From 78f435f265d90849db03452341ddf22aa409f4f4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=D0=92=D0=BB=D0=B0=D0=B4=D0=B8=D1=81=D0=BB=D0=B0=D0=B2=20?= =?UTF-8?q?=D0=A1=D1=83=D1=85=D0=BE=D0=B2?= <22411953+Vladislav4KZ@users.noreply.github.com> Date: Tue, 24 Mar 2026 08:35:23 +0000 Subject: [PATCH] client: prevent location from appearing in voice HUD on location change during voice chat in CS 1.6 --- cl_dll/hud/radar.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cl_dll/hud/radar.cpp b/cl_dll/hud/radar.cpp index 9f5ca26e9..a3be6cc80 100644 --- a/cl_dll/hud/radar.cpp +++ b/cl_dll/hud/radar.cpp @@ -575,6 +575,9 @@ int CHudRadar::MsgFunc_HostageK(const char *pszName, int iSize, void *pbuf) int CHudRadar::MsgFunc_Location(const char *pszName, int iSize, void *pbuf) { + if ( gHUD.GetGameType() != GAME_CZERO ) + return 0; + BufferReader reader( pszName, pbuf, iSize ); int player = reader.ReadByte();