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624 lines (531 loc) · 25.9 KB
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"""
cell.py — Biologically grounded cell simulation with Spore-like cartoon realism.
Key design principles:
- Energy only comes from FOOD (or photosynthesis). No passive generation.
- Physical size (_body_size) is separate from the heritable target size (genome['size']).
Body size grows slowly over lifetime; halves on division; does NOT track energy.
- Hungry cells actively seek food (chemotaxis).
- Cells flee nearby predators regardless of type.
- Division requires reaching target size AND having sufficient energy.
- energy_efficiency controls how much energy is extracted from each food particle.
- Motility mode: 0 = none, 1 = flagellum (tail), 2 = cilia.
Cilia give slower speed but very fast turning.
- Body shape: 0 = round, 1 = oval (elongated along movement direction).
"""
import random
import math
import uuid
import numpy as np
# ---------------------------------------------------------------------------
# Genome — now encodes motility_mode + body_shape, 128‑bit DNA
# ---------------------------------------------------------------------------
class Genome:
"""
DNA layout (128 bits):
0-7 : size *10
8-15 : speed *10
16-23 : energy_efficiency *10
24-31 : division_threshold *10
32-39 : consumption_size_ratio *10
40-43 : motility_mode (2 bits) 0=none,1=flagellum,2=cilia
44 : body_shape (1 bit) 0=round,1=oval
45 : can_consume (1 bit)
46 : adhesin (1 bit)
47-54 : nitrogen_reserve *10
55-62 : radiation_sensitivity *100
63-70 : color R *255
71-78 : color G *255
79-86 : color B *255
87-127: reserved (future use)
"""
DNA_BITS = 128
def __init__(self, genes=None, never_consume=False):
self.genes = genes or {
'size': random.uniform(8, 22),
'speed': random.uniform(0.8, 2.5),
'energy_efficiency': random.uniform(0.6, 1.4),
'division_threshold': random.uniform(50, 80),
'consumption_size_ratio': random.uniform(1.5, 2.5),
# motility_mode: 0=none, 1=flagellum, 2=cilia
# drastically lower flagellum chance: now only 5% have tails
'motility_mode': random.choices([0,1,2], weights=[65,5,30], k=1)[0],
'body_shape': random.choices([0,1], weights=[80,20], k=1)[0], # round,oval
'can_consume': random.choice([True, False]),
'adhesin': random.choice([True, False]),
'nitrogen_reserve': random.uniform(0.3, 0.8),
'radiation_sensitivity': random.uniform(0.02, 0.15),
'color': (random.random(), random.random(), random.random()),
}
self.never_consume = never_consume
self.dna = self.encode_genes()
def encode_genes(self):
dna = 0
g = self.genes
# Helper: pack value, scale, bits, shift
def pack(val, scale, bits, shift):
nonlocal dna
v = int(val * scale) & ((1 << bits) - 1)
dna |= v << shift
pack(g['size'], 10, 8, 0)
pack(g['speed'], 10, 8, 8)
pack(g['energy_efficiency'], 10, 8, 16)
pack(g['division_threshold'], 10, 8, 24)
pack(g['consumption_size_ratio'], 10, 8, 32)
dna |= (g['motility_mode'] & 0x3) << 40
dna |= (g['body_shape'] & 0x1) << 44
dna |= (1 if g['can_consume'] else 0) << 45
dna |= (1 if g['adhesin'] else 0) << 46
pack(g['nitrogen_reserve'], 10, 8, 47)
pack(g['radiation_sensitivity'], 100, 8, 55)
r, grn, b = g['color']
pack(r, 255, 8, 63)
pack(grn, 255, 8, 71)
pack(b, 255, 8, 79)
# bits 87-127 reserved
return dna
def decode_genes(self, dna):
g = self.genes
def unpack(shift, bits, scale):
