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66 lines (51 loc) · 1.42 KB
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#ifndef SOURCEGAMELOUNGE_H
#define SOURCEGAMELOUNGE_H
#define STRICT
#define WIN32_LEAN_AND_MEAN
#include "config.h"
#include "ui_sourceGameLounge.h"
#include <QtCore/QSignalMapper>
#include <QtWidgets/QApplication>
#include <QtWidgets/QMainWindow>
#include <QtWidgets/QStackedLayout>
#include <atomic>
#include <thread>
#include <Windows.h>
namespace sgl {
class SourceGameLounge : public QMainWindow
{
Q_OBJECT
friend class HelpModeFilter;
public:
SourceGameLounge(QApplication* pApplication, QWidget* parent = 0);
~SourceGameLounge();
QStackedLayout* pStackedLayout;
private slots:
void checkUpdate();
void changeWhatsThisMode(bool checked = false) const;
private:
void setChecked(bool bChecked);
void updateStyleSheet(const CHAR* iconSpecifier);
void cycleMaster();
void cycleSlave();
QApplication* pApplication;
Ui::SourceGameLoungeClass ui;
QSignalMapper* pSignalMapper;
HelpModeFilter* pHelpModeFilter;
std::atomic<bool> updateCheckCommunicator;
std::thread cycleMasterThread;
std::thread cycleSlaveThread;
};
class HelpModeFilter : public QObject
{
Q_OBJECT
public:
HelpModeFilter() : QObject() {};
~HelpModeFilter() = default;
bool eventFilter(QObject* object, QEvent* event);
};
} // namespace sgl
extern "C" SOURCEGAMELOUNGE_API void displayError(LPCWSTR pwszError);
extern "C" SOURCEGAMELOUNGE_API void displayErrorA(LPCSTR pszError);
extern sgl::SourceGameLounge* g_pWindow;
#endif // SOURCEGAMELOUNGE_H