation_monsters = set()
for f in FormationObject.every:
if seed_monster in f.monsters:
for m in f.monsters:
if m is not None:
same_formation_monsters.add(m)
for bfo in BossFormationObject.uniques:
if seed_monster in bfo.old_monsters:
for m in bfo.old_monsters:
same_formation_monsters.add(m)
distant_relatives = set()
for cousin in same_sprite_monsters | same_formation_monsters:
distant_relatives.add(cousin)
for f in FormationObject.every:
if cousin in f.monsters:
for m in f.monsters:
if m is not None:
distant_relatives.add(m)
for bfo in BossFormationObject.uniques:
if cousin in bfo.old_monsters:
for m in bfo.old_monsters:
distant_relatives.add(m)
wildcard = random.choice(valid_monsters)
candidates = (sorted(same_sprite_monsters) +
sorted(same_formation_monsters) +
sorted(distant_relatives) +
[seed_monster, wildcard])
candidates = sorted(candidates, key=lambda m: m.index)
candidates = [c for c in candidates
if c.sprite_meta.memory_load <= 128]
chosen_monsters = [seed_monster]
memory_load = seed_monster.sprite_meta.memory_load
MEMORY_LOAD_LIMIT = 256
candidates.append(None)
while True:
if not candidates:
break
if len(set(chosen_monsters)) >= 3:
candidates = [c for c in candidates
if c in chosen_monsters or c is None]
sprite_metas = {m.sprite_meta for m in chosen_monsters}
chosen = random.choice(candidates)
if chosen is None:
break
if (memory_load + chosen.sprite_meta.memory_load
> MEMORY_LOAD_LIMIT):
break
chosen_monsters.append(chosen)
memory_load += chosen.sprite_meta.memory_load
if len(chosen_monsters) >= 6:
break
chosen_monsters = sorted(chosen_monsters,
key=lambda m: (-m.rank, m.signature))
monster_indexes = []
monster_coordinates = []
RIGHT_BORDER_MARGIN = 8
MAX_WIDTH = 224
if len(chosen_monsters) > 1:
total_width = sum([m.width for m in chosen_monsters])
divisor = len(chosen_monsters) - 1
margin = int(floor((MAX_WIDTH - total_width) / divisor))
margin = min(margin, 8)
assert total_width + (margin*(len(chosen_monsters)-1)) <= MAX_WIDTH
else:
margin = 0
farthest_left = 0
farthest_right = 0
companion_coordinates = set()
previous_monster = None
current_side = 'right'
for m in chosen_monsters:
if previous_monster is not None:
if current_side and previous_monster is not m:
if current_side == 'left':
current_side = 'right'
else:
current_side = 'left'
if current_side is None:
current_side = 'right'
if current_side == 'right':
x = farthest_right + margin
else:
x = farthest_left - (m.width + margin)
else:
x = 0-(m.width//2)
if m.height < self.GROUND_LEVEL:
y = self.GROUND_LEVEL - m.height
else:
y = 0x80 - m.height
farthest_left = min(x, farthest_left)
farthest_right = max(x+m.width, farthest_right)
monster_indexes.append(m.index)
monster_coordinates.append((x, y))
previous_monster = m
width_with_margins = farthest_right - farthest_left
extra_space = MAX_WIDTH - width_with_margins
right_margin = RIGHT_BORDER_MARGIN + (extra_space//2)
offset = (0x100-farthest_right) - right_margin
monster_coordinates = [(x + offset, y)
for (x, y) in monster_coordinates]
assert all([0 <= x <= 0xFF and 0 <= y <= 0xFF
for (x, y) in monster_coordinates])
self.monster_indexes = []
self.monster_coordinates = []
for ((x, y), i) in sorted(zip(monster_coordinates, monster_indexes)):
self.monster_indexes.append(i)
self.monster_coordinates.append((x, y))
while len(self.monster_indexes) < 6:
assert len(self.monster_coordinates) == len(self.monster_indexes)
self.monster_indexes.append(0xFF)
self.monster_coordinates.append((0, 0))
if hasattr(self, '_property_cache'):
del(self._property_cache)
def write_data(self, filename=None, pointer=None):
base_pointer = self.specs.pointer
formation_pointer = base_pointer + self.reference_pointer
f = get_open_file(get_outfile())
f.seek(formation_pointer)
f.write(bytes(self.monster_indexes))
for (x, y) in self.monster_coordinates:
f.write(bytes([x, y]))
f.write(self.unknown)
super().write_data(filename, pointer)
def read_data(self, filename=None, pointer=None):
super().read_data(filename, pointer)
base_pointer = self.specs.pointer
assert base_pointer == 0xbc53d
formation_pointer = base_pointer + self.reference_pointer
f = get_open_file(get_outfile())
f.seek(formation_pointer)
self.monster_indexes = [int(c) for c in f.read(6)]
self.monster_coordinates = []
for _ in range(6):
x = ord(f.read(1))
y = ord(f.read(1))
self.monster_coordinates.append((x, y))
