Denizen Script 是与 Skript 类似的插件,提供加载用户脚本的功能。希望 CraftEngine 为其追加以下功能(参照 Denizen Script 文档风格书写):
目录
Events
Tags
Commands
Events
Player breaks craftengine block
开发参考:https://meta.denizenscript.com/Docs/Events/player%20breaks%20block
| Name |
player breaks craftengine block |
| Event Lines |
player breaks craftengine block block player breaks craftengine block <craftengineblock>[?] |
| Triggers |
when a player breaks a block from the CraftEngine plugin. |
| Example |
# Narrate the CraftEngine block's namespace when player break it.
on player breaks craftengine block block:
- narrate "You just break a <context.namespace> from <context.location.format[bx, by, bz]>!"
|
| Example |
# The event will only fire when player break a specific CraftEngine block.
on player breaks craftengine block custom:cloud_block:
- narrate "You just break a cloud block, it's soft!"
|
| Example |
# The event will only fire when player break a specific CraftEngine block with a specific tool.
on player breaks craftengine block custom:cloud_block with:diamond_pickaxe:
- narrate "You just break a cloud block with diamond pickaxe!"
|
| Has Player |
Always. - this adds switches 'flagged:<flag name>' + 'permission:<node>', in addition to the '<player>' link. |
| Switches |
with:<item> to only process the event when the player is breaking the block with a specified item. |
| Contexts |
<context.location> returns the LocationTag the block was broken at.
<context.namespace> returns the CraftEngine namespace of the block that was broken.
<context.xp> returns how much XP will be dropped.
<context.should_drop_items> returns whether the event will drop items. |
| Determine |
"NOTHING" to make the block drop no items. ListTag(ItemTag) to make the block drop a specified list of items. ElementTag(Number) to set the amount of xp to drop. |
| Cancellable |
True - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false' |
| Has Location |
True - This adds the switches 'in:<area>', 'location_flagged:<flag>', ... |
| Synonyms (Search Aid) |
player breaks ce block, player mines ce block, player digs ce block |
| Group |
Player |
Player breaks craftengine furniture
开发参考:https://meta.denizenscript.com/Docs/Events/player%20breaks%20block
| Name |
player breaks craftengine furniture |
| Event Lines |
player breaks craftengine furniture furniture player breaks craftengine furniture <craftenginefurniture>[?] |
| Triggers |
when a player breaks a furniture from the CraftEngine plugin. |
| Example |
# Narrate the CraftEngine furniture's namespace when player break it.
on player breaks craftengine furniture furniture:
- narrate "You just break a <context.namespace> from <context.location.format[bx, by, bz]>!"
|
| Example |
# The event will only fire when player break a specific CraftEngine furniture.
on player breaks craftengine furniture custom:oak_closet:
- narrate "You just break an oak closet, be careful of your stuff!"
|
| Example |
# The event will only fire when player break a specific CraftEngine furniture with a specific tool.
on player breaks craftengine furniture custom:oak_closet with:diamond_axe:
- narrate "You just break an oak closet with diamond axe!"
|
| Has Player |
Always. - this adds switches 'flagged:<flag name>' + 'permission:<node>', in addition to the '<player>' link. |
| Switches |
with:<item> to only process the event when the player is breaking the furniture with a specified item. |
| Contexts |
<context.location> returns the LocationTag the furniture was broken at.
<context.namespace> returns the CraftEngine namespace of the furniture that was broken.
<context.should_drop_items> returns whether the event will drop items. |
| Determine |
"NOTHING" to make the furniture drop no items. ListTag(ItemTag) to make the furniture drop a specified list of items. |
| Cancellable |
True - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false' |
| Has Location |
True - This adds the switches 'in:<area>', 'location_flagged:<flag>', ... |
| Synonyms (Search Aid) |
player breaks ce furniture, player mines ce furniture, player digs ce furniture |
| Group |
Player |
Player right|left clicks craftengine block
开发参考:https://meta.denizenscript.com/Docs/Events/player%20right%7Cleft%20clicks%20block
| Name |
player right|left clicks craftengine block |
| Event Lines |
player (right|left) clicks craftengine block (<craftengineblock>[?]) |
| Triggers |
when a player clicks on a block from the CraftEngine plugin. |
| Example |
# Narrate the CraftEngine block's namespace when player right-click on it.
on player right clicks craftengine block:
- narrate "You just right-click on a <context.namespace> from <context.location.format[bx, by, bz]>!"
