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# Makefile for video-crawler
SHELL := /bin/bash
.SHELLFLAGS := -eu -o pipefail -c
# 变量定义
BINARY_NAME=video-crawler
BUILD_DIR=bin
MAIN_PATH=cmd/http-server/main.go
VERSION=$(shell git describe --tags --always --dirty 2>/dev/null || echo "dev")
BUILD_TIME=$(shell date -u '+%Y-%m-%d_%H:%M:%S')
GIT_COMMIT=$(shell git rev-parse --short HEAD 2>/dev/null || echo "unknown")
# Go 相关变量
GOCMD=go
GOBUILD=$(GOCMD) build
GOCLEAN=$(GOCMD) clean
GOTEST=$(GOCMD) test
GOGET=$(GOCMD) get
GOMOD=$(GOCMD) mod
# 构建标志
LDFLAGS=-ldflags "-X main.Version=$(VERSION) -X main.BuildTime=$(BUILD_TIME) -X main.GitCommit=$(GIT_COMMIT) -s -w"
# 支持的平台和架构
PLATFORMS=linux/amd64 linux/arm64 linux/386 linux/arm darwin/amd64 darwin/arm64 windows/amd64 windows/386 windows/arm64 android/amd64 android/arm64 android/386 android/arm
# 默认目标
.PHONY: all
all: clean build-frontend build-all
# 构建前端
.PHONY: build-frontend
build-frontend:
@echo "Building frontend..."
@cd frontend && npm run build
@echo "Frontend build completed"
# 构建当前平台(不启用 CGO)
.PHONY: build
build: build-frontend
@echo "Building $(BINARY_NAME) for current platform..."
@mkdir -p $(BUILD_DIR)
CGO_ENABLED=0 $(GOBUILD) $(LDFLAGS) -o $(BUILD_DIR)/$(BINARY_NAME) $(MAIN_PATH)
@echo "Build completed: $(BUILD_DIR)/$(BINARY_NAME)"
# 构建所有平台(仅 Android 开启 CGO)
.PHONY: build-all
build-all: build-frontend
@echo "Building $(BINARY_NAME) for all platforms..."
@mkdir -p $(BUILD_DIR)
@for platform in $(PLATFORMS); do \
IFS='/' read -r GOOS GOARCH <<< "$$platform"; \
if [ "$$GOOS" = "android" ]; then \
continue; \
fi; \
BINARY_NAME_FULL="$(BINARY_NAME)-$$GOOS-$$GOARCH"; \
if [ "$$GOOS" = "windows" ]; then BINARY_NAME_FULL="$$BINARY_NAME_FULL.exe"; fi; \
CGO=0; \
echo "Building for $$GOOS/$$GOARCH (CGO_ENABLED=$$CGO)..."; \
CGO_ENABLED=$$CGO GOOS=$$GOOS GOARCH=$$GOARCH $(GOBUILD) $(LDFLAGS) -o $(BUILD_DIR)/$$BINARY_NAME_FULL $(MAIN_PATH) || exit 1; \
done; \
BUILD_DIR=$(BUILD_DIR) BINARY_NAME=$(BINARY_NAME) MAIN_PATH=$(MAIN_PATH) VERSION=$(VERSION) BUILD_TIME=$(BUILD_TIME) GIT_COMMIT=$(GIT_COMMIT) scripts/build_android.sh; \
echo "All platform builds completed in $(BUILD_DIR)/"
# 构建特定平台(非 Android 关闭 CGO)
.PHONY: build-linux
build-linux: build-frontend
@echo "Building for Linux..."
@mkdir -p $(BUILD_DIR)
@for arch in amd64 arm64 386 arm; do \
echo "linux/$$arch (CGO_ENABLED=0)"; \
CGO_ENABLED=0 GOOS=linux GOARCH=$$arch $(GOBUILD) $(LDFLAGS) -o $(BUILD_DIR)/$(BINARY_NAME)-linux-$$arch $(MAIN_PATH) || exit 1; \
done; \
echo "Linux builds completed"
.PHONY: build-darwin
build-darwin: build-frontend
@echo "Building for macOS..."
@mkdir -p $(BUILD_DIR)
@for arch in amd64 arm64; do \
echo "darwin/$$arch (CGO_ENABLED=0)"; \
CGO_ENABLED=0 GOOS=darwin GOARCH=$$arch $(GOBUILD) $(LDFLAGS) -o $(BUILD_DIR)/$(BINARY_NAME)-darwin-$$arch $(MAIN_PATH) || exit 1; \
done; \
echo "macOS builds completed"
.PHONY: build-windows
build-windows: build-frontend
@echo "Building for Windows..."
