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Copy pathobjectinfo.ini
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65 lines (61 loc) · 2.26 KB
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; ObjectInfo Display Configuration
; ================================
;
; Available display fields:
;
; Basic:
; uiname - UI name (with MISSING fallback)
; id - Internal type ID
; uid - Unique instance ID
; hp - Health points (current / max)
; owner - Owner house (ID and name)
; location - Map coordinates (X, Y)
; group - Group number
; tag - Attached tag and instance count
;
; Combat:
; ammo - Ammo (current / max)
; currentmission - Current mission (number and name)
; veterancy - Veterancy level and float value
; recruit - RecruitA / RecruitB flags
;
; Movement/Targeting:
; link - Radio links (index, UID, ID, location)
; target - Current target (ID, distance, location)
; destination - Movement destination (ID, distance, location)
; focus - Archive target (ID, distance, location)
; megamission - Mega mission (number and name)
; megatarget - Mega target (ID, distance, location)
; megadestination - Mega destination (ID or cell coordinates)
;
; Infantry/Unit specific:
; passenger - Passengers (count and IDs)
;
; Building specific:
; power - Power bonus, output, drain
; factory - Production type and progress %
; money - Available money
; occupants - Garrison occupants (count and IDs)
; enemy - Enemy house and anger level
; upgrades - Upgrade slots (level / max, slot contents)
;
; Team/AI:
; aitrigger - Associated AI triggers and weights
; team - Team ID, script ID, taskforce ID
; currentscript - Current script line with missing unit info
[ObjectInfoDisplayLists]
; Preset 0: Full debug info
0=uiname,id,uid,hp,owner,location,power,factory,money,occupants,enemy,upgrades,passenger,aitrigger,team,currentscript,target,destination,focus,ammo,currentmission,group,recruit,veterancy,tag,megamission,megatarget,megadestination
; Preset 1: Minimal gameplay info
1=id,hp,location,target,destination,focus
; Preset 2: Name only
2=uiname
[ObjectInfoDisplayOffset]
X=0
Y=15
[TriggerDebugPosition]
X=10
Y=180
[AITriggerDebugPosition]
X=-780
Y=180