|
| Example |
# Narrate the CraftEngine block's namespace when player right-click on a specific block.
on player right clicks craftengine block custom:sugar_block:
- narrate "You just right-click on a sugar block from <context.location.format[bx, by, bz]>, so sweety!"
|
| Has Player |
Always. - this adds switches 'flagged:<flag name>' + 'permission:<node>', in addition to the '<player>' link. |
| Switches |
with:<item> to only process the event when the player is breaking the furniture with a specified item. |
| Contexts |
<context.item> returns the ItemTag the player is clicking with.
<context.location> returns the LocationTag the player is clicking on.
<context.namespace> returns the CraftEngine namespace of the furniture that was broken.
<context.relative> returns a LocationTag of the air block in front of the clicked block.
<context.click_type> returns an ElementTag of the Spigot API click type https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/Action.html.
<context.hand> returns an ElementTag of the used hand. |
| Cancellable |
True - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false' |
| Has Location |
True - This adds the switches 'in:<area>', 'location_flagged:<flag>', ... |
| Synonyms (Search Aid) |
player clicks ce block |
| Group |
Player |
Player right|left clicks craftengine furniture
开发参考:https://meta.denizenscript.com/Docs/Events/player%20right%20clicks%20entity
| Name |
player right|left clicks craftengine furniture |
| Event Lines |
player (right|left) clicks craftengine furniture (<craftenginefurniture>[?]) |
| Triggers |
when a player clicks on a furniture from the CraftEngine plugin. |
| Example |
# Narrate the CraftEngine furniture's namespace when player right-click on it.
on player right clicks craftengine furniture:
- narrate "You just right-click on a <context.namespace> from <context.location.format[bx, by, bz]>!"
|
| Example |
# Narrate the CraftEngine furniture's namespace when player right-click on a specific furniture.
on player right clicks craftengine furniture custom:oak_lamp:
- narrate "You just right-click on an oak lamp from <context.location.format[bx, by, bz]>. Keep in the light!"
|
| Has Player |
Always. - this adds switches 'flagged:<flag name>' + 'permission:<node>', in addition to the '<player>' link. |
| Switches |
with:<item> to only process the event when the player is breaking the furniture with a specified item. |
| Contexts |
<context.item> returns the ItemTag the player is clicking with.
<context.location> returns the LocationTag the player is clicking on.
<context.namespace> returns the CraftEngine namespace of the furniture that was broken.
<context.click_type> returns an ElementTag of the Spigot API click type https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/Action.html.
<context.hand> returns an ElementTag of the used hand. |
| Cancellable |
True - This adds <context.cancelled> and determine 'cancelled' or 'cancelled:false' |
| Has Location |
True - This adds the switches 'in:<area>', 'location_flagged:<flag>', ... |
| Synonyms (Search Aid) |
player clicks ce furniture |
| Group |
Player |
Craftengine reloaded
开发参考:https://meta.denizenscript.com/Docs/Events/reload%20scripts
| Name |
craftengine reloaded |
| Event Lines |
craftengine reloaded |
| Triggers |
when the CraftEngine plugin reloaded. |
| Example |
# Narrate a message when CraftEngine reloaded successfully.
on craftengine reloaded had_error:false:
- narrate "CraftEngine has been reloaded successfully!"
|
| Switches |
had_error:true/false to only process the event if there either was or was not an error message. |
| Contexts |
<context.had_error> returns an ElementTag(Boolean) whether there was an error. |
| Synonyms (Search Aid) |
ce reloaded |
| Group |
Core |
Tags
<ItemTag.is_craftengine_item>
开发参考:https://meta.denizenscript.com/Docs/Tags/ItemTag.is_book
| Name |
<ItemTag.is_craftengine_item> |
| Returns |
ElementTag(Boolean) |
| Description |
Returns whether the item is from CraftEngine. |
| Example |
- if <player.item_in_hand.is_craftengine_item>:
- narrate "You are holding CraftEngine's <player.item_in_hand.craftengine_namespace> item!"
