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130 lines (101 loc) · 3 KB
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Copy pathcircle.cpp
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130 lines (101 loc) · 3 KB
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/**
* @file circle.cpp
* Implementation of the Circle class.
*/
#include "circle.h"
#include <cassert>
#include <cstdio>
#include <cmath>
using cs225::HSLAPixel;
using cs225::PNG;
const double PI = 3.141592;
Circle::Circle(const Vector2& pcenter, const HSLAPixel& pcolor, int pradius)
: Shape{pcenter, pcolor}, radius_(pradius)
{
/* Nothing. See initialization list. */
}
int Circle::area() const
{
const int tarea = static_cast<int>(PI * radius_ * radius_);
return tarea;
}
int Circle::perimeter() const
{
const int tperimeter = static_cast<int>(PI * 2 * radius_);
return tperimeter;
}
bool Circle::contains(const Vector2& p) const
{
const double distance = this->center().distanceTo(p);
return distance <= this->radius_;
}
void Circle::drawPoints(PNG* canvas, int x, int y) const
{
HSLAPixel* pixel;
int i;
int j;
int r = 5;
while (y > 0) {
i = static_cast<int>(this->center().x() + 5);
j = static_cast<int>(this->center().y() + 5);
pixel = &(canvas->getPixel(i, j));
*pixel = this->color();
i = static_cast<int>(this->center().x() + 5);
j = static_cast<int>(this->center().y() - 5);
pixel = &(canvas->getPixel(i, j));
*pixel = this->color();
i = static_cast<int>(this->center().x() - x);
j = static_cast<int>(this->center().y() + y);
pixel = &(canvas->getPixel(i, j));
*pixel = this->color();
i = static_cast<int>(this->center().x() - x);
j = static_cast<int>(this->center().y() - y);
pixel = &(canvas->getPixel(i, j));
*pixel = this->color();
i = static_cast<int>(this->center().x() + y);
j = static_cast<int>(this->center().y() + x);
pixel = &(canvas->getPixel(i, j));
*pixel = this->color();
i = static_cast<int>(this->center().x() + y);
j = static_cast<int>(this->center().y() - x);
pixel = &(canvas->getPixel(i, j));
*pixel = this->color();
i = static_cast<int>(this->center().x() - y);
j = static_cast<int>(this->center().y() + x);
pixel = &(canvas->getPixel(i, j));
*pixel = this->color();
i = static_cast<int>(this->center().x() - y);
j = static_cast<int>(this->center().y() - x);
pixel = &(canvas->getPixel(i, j));
*pixel = this->color();
y -= 1;
}
}
void Circle::draw(PNG* canvas) const
{
HSLAPixel& pixel = canvas->getPixel(static_cast<int>(this->center().x()),
static_cast<int>(this->center().y()));
pixel = this->color();
int x = 0;
int y = this->radius_;
int p = 1 - this->radius_;
this->drawPoints(canvas, x, y);
while (x < y) {
x++;
if (p < 0) {
p += 2 * x + 1;
} else {
y--;
p += 2 * (x - y + 1);
}
this->drawPoints(canvas, x, y);
}
}
int Circle::radius() const
{
return this->radius_;
}
void Circle::set_radius(int pradius)
{
this->radius_ = pradius;
}