return ((dna >> shift) & ((1 << bits) - 1)) / scale
g['size'] = unpack(0, 8, 10)
g['speed'] = unpack(8, 8, 10)
g['energy_efficiency'] = unpack(16, 8, 10)
g['division_threshold'] = unpack(24, 8, 10)
g['consumption_size_ratio'] = unpack(32, 8, 10)
g['motility_mode'] = (dna >> 40) & 0x3
g['body_shape'] = (dna >> 44) & 0x1
g['can_consume'] = bool((dna >> 45) & 1)
g['adhesin'] = bool((dna >> 46) & 1)
g['nitrogen_reserve'] = unpack(47, 8, 10)
g['radiation_sensitivity'] = unpack(55, 8, 100)
g['color'] = (
unpack(63, 8, 255),
unpack(71, 8, 255),
unpack(79, 8, 255),
)
def mutate(self, mutation_rate=0.08):
for gene in self.genes:
if random.random() < mutation_rate:
val = self.genes[gene]
if isinstance(val, bool):
if gene == 'can_consume' and self.never_consume:
continue
self.genes[gene] = not val
elif isinstance(val, tuple):
self.genes[gene] = tuple(
min(1.0, max(0.0, x + random.gauss(0, 0.06)))
for x in val)
elif isinstance(val, int):
if gene == 'motility_mode':
self.genes[gene] = random.choice([0,1,2])
elif gene == 'body_shape':
self.genes[gene] = random.choice([0,1])
else:
self.genes[gene] *= random.uniform(0.85, 1.18)
self.dna = self.encode_genes()
def copy(self):
return Genome(self.genes.copy(), self.never_consume)
# ---------------------------------------------------------------------------
# Cell — base class
# ---------------------------------------------------------------------------
class Cell:
BASE_FOOD_ENERGY = 30.0
MAINTENANCE_RATE = 0.018
MOVE_COST = 0.04
GROWTH_COST = 0.8
GROWTH_RATE = 1.2
MIN_GROWTH_ENERGY = 25.0
FOOD_SEEK_RANGE = 120.0
FLEE_RANGE = 90.0
FOOD_SEARCH_PERIOD = 0.4
MAX_AGE = 1400
STARTING_ENERGY = 40.0
def __init__(self, genome, position, dna=None):
self.id = uuid.uuid4()
self.genome = genome
self.position = np.array(position, dtype=float)
self.energy = self.STARTING_ENERGY
self.age = 0.0
self.dna = dna or genome.encode_genes()
self.angle = random.uniform(0, 2 * math.pi)
self.type = "Cell"
target = genome.genes['size']
self._body_size = target * 0.4
self._cached_size = self._body_size
self.nitrogen_reserve = genome.genes['nitrogen_reserve']
self.adhesin = genome.genes['adhesin']
self.radiation_sensitivity = genome.genes['radiation_sensitivity']
self.last_eaten = 0.0
self.adhered_cells = []
self.max_size = 40
self.pulse_phase = random.uniform(0, 2 * math.pi)
self._turn_speed = random.uniform(1.8, 3.5)
# motion helpers – always initialise cilia phase, it only gets used by cilia cells
self._cilia_phase = random.uniform(0, 2 * math.pi)
motility = genome.genes.get('motility_mode', 1)
if motility == 2: # cilia
self._turn_speed = random.uniform(4.0, 7.0) # very nimble
elif motility == 1: # flagellum
self._turn_speed = random.uniform(1.8, 3.5)
self._food_target = None
self._threat_pos = None
self._scan_timer = random.uniform(0, self.FOOD_SEARCH_PERIOD)
# ── Steering ─────────────────────────────────────────────────────────────
def _steer_toward(self, target_pos, dt):
dx = target_pos[0] - self.position[0]
dy = target_pos[1] - self.position[1]
if math.hypot(dx, dy) < 1.0:
return
desired = math.atan2(dy, dx)
diff = (desired - self.angle + math.pi) % (2 * math.pi) - math.pi
self.angle += max(-self._turn_speed * dt, min(self._turn_speed * dt, diff))
def _steer_away(self, pos, dt):
dx = self.position[0] - pos[0]
dy = self.position[1] - pos[1]
if math.hypot(dx, dy) < 1.0:
