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301 lines (254 loc) · 11.2 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace PatcherYRpp
{
[StructLayout(LayoutKind.Explicit, Size = 80)]
public struct DifficultyStruct
{
[FieldOffset(0)] public double Firepower;
[FieldOffset(8)] public double GroundSpeed;
[FieldOffset(16)] public double AirSpeed;
[FieldOffset(24)] public double Armor;
[FieldOffset(32)] public double ROF;
[FieldOffset(40)] public double Cost;
[FieldOffset(48)] public double BuildTime;
[FieldOffset(56)] public double RepairDelay;
[FieldOffset(64)] public double BuildDelay;
[FieldOffset(72)] public Bool BuildSlowdown;
[FieldOffset(73)] public Bool DestroyWalls;
[FieldOffset(74)] public Bool ContentScan;
};
[StructLayout(LayoutKind.Explicit, Size = 6336)]
public struct RulesClass
{
private static IntPtr ppInstance = new IntPtr(0x8871E0);
public static ref Pointer<RulesClass> Instance => ref ppInstance.Convert<Pointer<RulesClass>>().Ref;
// call this instead of Init for the later files (gamemode, map)
// reads the generic/list sections like [VehicleTypes] from pINI
// doesn't actually load [MTNK] or other list contents' sections
public unsafe void Read_File(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x668BF0;
func(ref this, pINI);
}
public unsafe void Read_SpecialWeapons(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x668FB0;
func(ref this, pINI);
}
public unsafe void Read_AudioVisual(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x6691E0;
func(ref this, pINI);
}
public unsafe void Read_CrateRules(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x66B900;
func(ref this, pINI);
}
public unsafe void Read_CombatDamage(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x66BBB0;
func(ref this, pINI);
}
public unsafe void Read_Radiation(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x66CF70;
func(ref this, pINI);
}
public unsafe void Read_ElevationModel(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x66D150;
func(ref this, pINI);
}
public unsafe void Read_WallModel(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x66D1F0;
func(ref this, pINI);
}
public unsafe void Read_Difficulty(Pointer<CCINIClass> pINI, ref DifficultyStruct difficultyStruct, AnsiString difficulty)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, ref DifficultyStruct, IntPtr, void>)0x66D270;
func(ref this, pINI, ref difficultyStruct, difficulty);
}
public unsafe void Read_Colors(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x66D3A0;
func(ref this, pINI);
}
public unsafe void Read_ColorAdd(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x66D480;
func(ref this, pINI);
}
public unsafe void Read_General(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x66D530;
func(ref this, pINI);
}
public unsafe void Read_MultiplayerDialogSettings(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x671EA0;
func(ref this, pINI);
}
public unsafe void Read_Maximums(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x672230;
func(ref this, pINI);
}
public unsafe void Read_InfantryTypes(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x672280;
func(ref this, pINI);
}
public unsafe void Read_Countries(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x6722F0;
func(ref this, pINI);
}
public unsafe void Read_VehicleTypes(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x672360;
func(ref this, pINI);
}
public unsafe void Read_AircraftTypes(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x6723D0;
func(ref this, pINI);
}
public unsafe void Read_Sides(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x672440;
func(ref this, pINI);
}
public unsafe void Read_SuperWeaponTypes(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x6725F0;
func(ref this, pINI);
}
public unsafe void Read_BuildingTypes(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x672660;
func(ref this, pINI);
}
public unsafe void Read_TerrainTypes(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x6726D0;
func(ref this, pINI);
}
public unsafe void Read_Teams_obsolete(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x672740;
func(ref this, pINI);
}
public unsafe void Read_SmudgeTypes(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x6727D0;
func(ref this, pINI);
}
public unsafe void Read_OverlayTypes(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x672840;
func(ref this, pINI);
}
public unsafe void Read_Animations(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x6728B0;
func(ref this, pINI);
}
public unsafe void Read_VoxelAnims(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x672920;
func(ref this, pINI);
}
public unsafe void Read_Warheads(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x672990;
func(ref this, pINI);
}
public unsafe void Read_Particles(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x672A00;
func(ref this, pINI);
}
public unsafe void Read_ParticleSystems(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x672A70;
func(ref this, pINI);
}
public unsafe void Read_AI(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x672AE0;
func(ref this, pINI);
}
public unsafe void Read_Powerups(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x673E80;
func(ref this, pINI);
}
public unsafe void Read_LandCharacteristics(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x674000;
func(ref this, pINI);
}
public unsafe void Read_IQ(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x674240;
func(ref this, pINI);
}
public unsafe void Read_JumpjetControls(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x6743D0;
func(ref this, pINI);
}
public unsafe void Read_Difficulties(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x674500;
func(ref this, pINI);
}
public unsafe void Read_Movies(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x674550;
func(ref this, pINI);
}
public unsafe void Read_AdvancedCommandBar(Pointer<CCINIClass> pINI, bool isMultiplayer)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, Bool, void>)0x674650;
func(ref this, pINI, isMultiplayer);
}
public unsafe void Read_Tiberiums(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x721D10;
func(ref this, pINI);
}
/// <summary>
/// invoke AbstractTypeClass.LoadFromINI for some classes and load MissionControlClass.
/// the classes to LoadFromINI are below:
/// HouseTypeClass, SuperWeaponTypeClass, AnimTypeClass, BuildingTypeClass,
/// AircraftTypeClass, UnitTypeClass, InfantryTypeClass, WeaponTypeClass,
/// BulletTypeClass, WarheadTypeClass, WeaponTypeClass, TerrainTypeClass,
/// SmudgeTypeClass, OverlayTypeClass, ParticleTypeClass, ParticleSystemTypeClass,
/// VoxelAnimTypeClass
/// </summary>
/// <param name="pINI"></param>
public unsafe void Read_Types(Pointer<CCINIClass> pINI)
{
var func = (delegate* unmanaged[Thiscall]<ref RulesClass, IntPtr, void>)0x679A10;
func(ref this, pINI);
}
[FieldOffset(1640)] public double VeteranRatio;
[FieldOffset(1648)] public double VeteranCombat;
[FieldOffset(1656)] public double VeteranSpeed;
[FieldOffset(1664)] public double VeteranSight;
[FieldOffset(1672)] public double VeteranArmor;
[FieldOffset(1680)] public double VeteranROF;
[FieldOffset(1688)] public double VeteranCap;
[FieldOffset(5432)] public DifficultyStruct Easy;
[FieldOffset(5512)] public DifficultyStruct Normal;
[FieldOffset(5592)] public DifficultyStruct Difficult;
}
}