|
| Synonyms (Search Aid) |
itemtag.is_ce_item |
| Group |
Properties |
<LocationtagTag.is_craftengine_block>
开发参考:https://meta.denizenscript.com/Docs/Tags/LocationTag.is_liquid
| Name |
<LocationTag.is_craftengine_block> |
| Returns |
ElementTag(Boolean) |
| Description |
Returns whether the block is from CraftEngine. |
| Example |
- if <player.cursor_on.is_craftengine_block>:
- narrate "You are looking at CraftEngine's <player.cursor_on.craftengine_namespace> block!"
|
| Synonyms (Search Aid) |
locationtag.is_ce_block |
| Group |
World |
<EntityTag.is_craftengine_furniture>
开发参考:https://meta.denizenscript.com/Docs/Tags/EntityTag.is_sleeping
| Name |
<EntityTag.is_craftengine_furniture> |
| Returns |
ElementTag(Boolean) |
| Description |
Returns whether the entity is a furniture from CraftEngine. |
| Example |
- if <player.precise_target.is_craftengine_furniture.if_null[false]>:
- narrate "You are looking at CraftEngine's <player.precise_target.craftengine_namespace> furniture!"
|
| Synonyms (Search Aid) |
locationtag.is_ce_furniture |
| Group |
Properties |
<ItemTag.craftengine_namespace>
| Name |
<ItemTag.craftengine_namespace> |
| Returns |
ElementTag |
| Description |
Returns the namespace of the CraftEngine item. |
| Example |
- if <player.item_in_hand.is_craftengine_item>:
- narrate "You are holding CraftEngine's <player.item_in_hand.craftengine_namespace> item!"
|
| Synonyms (Search Aid) |
itemtag.ce_namespace |
| Group |
Properties |
<LocationtagTag.craftengine_namespace>
| Name |
<LocationTag.craftengine_namespace> |
| Returns |
ElementTag |
| Description |
Returns the namespace of the CraftEngine block. |
| Example |
- if <player.cursor_on.is_craftengine_block>:
- narrate "You are looking at CraftEngine's <player.cursor_on.craftengine_namespace> block!"
|
| Synonyms (Search Aid) |
locationtag.ce_namespace |
| Group |
World |
<EntityTag.craftengine_namespace>
| Name |
<EntityTag.craftengine_namespace> |
| Returns |
ElementTag |
| Description |
Returns the namespace of the CraftEngine furniture. |
| Example |
- if <player.precise_target.is_craftengine_furniture.if_null[false]>:
- narrate "You are looking at CraftEngine's <player.precise_target.craftengine_namespace> furniture!"
|
| Synonyms (Search Aid) |
entitytag.ce_namespace |
| Group |
Properties |
<LocationTag.craftengine_block_states>
开发参考:https://meta.denizenscript.com/Docs/Tags/LocationTag.sherds
| Name |
<LocationTag.craftengine_block_states> |
| Returns |
MapTag |
| Description |
Returns a map of all block states of the CraftEngine block. |
| Example |
- narrate "The block you are looking at faces <player.cursor_on.craftengine_block_states.get[facing]>."
|
| Synonyms (Search Aid) |
locationtag.ce_block_states |
| Group |
World |
<craftengine_item[<craftengine_item>]>
开发参考:https://meta.denizenscript.com/Docs/Tags/item
| Name |
<craftengine_item[<craftengine_item>]> |
| Returns |
ItemTag |
| Description |
Returns a CraftEngine item object constructed from the input value. |
| Example |
- give <craftengine_item[custom:sugar_block]>
|
| Synonyms (Search Aid) |
ce_item |
| Group |
Core |
Commands
PlaceCraftengineBlock
开发参考:https://meta.denizenscript.com/Docs/Commands/ModifyBlock
| Name |
PlaceCraftengineBlock |
| Syntax |
placecraftengineblock [<location>|.../<ellipsoid>/<cuboid>] [<craftengine_block>|...] (no_physics) (<percent chance>|...) (source:<player>) |
| Short Description |
Place CraftEngine blocks. |
| Full description |
Place CraftEngine blocks in the world based on the criteria given.