return
desired = math.atan2(dy, dx)
diff = (desired - self.angle + math.pi) % (2 * math.pi) - math.pi
self.angle += max(-self._turn_speed * 2 * dt, min(self._turn_speed * 2 * dt, diff))
def _update_scan(self, environment):
px, py = float(self.position[0]), float(self.position[1])
genes = self.genome.genes
self._threat_pos = None
grid = getattr(environment, '_spatial_grid', None)
if grid is not None:
nearby_cells = grid.query(px, py, self.FLEE_RANGE)
for c in nearby_cells:
if c is self:
continue
if c.type == "Phagocyte" and c._body_size > self._body_size * 0.8:
self._threat_pos = (float(c.position[0]), float(c.position[1]))
break
self._food_target = None
if self.energy < 55.0 and genes.get('motility_mode', 1) > 0: # only if can move
best_dist_sq = self.FOOD_SEEK_RANGE ** 2
for (fx, fy) in environment.food:
d2 = (fx - px) ** 2 + (fy - py) ** 2
if d2 < best_dist_sq:
best_dist_sq = d2
self._food_target = (fx, fy)
# ── Main update ──────────────────────────────────────────────────────────
def update(self, environment, dt):
self.age += dt
genes = self.genome.genes
px, py = float(self.position[0]), float(self.position[1])
size = self._body_size
motility = genes.get('motility_mode', 1)
# ── Maintenance cost ──────────────────────────────────────────────────
self.energy -= size * self.MAINTENANCE_RATE * dt
self.energy -= self.radiation_sensitivity * dt
# ── Growth ────────────────────────────────────────────────────────────
target_size = min(genes['size'], self.max_size)
if self._body_size < target_size and self.energy > self.MIN_GROWTH_ENERGY:
growth = min(self.GROWTH_RATE * dt, target_size - self._body_size)
self._body_size += growth
self._cached_size = self._body_size
self.energy -= growth * self.GROWTH_COST
# ── Periodic scan ────────────────────────────────────────────────────
self._scan_timer -= dt
if self._scan_timer <= 0:
self._scan_timer = self.FOOD_SEARCH_PERIOD + random.uniform(-0.1, 0.1)
self._update_scan(environment)
# ── Movement ─────────────────────────────────────────────────────────
speed = genes['speed']
# Energy‑based speed reduction (realism)
if self.energy < 25.0:
energy_factor = max(0.15, self.energy / 25.0)
speed *= energy_factor
if motility == 1: # Flagellum
if self._threat_pos is not None:
self._steer_away(self._threat_pos, dt)
speed *= 1.5
elif self._food_target is not None:
self._steer_toward(self._food_target, dt)
dx = self._food_target[0] - px
dy = self._food_target[1] - py
if math.hypot(dx, dy) < size + 2:
self._food_target = None
else:
self.angle += random.gauss(0, 0.06)
vx = math.cos(self.angle) * speed * dt
vy = math.sin(self.angle) * speed * dt
elif motility == 2: # Cilia
speed *= 0.7 # Slower overall
if self._threat_pos is not None:
self._steer_away(self._threat_pos, dt)
speed *= 1.2
elif self._food_target is not None:
self._steer_toward(self._food_target, dt)
else:
self.angle += random.gauss(0, 0.12)
# Cilia wiggle – small lateral oscillation
side_angle = self.angle + math.pi/2
cilia_wave = math.sin(self.age * 12 + self._cilia_phase) * 0.3
vx = math.cos(self.angle) * speed * dt + math.cos(side_angle) * cilia_wave * speed * dt
vy = math.sin(self.angle) * speed * dt + math.sin(side_angle) * cilia_wave * speed * dt
else: # None – Brownian drift only
if self._threat_pos is not None:
self._steer_away(self._threat_pos, dt)
