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381 lines (345 loc) · 16.2 KB
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// Copyright (c) Alexandre Mutel. All rights reserved.
// Licensed under the BSD-Clause 2 license.
// See license.txt file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
namespace Cryptography.Blake3
{
/// <summary>
/// An incremental hash state that can accept any number of writes.
/// </summary>
/// <remarks>
/// Performance note: The <see cref="Update{T}"/> and <see cref="UpdateWithJoin{T}"/> methods perform poorly when the caller's input buffer is small.
/// See their method docs below. A 16 KiB buffer is large enough to leverage all currently supported SIMD instruction sets.
/// </remarks>
public unsafe struct Hasher : IDisposable
{
private const string DllName = "blake3_dotnet";
private void* _hasher;
/// <summary>
/// We are taking a limit of 1024 bytes to switch to a preemptive version,
/// as it takes around 1μs on a x64 very recent CPU to complete, which is
/// better aligned with the documentation of <see cref="SuppressGCTransitionAttribute"/>:
/// `Native function always executes for a trivial amount of time (less than 1 microsecond).`
/// </summary>
private const int LimitPreemptive = 1024;
private Hasher(void* hasher)
{
_hasher = hasher;
}
/// <summary>
/// The default hash function.
/// </summary>
/// <param name="input">The input data to hash.</param>
/// <returns>The calculated 256-bit/32-byte hash.</returns>
/// <remarks>
/// For an incremental version that accepts multiple writes <see cref="Update{T}"/>
/// This function is always single-threaded. For multi-threading support <see cref="UpdateWithJoin"/>
/// </remarks>
public static Hash Hash(byte[] input)
{
var hash = new Hash();
fixed (void* ptr = input)
{
var size = input.Length;
if (size <= LimitPreemptive)
{
blake3_hash(ptr, (void*) size, &hash);
}
else
{
blake3_hash_preemptive(ptr, (void*)size, &hash);
}
}
return hash;
}
public static Hash HashUTF8(string text)
{
return Hash(Encoding.UTF8.GetBytes(text));
}
/// <summary>
/// The default hash function.
/// </summary>
/// <param name="input">The input data to hash.</param>
/// <param name="output">The output hash.</param>
/// <remarks>
/// For an incremental version that accepts multiple writes <see cref="Update{T}"/>
/// This function is always single-threaded. For multi-threading support <see cref="UpdateWithJoin"/>
/// </remarks>
public static void Hash(byte[] input, byte[] output)
{
if (output.Length == 32)
{
fixed (void* ptrOut = output)
fixed (void* ptr = input)
{
var size = input.Length;
if (size <= LimitPreemptive)
{
blake3_hash(ptr, (void*) size, ptrOut);
}
else
{
blake3_hash_preemptive(ptr, (void*) size, ptrOut);
}
}
}
else
{
using var hasher = New();
hasher.Update(input);
hasher.Finalize(output);
}
}
/// <summary>
/// Dispose this instance.
/// </summary>
public void Dispose()
{
if (_hasher != null) blake3_delete(_hasher);
_hasher = null;
}
/// <summary>
/// Reset the Hasher to its initial state.
/// </summary>
/// <remarks>
/// This is functionally the same as overwriting the Hasher with a new one, using the same key or context string if any.
/// However, depending on how much inlining the optimizer does, moving a Hasher might copy its entire CV stack, most of which is useless uninitialized bytes.
/// This methods avoids that copy.
/// </remarks>
public void Reset()
{
if (_hasher == null) ThrowNullReferenceException();
blake3_reset(_hasher);
}
/// <summary>
/// Add input bytes to the hash state. You can call this any number of times.
/// </summary>
/// <param name="data">The input data byte buffer to hash.</param>
/// <remarks>
/// This method is always single-threaded. For multi-threading support, see <see cref="UpdateWithJoin"/> below.
///
/// Note that the degree of SIMD parallelism that update can use is limited by the size of this input buffer.
/// The 8 KiB buffer currently used by std::io::copy is enough to leverage AVX2, for example, but not enough to leverage AVX-512.
/// A 16 KiB buffer is large enough to leverage all currently supported SIMD instruction sets.
