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# INFORMATION ------------------------------------------------------------------------------------------------------- #
# Author: Steven Spratley, extending code by Guang Ho and Michelle Blom
# Date: 04/01/2021
# Purpose: Implements "Splendor" for the COMP90054 competitive game environment
# CONSTANTS ----------------------------------------------------------------------------------------------------------#
#CARDS holds the colours, unique codes, gemstone costs, deck ID (1-3), and point totals of all 90 cards in the game.
# code : (colour, cost, deck_id, points)
CARDS = {'1g1w1r1b': ('black', {'green': 1, 'white': 1, 'red': 1, 'blue': 1}, 1, 0),
'1g1w1r2b': ('black', {'green': 1, 'white': 1, 'red': 1, 'blue': 2}, 1, 0),
'2b1r2w': ('black', {'blue': 2, 'red': 1, 'white': 2}, 1, 0),
'2b2g3w': ('black', {'blue': 2, 'green': 2, 'white': 3}, 2, 1),
'2g1r': ('black', {'green': 2, 'red': 1}, 1, 0),
'2w2g': ('black', {'white': 2, 'green': 2}, 1, 0),
'3g': ('black', {'green': 3}, 1, 0),
'3g2B3w': ('black', {'green': 3, 'black': 2, 'white': 3}, 2, 1),
'3r1B1g': ('black', {'red': 3, 'black': 1, 'green': 1}, 1, 0),
'4b': ('black', {'blue': 4}, 1, 1),
'4g2r1b': ('black', {'green': 4, 'red': 2, 'blue': 1}, 2, 2),
'5g3r': ('black', {'green': 5, 'red': 3}, 2, 2),
'5g3w3r3b': ('black', {'green': 5, 'white': 3, 'red': 3, 'blue': 3}, 3, 3),
'5w': ('black', {'white': 5}, 2, 2),
'6B': ('black', {'black': 6}, 2, 3),
'6r3B3g': ('black', {'red': 6, 'black': 3, 'green': 3}, 3, 4),
'7r': ('black', {'red': 7}, 3, 4),
'7r3B': ('black', {'red': 7, 'black': 3}, 3, 5),
'1r1w1B1g': ('blue', {'red': 1, 'white': 1, 'black': 1, 'green': 1}, 1, 0),
'1r4B2w': ('blue', {'red': 1, 'black': 4, 'white': 2}, 2, 2),
'1w2B': ('blue', {'white': 1, 'black': 2}, 1, 0),
'2g2B': ('blue', {'green': 2, 'black': 2}, 1, 0),
'2g2r1w': ('blue', {'green': 2, 'red': 2, 'white': 1}, 1, 0),
'2g3r2b': ('blue', {'green': 2, 'red': 3, 'blue': 2}, 2, 1),
'2r1w1B1g': ('blue', {'red': 2, 'white': 1, 'black': 1, 'green': 1}, 1, 0),
'3B': ('blue', {'black': 3}, 1, 0),
'3b3B6w': ('blue', {'blue': 3, 'black': 3, 'white': 6}, 3, 4),
'3g1r1b': ('blue', {'green': 3, 'red': 1, 'blue': 1}, 1, 0),
'3g3B2b': ('blue', {'green': 3, 'black': 3, 'blue': 2}, 2, 1),
'3r3w5B3g': ('blue', {'red': 3, 'white': 3, 'black': 5, 'green': 3}, 3, 3),
'4r': ('blue', {'red': 4}, 1, 1),
'5b': ('blue', {'blue': 5}, 2, 2),
'5w3b': ('blue', {'white': 5, 'blue': 3}, 2, 2),
'6b': ('blue', {'blue': 6}, 2, 3),
'7w': ('blue', {'white': 7}, 3, 4),
'7w3b': ('blue', {'white': 7, 'blue': 3}, 3, 5),
'1r1w1B1b': ('green', {'red': 1, 'white': 1, 'black': 1, 'blue': 1}, 1, 0),
'1r1w2B1b': ('green', {'red': 1, 'white': 1, 'black': 2, 'blue': 1}, 1, 0),
'2b1B4w': ('green', {'blue': 2, 'black': 1, 'white': 4}, 2, 2),
'2b2r': ('green', {'blue': 2, 'red': 2}, 1, 0),
'2g3r3w': ('green', {'green': 2, 'red': 3, 'white': 3}, 2, 1),
'2r2B1b': ('green', {'red': 2, 'black': 2, 'blue': 1}, 1, 0),
'2w1b': ('green', {'white': 2, 'blue': 1}, 1, 0),