vx = math.cos(self.angle) * speed * 0.5 * dt
vy = math.sin(self.angle) * speed * 0.5 * dt
else:
vx = (random.random() * 2.0 - 1.0) * speed * 0.4 * dt
vy = (random.random() * 2.0 - 1.0) * speed * 0.4 * dt
self.position[0] += vx
self.position[1] += vy
self.energy -= math.hypot(vx, vy) * self.MOVE_COST
# ── Boundary ─────────────────────────────────────────────────────────
self.resolve_boundary_collision(environment)
# ── Death checks ─────────────────────────────────────────────────────
if self.energy <= 0:
genes['color'] = (0.45, 0.45, 0.45)
self.die(environment)
return
self.energy = min(100.0, self.energy)
self.nitrogen_reserve = min(1.0, self.nitrogen_reserve + 0.003 * dt)
# Adhesin sharing
if self.adhesin and self.adhered_cells:
total = self.energy + sum(c.energy for c in self.adhered_cells)
avg = total / (len(self.adhered_cells) + 1)
self.energy = avg
for c in self.adhered_cells:
c.energy = avg
# ── Division ──────────────────────────────────────────────────────────────
def can_divide(self):
genes = self.genome.genes
return (
self.age >= 15.0
and self._body_size >= genes['size'] * 0.92
and self.energy >= genes['division_threshold']
and self.nitrogen_reserve >= 0.4
)
def divide(self):
child_genome = self.genome.copy()
child_genome.mutate()
offset_x = random.choice([-1, 1]) * (self._body_size * 0.8 + 2)
offset_y = random.choice([-1, 1]) * (self._body_size * 0.8 + 2)
child_pos = (self.position[0] + offset_x, self.position[1] + offset_y)
child_dna = (self.dna & 0xFFFF0000) | (random.randint(0, 65535) & 0x0000FFFF)
child = type(self)(child_genome, child_pos, child_dna)
child.type = self.type
self._body_size /= 2
self._cached_size = self._body_size
self.energy = self.energy * 0.5
self.age = 0.0
child._body_size = self._body_size
child._cached_size = child._body_size
child.energy = self.energy
child.nitrogen_reserve = self.nitrogen_reserve * 0.5
self.nitrogen_reserve *= 0.5
return child
# ── Consumption ──────────────────────────────────────────────────────────
def can_consume(self, other):
if self.genome.genes.get('never_consume', False):
return False
if not self.genome.genes.get('can_consume', False):
return False
return self._body_size / max(other._body_size, 0.5) > self.genome.genes['consumption_size_ratio']
def consume(self, other, environment):
gained = other.energy * 0.7 + 8.0
self.energy = min(100.0, self.energy + gained * self.genome.genes['energy_efficiency'])
self.nitrogen_reserve = min(1.0, self.nitrogen_reserve + other.nitrogen_reserve * 0.5)
growth = other._body_size * 0.06
self._body_size = min(self._body_size + growth, self.max_size)
self._cached_size = self._body_size
self.last_eaten = environment.current_time
def eat_food(self, environment):
gained = self.BASE_FOOD_ENERGY * self.genome.genes['energy_efficiency']
self.energy = min(100.0, self.energy + gained)
self.last_eaten = environment.current_time
self.nitrogen_reserve = min(1.0, self.nitrogen_reserve + 0.06)
self._food_target = None
def die(self, environment):
cx, cy = environment.center
if math.hypot(self.position[0] - cx, self.position[1] - cy) <= environment.radius:
environment.food.append((float(self.position[0]), float(self.position[1])))
environment.remove_cell(self)
# Add death marker with cell size for scaling
environment.add_death_marker(self.position[0], self.position[1], self._body_size)
def adhere_to(self, other):
