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Procedural Generation

!!!! Still Under Development

This Plugin is part of PorjecctCore V2 PorjecctCore V2

UI Is separated to this plugin : CoreUI

Procedural level generation in unreal engine

Algoritm to generate procedural Level using premdade Meshes ' Uses the concept of Wave Function Collapse

Features

  • Base Procedural Actor
  • Debug UI
  • Mesh Generation From Code
  • Modular Structure
  • Easily expandable

Generations

Random Generation

  • Totally Random
  • Has some mesh overlap issue
  • Custom probability Not Applied
  • 4096 Tiles , 64x64 Grid

Documentation

Documentation

Raw Without Custom Frequency

Programmed Grid Mesh

Random -01

Random -02

Random -03