'3b1g1w': ('green', {'blue': 3, 'green': 1, 'white': 1}, 1, 0),
'3b2B2w': ('green', {'blue': 3, 'black': 2, 'white': 2}, 2, 1),
'3r': ('green', {'red': 3}, 1, 0),
'3r5w3B3b': ('green', {'red': 3, 'white': 5, 'black': 3, 'blue': 3}, 3, 3),
'4B': ('green', {'black': 4}, 1, 1),
'5b3g': ('green', {'blue': 5, 'green': 3}, 2, 2),
'5g': ('green', {'green': 5}, 2, 2),
'6b3g3w': ('green', {'blue': 6, 'green': 3, 'white': 3}, 3, 4),
'6g': ('green', {'green': 6}, 2, 3),
'7b': ('green', {'blue': 7}, 3, 4),
'7b3g': ('green', {'blue': 7, 'green': 3}, 3, 5),
'1g1w1B1b': ('red', {'green': 1, 'white': 1, 'black': 1, 'blue': 1}, 1, 0),
'1g2B2w': ('red', {'green': 1, 'black': 2, 'white': 2}, 1, 0),
'1g2w1B1b': ('red', {'green': 1, 'white': 2, 'black': 1, 'blue': 1}, 1, 0),
'1r3B1w': ('red', {'red': 1, 'black': 3, 'white': 1}, 1, 0),
'2b1g': ('red', {'blue': 2, 'green': 1}, 1, 0),
'2r3B2w': ('red', {'red': 2, 'black': 3, 'white': 2}, 2, 1),
'2r3B3b': ('red', {'red': 2, 'black': 3, 'blue': 3}, 2, 1),
'2w2r': ('red', {'white': 2, 'red': 2}, 1, 0),
'3g3w3B5b': ('red', {'green': 3, 'white': 3, 'black': 3, 'blue': 5}, 3, 3),
'3w': ('red', {'white': 3}, 1, 0),
'3w5B': ('red', {'white': 3, 'black': 5}, 2, 2),
'4b2g1w': ('red', {'blue': 4, 'green': 2, 'white': 1}, 2, 2),
'4w': ('red', {'white': 4}, 1, 1),
'5B': ('red', {'black': 5}, 2, 2),
'6g3r3b': ('red', {'green': 6, 'red': 3, 'blue': 3}, 3, 4),
'6r': ('red', {'red': 6}, 2, 3),
'7g': ('red', {'green': 7}, 3, 4),
'7g3r': ('red', {'green': 7, 'red': 3}, 3, 5),
'1b1B3w': ('white', {'blue': 1, 'black': 1, 'white': 3}, 1, 0),
'1r1b1B1g': ('white', {'red': 1, 'blue': 1, 'black': 1, 'green': 1}, 1, 0),
'1r1b1B2g': ('white', {'red': 1, 'blue': 1, 'black': 1, 'green': 2}, 1, 0),
'2b2B': ('white', {'blue': 2, 'black': 2}, 1, 0),
'2g1B2b': ('white', {'green': 2, 'black': 1, 'blue': 2}, 1, 0),
'2r1B': ('white', {'red': 2, 'black': 1}, 1, 0),
'2r2B3g': ('white', {'red': 2, 'black': 2, 'green': 3}, 2, 1),
'3b': ('white', {'blue': 3}, 1, 0),
'3b3r2w': ('white', {'blue': 3, 'red': 3, 'white': 2}, 2, 1),
'3r6B3w': ('white', {'red': 3, 'black': 6, 'white': 3}, 3, 4),
'3w7B': ('white', {'white': 3, 'black': 7}, 3, 5),
'4g': ('white', {'green': 4}, 1, 1),
'4r2B1g': ('white', {'red': 4, 'black': 2, 'green': 1}, 2, 2),
'5r': ('white', {'red': 5}, 2, 2),
'5r3B': ('white', {'red': 5, 'black': 3}, 2, 2),
'5r3b3B3g': ('white', {'red': 5, 'blue': 3, 'black': 3, 'green': 3}, 3, 3),
'6w': ('white', {'white': 6}, 2, 3),
'7B': ('white', {'black': 7}, 3, 4)}
# (code, cost)
NOBLES = [('4g4r', {'green': 4, 'red': 4}),
('3w3r3B', {'white': 3, 'red': 3, 'black': 3}),
('3b3g3r', {'blue': 3, 'green': 3, 'red': 3}),
('3w3b3g', {'white': 3, 'blue': 3, 'green': 3}),
('4w4b', {'white': 4, 'blue': 4}),
('4w4B', {'white': 4, 'black': 4}),
('3w3b3B', {'white': 3, 'blue': 3, 'black': 3}),
('4r4B', {'red': 4, 'black': 4}),
('4b4g', {'blue': 4, 'green': 4}),
('3g3r3B', {'green': 3, 'red': 3, 'black': 3})]
COLOURS = {'B':'black', 'r':'red', 'y':'yellow', 'g':'green', 'b':'blue', 'w':'white'}