if self.adhesin and other.adhesin and other not in self.adhered_cells:
self.adhered_cells.append(other)
other.adhered_cells.append(self)
def separate_from(self, other):
if other in self.adhered_cells:
self.adhered_cells.remove(other)
other.adhered_cells.remove(self)
def check_collision(self, other):
dx = self.position[0] - other.position[0]
dy = self.position[1] - other.position[1]
return math.hypot(dx, dy) < (self._cached_size + other._cached_size) * 0.5
def resolve_collision(self, other):
dx = self.position[0] - other.position[0]
dy = self.position[1] - other.position[1]
dist = math.hypot(dx, dy) or 0.001
overlap = (self._cached_size + other._cached_size) * 0.5 - dist
if overlap > 0:
inv_d = 1.0 / dist
nx, ny = dx * inv_d, dy * inv_d
half = overlap * 0.5
self.position[0] -= nx * half
self.position[1] -= ny * half
other.position[0] += nx * half
other.position[1] += ny * half
def resolve_boundary_collision(self, environment):
cx, cy = environment.center
dx = self.position[0] - cx
dy = self.position[1] - cy
dist = math.hypot(dx, dy) or 0.001
limit = environment.radius - self._cached_size * 0.5
if dist > limit:
inv_d = 1.0 / dist
ndx, ndy = dx * inv_d, dy * inv_d
self.position[0] = cx + ndx * limit
self.position[1] = cy + ndy * limit
if not environment.wrap_around:
normal_x, normal_y = -ndx, -ndy
dot = math.cos(self.angle) * normal_x + math.sin(self.angle) * normal_y
self.angle = math.atan2(
math.sin(self.angle) - 2 * dot * normal_y,
math.cos(self.angle) - 2 * dot * normal_x)
# ---------------------------------------------------------------------------
# Bacteria — run‑and‑tumble, always flagellum
# ---------------------------------------------------------------------------
class Bacteria(Cell):
BASE_FOOD_ENERGY = 35.0
MAINTENANCE_RATE = 0.012
GROWTH_RATE = 2.0
FOOD_SEEK_RANGE = 80.0
def __init__(self, genome, position, dna=None):
super().__init__(genome, position, dna)
self.type = "Bacteria"
genome.genes['size'] = min(genome.genes['size'], 10.0)
genome.genes['speed'] = max(genome.genes['speed'] * 1.4, 1.5)
genome.genes['energy_efficiency'] = max(genome.genes['energy_efficiency'], 1.0)
genome.genes['motility_mode'] = 1 # flagellum
genome.genes['division_threshold'] = min(genome.genes['division_threshold'], 60.0)
self._body_size = genome.genes['size'] * 0.4
self._cached_size = self._body_size
self._tumble_timer = random.uniform(0.3, 1.2)
self._run_mode = True
def update(self, environment, dt):
self._tumble_timer -= dt
if self._tumble_timer <= 0:
if self._run_mode:
self.angle += random.uniform(-math.pi, math.pi)
self._tumble_timer = random.uniform(0.05, 0.25)
self._run_mode = False
else:
self._tumble_timer = random.uniform(0.4, 1.8)
self._run_mode = True
super().update(environment, dt)
# ---------------------------------------------------------------------------
# Phagocyte — predator with flagellum
# ---------------------------------------------------------------------------
class Phagocyte(Cell):
MAINTENANCE_RATE = 0.025
MOVE_COST = 0.03
FLEE_RANGE = 0.0
FOOD_SEEK_RANGE = 150.0
HUNT_RANGE = 160.0
def __init__(self, genome, position, dna=None):
super().__init__(genome, position, dna)
self.type = "Phagocyte"
genome.genes['size'] = max(genome.genes['size'] * 1.4, 16.0)
genome.genes['speed'] = genome.genes['speed'] * 0.75
genome.genes['motility_mode'] = 1 # flagellum
genome.genes['can_consume'] = True