Use 'no_physics' to place the blocks without physics taking over the modified blocks. This is useful for block types such as portals or water. This does NOT control physics for an extended period of time.
Specify (<percent chance>|...) to give a chance of each type of blocks being placed (in any material at all).
Note that specifying a list of locations will take more time in parsing than in the actual block modification.
Optionally, specify a source player. When set, Bukkit events will fire that identify that player as the source of a change, and potentially cancel the change. The source argument might cause weird interoperation with other plugins, use with caution.
The placecraftengineblock command is ~waitable. Refer to Language:~waitable. |
| Usage Example |
- narrate "Placing CraftEngine blocks, please wait..." - ~placecraftengineblock <player.cursor_on> custom:sugar_block no_physics source: - narrate "Placement complete!" |
| Group |
World |
SpawnCraftengineFurniture
开发参考:https://meta.denizenscript.com/Docs/Commands/ModifyBlock
| Name |
SpawnCraftengineFurniture |
| Syntax |
spawncraftenginefurniture [<location>|.../<ellipsoid>/<cuboid>] [<craftengine_furniture>|...] (<percent chance>|...) (direction:north/east/south/west) (source:<player>) |
| Short Description |
Spawn CraftEngine furnitures. |
| Full description |
Spawn CraftEngine furnitures in the world based on the criteria given.
Specify (<percent chance>|...) to give a chance of each furniture being spawned (in any material at all).
Note that specifying a list of locations will take more time in parsing than in the actual block modification.
Optionally, specify a source player. When set, Bukkit events will fire that identify that player as the source of a change, and potentially cancel the change. The source argument might cause weird interoperation with other plugins, use with caution.
The spawncraftenginefurniture command is ~waitable. Refer to Language:~waitable. |
| Usage Example |
- narrate "Placing CraftEngine furnitures, please wait..." - ~spawncraftenginefurniture <player.cursor_on> custom:oak_lamp direction:west source: - narrate "Spawn complete!" |
| Group |
World |
RemoveCraftengineFurniture
开发参考:https://meta.denizenscript.com/Docs/Commands/Remove
| Name |
RemoveCraftengineFurniture |
| Syntax |
removecraftenginefurniture [<entity>|...] (source:<player>) |
| Short Description |
Remove CraftEngine furnitures. |
| Full description |
Remove CraftEngine furnitures in the world based on the criteria given.
Optionally, specify a source player. When set, Bukkit events will fire that identify that player as the source of a change, and potentially cancel the change. The source argument might cause weird interoperation with other plugins, use with caution.
The spawncraftenginefurniture command is ~waitable. Refer to Language:~waitable. |
| Usage Example |
- narrate "Removing CraftEngine furnitures, please wait..." - ~removecraftenginefurniture <player.precise_target> source: - narrate "Remove complete!" |
| Group |
World |
引用:
Denizen Script 是与 Skript 类似的插件,提供加载用户脚本的功能。希望 CraftEngine 为其追加以下功能(参照 Denizen Script 文档风格书写):
目录
Events
Tags
Commands
Events
Player breaks craftengine block
开发参考:https://meta.denizenscript.com/Docs/Events/player%20breaks%20block
player breaks craftengine block
<craftengineblock>[?]<context.location>returns the LocationTag the block was broken at.<context.namespace>returns the CraftEngine namespace of the block that was broken.<context.xp>returns how much XP will be dropped.<context.should_drop_items>returns whether the event will drop items.ListTag(ItemTag) to make the block drop a specified list of items.
ElementTag(Number) to set the amount of xp to drop.
Player breaks craftengine furniture
开发参考:https://meta.denizenscript.com/Docs/Events/player%20breaks%20block
player breaks craftengine furniture
<craftenginefurniture>[?]<context.location>returns the LocationTag the furniture was broken at.<context.namespace>returns the CraftEngine namespace of the furniture that was broken.<context.should_drop_items>returns whether the event will drop items.ListTag(ItemTag) to make the furniture drop a specified list of items.