# CLASS DEF ----------------------------------------------------------------------------------------------------------#
# Convert the filename of an image asset and return game information (e.g. its colour and gem cost).
def convert_filename(filename):
f = filename[:-4] #Strip extension.
if f[-1].isdigit(): #If last character is digit, this is a gem asset. Process accordingly.
f = f.split('_')
return (f[0],int(f[1])) if len(f)==2 else (f[0],int(f[2])) #Return colour and number.
colour,code = f.split('_') if f[0].isalpha() else (None,f) #Else, this is a card asset. Process accordingly.
code = code.replace('blu', 'b').replace('bla', 'B')
cost = {}
for i in range(0, len(code), 2):
cost[COLOURS[code[i+1]]] = code[i]
return colour,code,cost
# Bundle together an agent's activity in the game for use in updating a policy.
class AgentTrace:
def __init__(self, pid):
self.id = pid
self.action_reward = [] # Turn-by-turn history consisting of (action,reward) tuples.
def GemsToString(gem_dict):
gem_counts = list(gem_dict.items())
if len(gem_counts)==1:
return '{} {} gem{}'.format(gem_counts[0][1], gem_counts[0][0], 's' if gem_counts[0][1] > 1 else '')
elif len(gem_counts)==2:
return '{} {} and {} {} gems'.format(gem_counts[0][1], gem_counts[0][0], gem_counts[1][1], gem_counts[1][0])
elif len(gem_counts)==3:
return '{} {}, {} {}, and {} {} gems'.format(
gem_counts[0][1], gem_counts[0][0], gem_counts[1][1], gem_counts[1][0], gem_counts[2][1], gem_counts[2][0])
def ActionToString(agent_id, action):
desc = ''
if 'card' in action:
card = action['card']
if 'collect' in action['type']:
if len(action['returned_gems']):
desc = "Agent {} collected {}, exceeded the limit, and returned {}."\
.format(agent_id, GemsToString(action['collected_gems']), GemsToString(action['returned_gems']))
else:
desc = "Agent {} collected {}.".format(agent_id, GemsToString(action['collected_gems']))
elif action['type']=='reserve':
desc = "Agent {} reserved a Tier {} {} card.".format(agent_id, card.deck_id+1, card.colour)
elif 'buy' in action['type']:
if card.points:
desc = "Agent {} bought a {}Tier {} {} card, earning {} point{}!"\
.format(agent_id, 'previously reserved ' if 'reserved' in action['type'] else '',
card.deck_id+1, card.colour, card.points, 's' if card.points > 1 else '')
else:
desc = "Agent {} bought a {}Tier {} {} card."\
.format(agent_id, 'previously reserved ' if 'reserved' in action['type'] else '',
card.deck_id+1, card.colour)
elif action['type']=='pass':
desc = "Agent {} has no gems to take, and nothing to buy.".format(agent_id)
if action['noble']:
desc += ' A noble has also taken interest, earning 3 points!'
return desc
def AgentToString(agent_id, ps):
desc = "Agent #{} has scored {} points thus far.\n".format(agent_id, ps.score)
desc += f"gems: {ps.gems}\n"
desc += f"cards: {ps.cards}\n"
desc += f"nobles: {ps.nobles}\n"
return desc
def BoardToString(game_state):
desc = ""
return desc
# END FILE -----------------------------------------------------------------------------------------------------------#