# THEORIES
# first byte: idle/attack animations?
# next four bytes: party splitting for pierre & daniele?
# sixth byte boss death animation
# seventh byte: special event for pierre, daniele, master jelly?
# last five bytes: always 03-01-01-02-00
self.unknown = f.read(12)
self.old_data['monster_indexes'] = self.monster_indexes
self.old_data['monster_coordinates'] = self.monster_coordinates
self.old_data['unknown'] = self.unknown
class SpriteMetaObject(TableObject):
@property
def height(self):
return self.height_misc & 0x1f
@property
def memory_load(self):
return self.height * self.width
class CapPaletteObject(TableObject):
def get_all_colors(self):
colors = []
for i in range(0x10):
c = getattr(self, 'color%X' % i)
colors.append(c)
return colors
def set_all_colors(self, colors):
for i, c in enumerate(colors):
setattr(self, 'color%X' % i, c)
class ChestObject(TableObject):
flag = 't'
flag_description = 'treasure chests'
custom_random_enable = True
chest_maps = {}
for line in read_lines_nocomment(path.join(tblpath, 'chest_maps.txt')):
chest_index, map_index, _ = line.split(' ', 2)
chest_index = int(chest_index, 0x10)
map_index = int(map_index, 0x10)
assert chest_index not in chest_maps
chest_maps[chest_index] = map_index
def __repr__(self):
s = 'CHEST {0:0>2X}: {1:0>6x}-{2:0>3X} {3}'.format(
self.index, self.pointer, self.item_index,
self.item.name)
return s
@property
def item_index(self):
return (
self.get_bit('item_high_bit') << 8) | self.item_low_byte
@property
def old_item_index(self):
return ((self.get_bit('item_high_bit', old=True) << 8)
| self.old_data['item_low_byte'])
@property
def map_index(self):
return ChestObject.chest_maps[self.index]
@property
def item(self):
return ItemObject.get(self.item_index)
@property
def old_item(self):
return ItemObject.get(self.old_item_index)
@staticmethod
def get_chests_by_map_index(map_index):
return [c for c in ChestObject.every if c.map_index == map_index]
def set_item(self, item):
if isinstance(item, ItemObject):
item = item.index
if item & 0x100:
self.set_bit('item_high_bit', True)
else:
self.set_bit('item_high_bit', False)
self.item_low_byte = item & 0xFF
def mutate(self):
if self.item.rank < 0:
return
candidates = [
i for i in ItemObject.ranked if i.rank >= 0 and
i.get_bit('equipable') == self.item.get_bit('equipable')]
i = self.item.get_similar(candidates)
self.set_item(i)
@classmethod
def intershuffle(cls, candidates=None, random_degree=None):
cls.class_reseed("inter")
zonedict = defaultdict(list)
dragon_egg = ItemObject.get(0x2b)
for c in ChestObject.every:
if c.item.rank >= 0 or c.item == dragon_egg:
meo = MapEventObject.get(c.map_index)
zonedict[meo.zone_index].append(c)
for zone_index in sorted(zonedict.keys()):
chests = zonedict[zone_index]
if len(chests) <= 1:
continue
if not check_open_world():
shuffled_items = sorted([c.item for c in chests],
key=lambda i: i.index)
random.shuffle(shuffled_items)
for (chest, item) in zip(chests, shuffled_items):
chest.set_item(item)
if check_open_world():
dragon_egg_chests = [c for c in chests if c.item == dragon_egg]
for dec in dragon_egg_chests:
other = random.choice(chests)
dec_index = dec.item.index
other_index = other.item.index
dec.set_item(other_index)
other.set_item(dec_index)
@classmethod
def full_randomize(cls):
ChestObject.class_reseed('ac')
candidates = [i for i in ItemObject.every
if i.equipability and i.get_bit('equipable')]
shuffled = shuffle_normal(
candidates, wide=True, random_degree=ChestObject.random_degree)
bits = [c.get_bit('ban_ancient_cave') for c in candidates]
assert len(bits) == len(shuffled)
for b, s in zip(bits, shuffled):
if random.random() < (ChestObject.random_degree ** 1.5):
b = random.choice(bits)
s.set_bit('ban_ancient_cave', b)
super(ChestObject, cls).full_randomize()
class BlueChestObject(TableObject):
flag = 't'
custom_random_enable = True