@mkdir -p $(BUILD_DIR)
@for arch in amd64 386 arm64; do \
echo "windows/$$arch (CGO_ENABLED=0)"; \
CGO_ENABLED=0 GOOS=windows GOARCH=$$arch $(GOBUILD) $(LDFLAGS) -o $(BUILD_DIR)/$(BINARY_NAME)-windows-$$arch.exe $(MAIN_PATH) || exit 1; \
done; \
echo "Windows builds completed"
.PHONY: build-android
build-android: build-frontend
@echo "Building for Android..."
@BUILD_DIR=$(BUILD_DIR) BINARY_NAME=$(BINARY_NAME) MAIN_PATH=$(MAIN_PATH) VERSION=$(VERSION) BUILD_TIME=$(BUILD_TIME) GIT_COMMIT=$(GIT_COMMIT) android/build_android.sh
# 运行项目
.PHONY: run
run:
@echo "Running $(BINARY_NAME)..."
$(GOCMD) run $(MAIN_PATH)
# 开发模式运行(包含前端热重载)
.PHONY: dev
dev:
@echo "Starting development mode..."
@echo "Frontend will be available at http://localhost:5173"
@echo "Backend will be available at http://localhost:8080"
@cd frontend && npm run dev &
@sleep 3
$(GOCMD) run $(MAIN_PATH)
# 清理构建文件
.PHONY: clean
clean:
@echo "Cleaning..."
$(GOCMD) clean
@rm -rf $(BUILD_DIR)
@rm -rf frontend/dist
@rm -rf internal/static/dist
@echo "Clean completed"
# 运行测试
.PHONY: test
test:
@echo "Running tests..."
$(GOTEST) -v ./...
# 运行测试并生成覆盖率报告
.PHONY: test-coverage
test-coverage:
@echo "Running tests with coverage..."
$(GOTEST) -v -coverprofile=coverage.out ./...
$(GOCMD) tool cover -html=coverage.out -o coverage.html
@echo "Coverage report generated: coverage.html"
# 下载依赖
.PHONY: deps
deps:
@echo "Downloading Go dependencies..."
$(GOMOD) download
$(GOMOD) tidy
@echo "Downloading frontend dependencies..."
@cd frontend && npm install
@echo "All dependencies downloaded"
# 格式化代码
.PHONY: fmt
fmt:
@echo "Formatting Go code..."
$(GOCMD) fmt ./...
@echo "Formatting frontend code..."
@cd frontend && npm run format 2>/dev/null || echo "No frontend formatter configured"
# 代码检查
.PHONY: vet
vet:
@echo "Running go vet..."
$(GOCMD) vet ./...
# 代码检查
.PHONY: lint
lint: fmt vet
# 安装项目(本机 CGO=1)
.PHONY: install
install:
@echo "Installing $(BINARY_NAME)..."
CGO_ENABLED=1 $(GOBUILD) $(LDFLAGS) -o $(GOPATH)/bin/$(BINARY_NAME) $(MAIN_PATH)
@echo "Install completed"
# 创建发布包
.PHONY: release
release: build-all
@echo "Creating release packages..."
@mkdir -p release
@for platform in $(PLATFORMS); do \
IFS='/' read -r GOOS GOARCH <<< "$$platform"; \
BINARY_NAME_FULL="$(BINARY_NAME)-$$GOOS-$$GOARCH"; \
if [ "$$GOOS" = "windows" ]; then BINARY_NAME_FULL="$$BINARY_NAME_FULL.exe"; fi; \
RELEASE_NAME="$(BINARY_NAME)-$(VERSION)-$$GOOS-$$GOARCH"; \
if [ "$$GOOS" = "windows" ]; then \
zip -j release/$$RELEASE_NAME.zip $(BUILD_DIR)/$$BINARY_NAME_FULL configs/ README.md; \
else \
tar -czf release/$$RELEASE_NAME.tar.gz -C $(BUILD_DIR) $$BINARY_NAME_FULL -C ../../ configs/ README.md; \
fi; \
echo "Created release: release/$$RELEASE_NAME.*"; \
done
@echo "Release packages created in release/"
# HTTP all-arch build including Android
.PHONY: build-http-all
build-http-all: build-frontend
@echo "Building HTTP service for Linux/macOS/Windows/Android (all archs)..."