genome.genes['consumption_size_ratio'] = 1.4
self._body_size = genome.genes['size'] * 0.4
self._cached_size = self._body_size
self._hunt_target = None
self._hunt_timer = 0.0
self.HUNT_SEARCH_PERIOD = 0.4
def update(self, environment, dt):
self._hunt_timer -= dt
if self._hunt_timer <= 0:
self._hunt_timer = self.HUNT_SEARCH_PERIOD + random.uniform(-0.1, 0.1)
self._hunt_target = self._find_nearest_prey(environment)
if self._hunt_target is not None and self._hunt_target in environment.cells:
self._steer_toward(self._hunt_target.position, dt)
else:
self._hunt_target = None
super().update(environment, dt)
def _find_nearest_prey(self, environment):
grid = getattr(environment, '_spatial_grid', None)
px, py = float(self.position[0]), float(self.position[1])
candidates = grid.query(px, py, self.HUNT_RANGE) if grid else environment.cells
best, best_dist = None, float('inf')
for cell in candidates:
if cell is self:
continue
# Skip other phagocytes unless we're significantly larger
if cell.type == "Phagocyte":
if self._body_size <= cell._body_size * 1.3:
continue
else:
if cell._body_size >= self._body_size * 0.75:
continue
dist = math.hypot(px - float(cell.position[0]),
py - float(cell.position[1]))
if dist < best_dist:
best_dist = dist
best = cell
return best
def can_consume(self, other):
if other.type == "Phagocyte":
# Can eat another phagocyte only if significantly larger
return self._body_size > other._body_size * 1.5
return self._body_size > other._body_size * 1.3
# ---------------------------------------------------------------------------
# Photocyte — photosynthetic, tends toward cilia
# ---------------------------------------------------------------------------
class Photocyte(Cell):
BASE_FOOD_ENERGY = 18.0
MAINTENANCE_RATE = 0.010
_BASE_COLOR = (0.12, 0.78, 0.22)
def __init__(self, genome, position, dna=None):
super().__init__(genome, position, dna)
self.type = "Photocyte"
r, g, b = self._BASE_COLOR
genome.genes['color'] = (
max(0.0, min(1.0, r + random.uniform(-0.08, 0.08))),
max(0.0, min(1.0, g + random.uniform(-0.12, 0.12))),
max(0.0, min(1.0, b + random.uniform(-0.08, 0.08))),
)
genome.genes['speed'] *= 0.65
genome.genes['motility_mode'] = 2 # cilia, gentle movement
genome.genes['can_consume'] = False
self._body_size = genome.genes['size'] * 0.4
self._cached_size = self._body_size
self.glow_intensity = 0.0
def update(self, environment, dt):
lx, ly = environment.light_source
intensity = getattr(environment, 'light_intensity', 1.0)
self._steer_toward((lx, ly), dt)
px, py = float(self.position[0]), float(self.position[1])
dist_to_light = math.hypot(px - lx, py - ly)
light_factor = max(0.0, 1.0 - dist_to_light / environment.radius)
self.glow_intensity = light_factor * intensity
# Only gain energy if light is enabled
if getattr(environment, 'light_enabled', True):
photo_gain = light_factor * intensity * 4.0 * dt
self.energy += photo_gain
if photo_gain > 0.01:
self.last_eaten = environment.current_time
if light_factor > 0.35:
r, g, b = self.genome.genes['color']
self.genome.genes['color'] = (
max(0.05, r - 0.002 * dt),
min(0.92, g + 0.004 * dt),
max(0.05, b - 0.002 * dt),
)
elif light_factor < 0.08:
r, g, b = self.genome.genes['color']
self.genome.genes['color'] = (
min(0.8, r + 0.002 * dt),
max(0.25, g - 0.003 * dt),
min(0.6, b + 0.002 * dt),
)
super().update(environment, dt)