@property
def item(self):
return ItemObject.get(self.item_index)
@property
def name(self):
return self.item.name
@classmethod
def mutate_all(cls):
candidates = [i for i in ItemObject.every
if i.equipability and i.get_bit('equipable')
and i.rank >= 0]
done = set([])
for b in BlueChestObject.every:
b.reseed(salt='mut')
while True:
i = b.item.get_similar(
candidates=candidates,
random_degree=BlueChestObject.random_degree)
if i in done:
continue
b.item_index = i.index
done.add(i)
break
def cleanup(self):
self.item.set_bit('ban_ancient_cave', True)
class SpellObject(PriceMixin, TableObject):
flag = 'l'
flag_description = 'learnable spells'
custom_random_enable = 'i'
mutate_attributes = {
'price': (1, 65500),
'mp_cost': None,
}
@property
def name(self):
return self.name_text.decode('utf8').strip()
@classproperty
def after_order(self):
if 'c' in get_flags():
return [CharacterObject]
return []
@staticmethod
def intershuffle():
SpellObject.class_reseed('inter')
old_casters = []
for i in range(7):
mask = (1 << i)
charmasks = [s.characters & mask for s in SpellObject.every]
if not any(charmasks):
continue
old_casters.append(i)
num_learnable = len([c for c in charmasks if c])
num_learnable = mutate_normal(
num_learnable, 1, len(charmasks), wide=True,
random_degree=SpellObject.random_degree)
charmasks = [mask if i < num_learnable else 0
for i in range(len(charmasks))]
random.shuffle(charmasks)
for s, charmask in zip(SpellObject.every, charmasks):
if s.characters & mask:
s.characters = s.characters ^ mask
assert not s.characters & mask
s.characters |= charmask
old_spells = {}
for i in old_casters:
mask = (1 << i)
spells = [bool(s.characters & mask) for s in SpellObject.every]
old_spells[i] = spells
for s in SpellObject.every:
s.characters = 0
new_casters = [i for i in range(7)
if CharacterObject.get(i).is_caster]
random.shuffle(new_casters)
for a, b in zip(old_casters, new_casters):
mask = (1 << b)
spells = old_spells[a]
for truth, s in zip(spells, SpellObject.every):
if truth:
s.characters |= mask
for s in SpellObject.every:
if not s.characters:
mask = (1 << random.choice(new_casters))
s.characters |= mask
@property
def rank(self):
return self.old_data['price']
def cleanup(self):
if self.index == 0x26:
self.characters |= 0x7f
self.mp_cost = 0
if 's' not in get_flags() and 'l' not in get_flags():
return
self.price_clean()
class CharLevelObject(TableObject): pass
class CharExpObject(TableObject): pass
class CapsuleLevelObject(TableObject): pass
class InitialEquipObject(TableObject):
def __repr__(self):
s = '{0}\n'.format(self.character_name)
for (attr, _, _) in self.specs.attributes:
i = ItemObject.get(getattr(self, attr))
s += '{0:6} - {1:0>2x} {2}\n'.format(attr, i.index, i.name)
return s.strip()
@property
def equips(self):
return [ItemObject.get(getattr(self, attr))
for (attr, _, _) in self.specs.attributes]
@property
def character_name(self):
return CharacterObject.get(self.index).name
def clear_initial_equipment(self):
for attr in self.old_data:
setattr(self, attr, 0)
def set_appropriate_initial_equipment(self):
self.clear_initial_equipment()
items = [i for i in ItemObject.every if i.is_buyable
and i.get_bit('equipable')
and i.get_bit(self.character_name.lower())
and not i.is_coin_item]
items = sorted(items, key=lambda i: (i.price, i.signature))
for attr in ['weapon', 'armor', 'shield', 'helmet']:
candidates = [i for i in items if i.get_bit(attr)]
if candidates:
setattr(self, attr, candidates[0].index)
class CharGrowthObject(TableObject):
flag = 'c'
custom_random_enable = True
mutate_attributes = {
'hp': None,
'mp': None,
'str': None,
'agl': None,
'int': None,
'gut': None,
'mgr': None,
}
@classproperty
def after_order(self):
return [CharacterObject]
@staticmethod
def get_character(character_index):
if not isinstance(character_index, int):
character_index = character_index.index