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Isotropic terrain generation #5

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@serin-delaunay

Currently Wangview generates terrain in rows. When using tilesets that have an incomplete hypergraph (for instance example3, where no three-way borders are allowed), this produces visual artefacts in the form of columns.

In more complex tilesets the terrain generator would have more freedom to avoid these kinds of issues, but it would be good to make a terrain generator which works the same way in both axes,

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