/// </remarks>
public void Update(byte[] data)
{
if (_hasher == null) ThrowNullReferenceException();
fixed (void* ptr = data)
{
FastUpdate(_hasher, ptr, data.Length);
}
}
public void UpdateUTF8(string text)
{
Update(Encoding.UTF8.GetBytes(text));
}
/// <summary>
/// Add input data to the hash state. You can call this any number of times.
/// </summary>
/// <typeparam name="T">Type of the data</typeparam>
/// <param name="data">The data span to hash.</param>
/// <remarks>
/// This method is always single-threaded. For multi-threading support, see <see cref="UpdateWithJoin"/> below.
///
/// Note that the degree of SIMD parallelism that update can use is limited by the size of this input buffer.
/// The 8 KiB buffer currently used by std::io::copy is enough to leverage AVX2, for example, but not enough to leverage AVX-512.
/// A 16 KiB buffer is large enough to leverage all currently supported SIMD instruction sets.
/// </remarks>
public void Update<T>(byte[] data) where T : unmanaged
{
if (_hasher == null) ThrowNullReferenceException();
fixed (void* ptr = data)
{
FastUpdate(_hasher, ptr, data.Length * sizeof(T));
}
}
/// <summary>
/// Add input bytes to the hash state, as with update, but potentially using multi-threading.
/// </summary>
/// <param name="data">The input byte buffer.</param>
/// <remarks>
/// To get any performance benefit from multi-threading, the input buffer size needs to be very large.
/// As a rule of thumb on x86_64, there is no benefit to multi-threading inputs less than 128 KiB.
/// Other platforms have different thresholds, and in general you need to benchmark your specific use case.
/// Where possible, memory mapping an entire input file is recommended, to take maximum advantage of multi-threading without needing to tune a specific buffer size.
/// Where memory mapping is not possible, good multi-threading performance requires doing IO on a background thread, to avoid sleeping all your worker threads while the input buffer is (serially) refilled.
/// This is quite complicated compared to memory mapping.
/// </remarks>
public void UpdateWithJoin(byte[] data)
{
if (data == null) ThrowArgumentNullException();
if (_hasher == null) ThrowNullReferenceException();
fixed (void* ptr = data)
{
blake3_update_with_join(_hasher, ptr, (void*)data.Length);
}
}
/// <summary>
/// Add input data span to the hash state, as with update, but potentially using multi-threading.
/// </summary>
/// <param name="data">The input data buffer.</param>
/// <remarks>
/// To get any performance benefit from multi-threading, the input buffer size needs to be very large.
/// As a rule of thumb on x86_64, there is no benefit to multi-threading inputs less than 128 KiB.
/// Other platforms have different thresholds, and in general you need to benchmark your specific use case.
/// Where possible, memory mapping an entire input file is recommended, to take maximum advantage of multi-threading without needing to tune a specific buffer size.
/// Where memory mapping is not possible, good multi-threading performance requires doing IO on a background thread, to avoid sleeping all your worker threads while the input buffer is (serially) refilled.
/// This is quite complicated compared to memory mapping.
/// </remarks>
public void UpdateWithJoin<T>(byte[] data) where T : unmanaged
{
if (_hasher == null) ThrowNullReferenceException();
fixed (void* ptr = data)
{
void* size = (void*) (IntPtr) (data.Length * sizeof(T));
blake3_update_with_join(_hasher, ptr, size);
}
}
/// <summary>
/// Finalize the hash state and return the Hash of the input.
/// </summary>
/// <returns>The calculated 256-bit/32-byte hash.</returns>
/// <remarks>
/// This method is idempotent. Calling it twice will give the same result. You can also add more input and finalize again.
/// </remarks>
#pragma warning disable 465
public Hash Finalize()
#pragma warning restore 465
{
var hash = new Hash();
blake3_finalize(_hasher, &hash);
return hash;
}
/// <summary>
/// Finalize the hash state to the output span, which can supply any number of output bytes.
/// </summary>
/// <param name="hash">The output hash, which can supply any number of output bytes.</param>
/// <remarks>
/// This method is idempotent. Calling it twice will give the same result. You can also add more input and finalize again.
/// </remarks>
public void Finalize(byte[] hash)
{
if (_hasher == null) ThrowNullReferenceException();
//ref var pData = ref MemoryMarshal.GetReference(hash);
fixed (void* ptr = hash)
{
var size = hash.Length;
if (size == Blake3.Hash.Size)
{
blake3_finalize(_hasher, ptr);
}
else
{
blake3_finalize_xof(_hasher, ptr, (void*)(IntPtr)hash.Length);
}
}
}
/// <summary>
/// Construct a new Hasher for the regular hash function.
/// </summary>
/// <returns>A new instance of the hasher</returns>
/// <remarks>
/// The struct returned needs to be disposed explicitly.
/// </remarks>
public static Hasher New()
{
return new Hasher(blake3_new());
}
/// <summary>
/// Construct a new Hasher for the keyed hash function.
/// </summary>
/// <param name="key">A 32 byte key.</param>
/// <returns>A new instance of the hasher</returns>
/// <remarks>
/// The struct returned needs to be disposed explicitly.
/// </remarks>
public static Hasher NewKeyed(byte[] key)
{
if (key.Length != 32) throw new ArgumentOutOfRangeException(nameof(key), "Expecting the key to be 32 bytes");
fixed(void* ptr = key)
return new Hasher(blake3_new_keyed(ptr));
}
/// <summary>
/// Construct a new Hasher for the key derivation function.
/// </summary>
/// <returns>A new instance of the hasher</returns>
/// <remarks>
/// The struct returned needs to be disposed explicitly.
/// </remarks>
public static Hasher NewDeriveKey(string text)
{
return NewDeriveKey(Encoding.UTF8.GetBytes(text));
}
/// <summary>
/// Construct a new Hasher for the key derivation function.
/// </summary>
/// <returns>A new instance of the hasher</returns>
/// <remarks>
/// The struct returned needs to be disposed explicitly.
/// </remarks>
public static Hasher NewDeriveKey(byte[] str)
{
fixed(void* ptr = str)
return new Hasher(blake3_new_derive_key(ptr, (void*)str.Length));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void FastUpdate(void* hasher, void* ptr, long size)
{
if (size <= LimitPreemptive)
{
blake3_update(hasher, ptr, (void*)size);
}
else
{
blake3_update_preemptive(hasher, ptr, (void*)size);
}
}
[MethodImpl(MethodImplOptions.NoInlining)]
private static void ThrowNullReferenceException()
{
throw new NullReferenceException("The Hasher is not initialized or already destroyed.");
}
[MethodImpl(MethodImplOptions.NoInlining)]
private static void ThrowArgumentNullException()
{
// ReSharper disable once NotResolvedInText
throw new ArgumentNullException("data");
}
[MethodImpl(MethodImplOptions.NoInlining)]
private static void ThrowArgumentOutOfRange(int size)
{
// ReSharper disable once NotResolvedInText
throw new ArgumentOutOfRangeException("output", $"Invalid size {size} of the output buffer. Expecting >= 32");
}
[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
private static extern void* blake3_new();
[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
private static extern void* blake3_new_keyed(void* ptr32Bytes);
[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
private static extern void* blake3_new_derive_key(void* ptr, void* size);
[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
private static extern void blake3_hash(void* ptr, void* size, void* ptrOut);
[DllImport(DllName, CallingConvention = CallingConvention.Cdecl, EntryPoint = "blake3_hash")]
private static extern void blake3_hash_preemptive(void* ptr, void* size, void* ptrOut);
[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
private static extern void blake3_delete(void* hasher);
[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
private static extern void blake3_reset(void* hasher);
[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
private static extern void blake3_update(void* hasher, void* ptr, void* size);
[DllImport(DllName, CallingConvention = CallingConvention.Cdecl, EntryPoint = "blake3_update")]
private static extern void blake3_update_preemptive(void* hasher, void* ptr, void* size);
[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
private static extern void blake3_update_with_join(void* hasher, void* ptr, void* size);
[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
private static extern void blake3_finalize(void* hasher, void* ptr);
[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
private static extern void blake3_finalize_xof(void* hasher, void* ptr, void* size);
}
}