@mkdir -p $(BUILD_DIR)
@API=21; \
for platform in linux/amd64 linux/arm64 linux/386 linux/arm darwin/amd64 darwin/arm64 windows/amd64 windows/386 windows/arm64 android/amd64 android/arm64 android/386 android/arm; do \
IFS='/' read -r GOOS GOARCH <<< "$$platform"; \
BINARY_NAME_FULL="$(BINARY_NAME)-$$GOOS-$$GOARCH"; \
if [ "$$GOOS" = "windows" ]; then BINARY_NAME_FULL="$$BINARY_NAME_FULL.exe"; fi; \
CGO=0; GOARM_VAL=""; CC_BIN=""; \
if [ "$$GOOS" = "android" ]; then \
CGO=1; \
case "$$GOARCH" in \
amd64) TRIPLE=x86_64-linux-android ;; \
386) TRIPLE=i686-linux-android ;; \
arm64) TRIPLE=aarch64-linux-android ;; \
arm) TRIPLE=armv7a-linux-androideabi ; GOARM_VAL=7 ;; \
*) TRIPLE="" ;; \
esac; \
if [ -n "$$TRIPLE" ] && [ -n "$$ANDROID_NDK_HOME" ]; then \
PREBUILT_DIR=$$(ls -d "$$ANDROID_NDK_HOME"/toolchains/llvm/prebuilt/* 2>/dev/null | head -n 1); \
if [ -n "$$PREBUILT_DIR" ]; then CC_BIN="$$PREBUILT_DIR/bin/$$TRIPLE$$API-clang"; fi; \
fi; \
fi; \
LDVAL="-X main.Version=$(VERSION) -X main.BuildTime=$(BUILD_TIME) -X main.GitCommit=$(GIT_COMMIT) -s -w"; \
echo "Building for $$GOOS/$$GOARCH (CGO_ENABLED=$$CGO)"; \
GOOS=$$GOOS GOARCH=$$GOARCH CGO_ENABLED=$$CGO GOARM=$$GOARM_VAL CC="$$CC_BIN" $(GOBUILD) -ldflags "$$LDVAL" -o $(BUILD_DIR)/$$BINARY_NAME_FULL $(MAIN_PATH) || exit 1; \
done; \
echo "HTTP multi-arch builds completed in $(BUILD_DIR)/"
# Wails builds: Windows, Linux, macOS; macOS packaged to DMG
.PHONY: build-wails
build-wails:
@echo "Building Wails app for Windows, Linux, macOS..."
@which wails >/dev/null 2>&1 || { echo "wails 未安装,请先安装: go install github.com/wailsapp/wails/v2/cmd/wails@latest"; exit 1; }
@$(MAKE) build-wails-windows
@$(MAKE) build-wails-linux
@$(MAKE) build-wails-macos
@$(MAKE) package-macos-dmg-all
.PHONY: build-wails-windows
build-wails-windows:
@which wails >/dev/null 2>&1 || { echo "wails 未安装"; exit 1; }
@wails build -platform windows,windows/amd64,windows/arm64,windows/386
@$(MAKE) prefix-wails-artifacts
.PHONY: build-wails-linux
build-wails-linux:
@which wails >/dev/null 2>&1 || { echo "wails 未安装"; exit 1; }
@wails build -platform linux,linux/amd64,linux/arm64,linux/arm
@$(MAKE) prefix-wails-artifacts
.PHONY: build-wails-macos
build-wails-macos:
@which wails >/dev/null 2>&1 || { echo "wails 未安装"; exit 1; }
@$(MAKE) wails-build-macos-one P="darwin" SUFFIX="darwin"
@$(MAKE) wails-build-macos-one P="darwin/universal" SUFFIX="darwin-universal"
@$(MAKE) wails-build-macos-one P="darwin/arm64" SUFFIX="darwin-arm64"
@$(MAKE) wails-build-macos-one P="darwin/amd64" SUFFIX="darwin-amd64"
@echo "清理构建目录中的 .app 文件..."
@find build/bin -name "*.app" -type d -exec rm -rf {} + 2>/dev/null || true
# Prefix all Wails build artifacts in build/bin with 'wails-'
.PHONY: prefix-wails-artifacts
prefix-wails-artifacts:
@echo "Prefixing Wails artifacts with 'wails-'..."
@for f in build/bin/*; do if [ ! -e "$$f" ]; then continue; fi; base=$$(basename "$$f"); case "$$base" in wails-*) continue ;; esac; if [ -d "$$f" ]; then case "$$f" in *.app) : ;; *) continue ;; esac; fi; dst="$$(dirname "$$f")/wails-$$base"; echo "-> $$base -> $$(basename "$$dst")"; mv "$$f" "$$dst"; done
# Package all macOS .app bundles to DMG (universal/arm64/amd64 and any preserved variants)
.PHONY: package-macos-dmg-all
package-macos-dmg-all:
@echo "Packaging macOS .app bundles into individual DMGs..."
@set -e; \
shopt -s nullglob; \
for APP_PATH in build/bin/wails-*.app; do \
APP_NAME=$$(basename "$$APP_PATH" .app); \
DMG_PATH="build/bin/$$APP_NAME.dmg"; \
echo "→ Creating DMG for $$APP_NAME"; \
hdiutil create -volname "$$APP_NAME" -srcfolder "$$APP_PATH" -ov -format UDZO "$$DMG_PATH" >/dev/null && echo " DMG created: $$DMG_PATH"; \
done; \
shopt -u nullglob
# Android app via android/build_android.sh
.PHONY: build-android-app
build-android-app:
@echo "Building Android app via android/build_android.sh..."
@bash android/build_android.sh
# 帮助信息
.PHONY: help
help:
@echo "Video Crawler Build System"
@echo "=========================="
@echo "Available targets:"
@echo ""
@echo "Build targets:"
@echo " build - Build for current platform (CGO on)"
@echo " build-all - Build for all platforms (CGO on for host only; FORCE_CGO=1 to enable for all)"
@echo " build-http-all - Build HTTP service for Linux/macOS/Windows/Android (all archs)"
@echo " build-linux - Build for Linux variants"
@echo " build-darwin - Build for macOS variants"
@echo " build-windows - Build for Windows variants"
@echo " build-android - Build for Android variants (CGO off by default)"
@echo " build-android-app - Build Android APK via android/build_android.sh"
@echo " build-wails - Build Wails app for Win/Linux/macOS (universal, arm64, amd64) and package DMGs"
@echo " build-wails-windows- Build Wails app for Windows"
@echo " build-wails-linux - Build Wails app for Linux"
@echo " build-wails-macos - Build Wails app for macOS (universal, arm64, amd64) and package DMGs"
@echo ""
@echo "Development targets:"
@echo " run - Run the application"
@echo " dev - Run in development mode (frontend + backend)"
@echo " test - Run tests"
@echo " test-coverage - Run tests with coverage report"
@echo ""
@echo "Utility targets:"
@echo " clean - Clean build files"
@echo " deps - Download dependencies (Go + Node.js)"
@echo " fmt - Format code"
@echo " vet - Run go vet"
@echo " lint - Run fmt and vet"
@echo " install - Install to GOPATH/bin"
@echo " release - Create release packages"
@echo " help - Show this help message"
@echo ""
@echo "Supported platforms:"
@echo " Linux: amd64, arm64, 386, arm"
@echo " macOS: universal, amd64, arm64"
@echo " Windows: amd64, 386, arm64"
@echo " Android: amd64, arm64, 386, arm"
# Build one macOS arch, rename .app with suffix if needed, and package DMG
.PHONY: wails-build-macos-one
wails-build-macos-one:
@echo "Building Wails macOS: $(P)"
@wails build -platform $(P)
@set -e; \
APP_DIR=$$(ls -1td build/bin/*.app 2>/dev/null | head -n 1); \
if [ -z "$$APP_DIR" ]; then echo "未找到 .app 产物"; exit 1; fi; \
DIR=$$(dirname "$$APP_DIR"); \
BASE=$$(basename "$$APP_DIR" .app); \
case "$$BASE" in \
*$(SUFFIX)) TARGET_APP="$$APP_DIR" ;; \
*) TARGET_APP="$$DIR/$$BASE-$(SUFFIX).app"; mv "$$APP_DIR" "$$TARGET_APP" ;; \
esac; \
APP_NAME=$$(basename "$$TARGET_APP" .app); \
DMG_PATH="$$DIR/$$APP_NAME.dmg"; \
echo "→ Packaging DMG: $$(basename "$$DMG_PATH")"; \
hdiutil create -volname "$$APP_NAME" -srcfolder "$$TARGET_APP" -ov -format UDZO "$$DMG_PATH" >/dev/null && echo " DMG created: $$DMG_PATH"