Player right|left clicks craftengine block
开发参考:https://meta.denizenscript.com/Docs/Events/player%20right%7Cleft%20clicks%20block
<craftengineblock>[?])<context.item>returns the ItemTag the player is clicking with.<context.location>returns the LocationTag the player is clicking on.<context.namespace>returns the CraftEngine namespace of the furniture that was broken.<context.relative>returns a LocationTag of the air block in front of the clicked block.<context.click_type>returns an ElementTag of the Spigot API click type https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/Action.html.<context.hand>returns an ElementTag of the used hand.Player right|left clicks craftengine furniture
开发参考:https://meta.denizenscript.com/Docs/Events/player%20right%20clicks%20entity
<craftenginefurniture>[?])<context.item>returns the ItemTag the player is clicking with.<context.location>returns the LocationTag the player is clicking on.<context.namespace>returns the CraftEngine namespace of the furniture that was broken.<context.click_type>returns an ElementTag of the Spigot API click type https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/Action.html.<context.hand>returns an ElementTag of the used hand.Craftengine reloaded
开发参考:https://meta.denizenscript.com/Docs/Events/reload%20scripts
<context.had_error>returns an ElementTag(Boolean) whether there was an error.Tags
<ItemTag.is_craftengine_item>
开发参考:https://meta.denizenscript.com/Docs/Tags/ItemTag.is_book
<LocationtagTag.is_craftengine_block>
开发参考:https://meta.denizenscript.com/Docs/Tags/LocationTag.is_liquid
<EntityTag.is_craftengine_furniture>
开发参考:https://meta.denizenscript.com/Docs/Tags/EntityTag.is_sleeping
<ItemTag.craftengine_namespace>
<LocationtagTag.craftengine_namespace>
<EntityTag.craftengine_namespace>
<LocationTag.craftengine_block_states>
开发参考:https://meta.denizenscript.com/Docs/Tags/LocationTag.sherds
<craftengine_item[<craftengine_item>]>
开发参考:https://meta.denizenscript.com/Docs/Tags/item
Commands
PlaceCraftengineBlock
开发参考:https://meta.denizenscript.com/Docs/Commands/ModifyBlock
Use 'no_physics' to place the blocks without physics taking over the modified blocks.
This is useful for block types such as portals or water. This does NOT control physics for an extended period of time.
Specify (<percent chance>|...) to give a chance of each type of blocks being placed (in any material at all).
Note that specifying a list of locations will take more time in parsing than in the actual block modification.
Optionally, specify a source player. When set, Bukkit events will fire that identify that player as the source of a change, and potentially cancel the change.
The source argument might cause weird interoperation with other plugins, use with caution.
The placecraftengineblock command is ~waitable. Refer to
Language:~waitable.- ~placecraftengineblock <player.cursor_on> custom:sugar_block no_physics source:
- narrate "Placement complete!"
SpawnCraftengineFurniture
开发参考:https://meta.denizenscript.com/Docs/Commands/ModifyBlock
Specify (<percent chance>|...) to give a chance of each furniture being spawned (in any material at all).
Note that specifying a list of locations will take more time in parsing than in the actual block modification.
Optionally, specify a source player. When set, Bukkit events will fire that identify that player as the source of a change, and potentially cancel the change.
The source argument might cause weird interoperation with other plugins, use with caution.
The spawncraftenginefurniture command is ~waitable. Refer to
Language:~waitable.- ~spawncraftenginefurniture <player.cursor_on> custom:oak_lamp direction:west source:
- narrate "Spawn complete!"
RemoveCraftengineFurniture
开发参考:https://meta.denizenscript.com/Docs/Commands/Remove
Optionally, specify a source player. When set, Bukkit events will fire that identify that player as the source of a change, and potentially cancel the change.
The source argument might cause weird interoperation with other plugins, use with caution.
The spawncraftenginefurniture command is ~waitable. Refer to
Language:~waitable.- ~removecraftenginefurniture <player.precise_target> source:
- narrate "Remove complete!"
引用: