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276 lines (242 loc) ยท 7.97 KB
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-- Tables
CREATE TABLE `bucket` (
`id` int NOT NULL AUTO_INCREMENT,
`x` int NOT NULL,
`y` int NOT NULL,
`icon` varchar(4) CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=MEMORY DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
CREATE TABLE `direction` (
`id` int NOT NULL AUTO_INCREMENT,
`direction` varchar(5) COLLATE utf8mb4_unicode_ci NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=MEMORY DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
CREATE TABLE `game_over` (
`id` int NOT NULL AUTO_INCREMENT,
`game_over` tinyint NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=MEMORY DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
CREATE TABLE `queue` (
`id` int NOT NULL AUTO_INCREMENT,
`x` int NOT NULL,
`y` int NOT NULL,
`icon` varchar(4) COLLATE utf8mb4_unicode_ci NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=MEMORY DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
CREATE TABLE `queue_icons` (
`id` int NOT NULL AUTO_INCREMENT,
`icon` varchar(4) COLLATE utf8mb4_unicode_ci NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=MEMORY DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
CREATE TABLE `update_time` (
`id` int NOT NULL AUTO_INCREMENT,
`last_update` datetime(6) NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=MEMORY DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
-- Procedures and functions
DELIMITER ;;
CREATE FUNCTION `bucketOnHead`() RETURNS tinyint
READS SQL DATA
BEGIN
DECLARE head_x, head_y, bucket_x, bucket_y INT;
SELECT x, y FROM queue LIMIT 1 INTO head_x, head_y;
SELECT x, y FROM bucket INTO bucket_x, bucket_y;
IF head_x = bucket_x AND head_y = bucket_y THEN
RETURN 1;
ELSE
RETURN 0;
END IF;
END ;;
CREATE PROCEDURE `checkGameOver`()
BEGIN
DECLARE head_x, head_y INT;
SELECT x, y FROM queue LIMIT 1 INTO head_x, head_y;
IF (SELECT (SELECT id FROM queue WHERE id != 1 AND x = head_x AND y = head_y) IS NOT NULL) THEN
UPDATE game_over SET game_over = 1;
END IF;
END ;;
CREATE PROCEDURE `extendQueue`()
BEGIN
DECLARE second_x, second_y INT;
SELECT x, y FROM queue WHERE id = 2 INTO second_x, second_y;
UPDATE queue q1
LEFT JOIN queue q2 ON q2.id = q1.id + 1
SET q1.icon = IF(q2.icon IS NULL, getRandomIcon(), q2.icon);
INSERT INTO queue (x, y, icon) VALUES (second_x, second_y, getRandomIcon());
END ;;
CREATE PROCEDURE `gameLoop`()
BEGIN
CALL updateGame();
DO SLEEP(0.25);
CALL updateGame();
DO SLEEP(0.25);
CALL updateGame();
DO SLEEP(0.25);
CALL updateGame();
END ;;
CREATE FUNCTION `gameStr`() RETURNS text CHARSET utf8mb4 COLLATE utf8mb4_unicode_ci
READS SQL DATA
BEGIN
DECLARE height INT DEFAULT 10;
DECLARE width INT DEFAULT 10;
DECLARE loop_x INT DEFAULT 0;
DECLARE loop_y INT DEFAULT 0;
DECLARE game_str TEXT DEFAULT "";
DECLARE bucket_x INT;
DECLARE bucket_y INT;
DECLARE bucket_icon VARCHAR(4);
DECLARE current_icon VARCHAR(4) DEFAULT "๐ฉ";
DECLARE queue_icon VARCHAR(4) DEFAULT NULL;
SELECT x, y, icon FROM bucket INTO bucket_x, bucket_y, bucket_icon;
WHILE loop_y < height DO
WHILE loop_x < width DO
IF (bucket_x = loop_x AND bucket_y = loop_y) THEN SET current_icon = bucket_icon;
END IF;
SET queue_icon = (SELECT icon FROM queue WHERE x = loop_x AND y = loop_y LIMIT 1);
IF (queue_icon IS NOT NULL) THEN SET current_icon = queue_icon;
END IF;
SET game_str = CONCAT(game_str, current_icon);
SET queue_icon = NULL;
SET current_icon = "๐ฉ";
SET loop_x = loop_x + 1;
END WHILE;
SET game_str = CONCAT(game_str, "\n");
SET loop_x = 0;
SET loop_y = loop_y + 1;
END WHILE;
RETURN game_str;
END ;;
CREATE FUNCTION `getRandomIcon`() RETURNS varchar(4) CHARSET utf8mb4 COLLATE utf8mb4_unicode_ci
READS SQL DATA
BEGIN
RETURN (SELECT icon FROM queue_icons ORDER BY RAND() LIMIT 1);
END ;;
CREATE PROCEDURE `initGame`()
BEGIN
TRUNCATE TABLE bucket;
INSERT INTO bucket (x, y, icon) VALUES (1,1,"๐ชฃ");
TRUNCATE TABLE queue_icons;
INSERT INTO queue_icons (icon) VALUES ("๐ต๏ธ");
INSERT INTO queue_icons (icon) VALUES ("๐งโโ๏ธ");
INSERT INTO queue_icons (icon) VALUES ("๐งโ๐");
INSERT INTO queue_icons (icon) VALUES ("๐งโ๐ซ");
INSERT INTO queue_icons (icon) VALUES ("๐งโโ๏ธ");
INSERT INTO queue_icons (icon) VALUES ("๐งโ๐พ");
INSERT INTO queue_icons (icon) VALUES ("๐งโ๐ณ");
INSERT INTO queue_icons (icon) VALUES ("๐งโ๐ง");
INSERT INTO queue_icons (icon) VALUES ("๐งโ๐ญ");
INSERT INTO queue_icons (icon) VALUES ("๐งโ๐ผ");
INSERT INTO queue_icons (icon) VALUES ("๐งโ๐ฌ");
INSERT INTO queue_icons (icon) VALUES ("๐งโ๐ป");
INSERT INTO queue_icons (icon) VALUES ("๐งโ๐ค");
INSERT INTO queue_icons (icon) VALUES ("๐งโ๐จ");
INSERT INTO queue_icons (icon) VALUES ("๐งโโ๏ธ");
INSERT INTO queue_icons (icon) VALUES ("๐งโ๐");
INSERT INTO queue_icons (icon) VALUES ("๐งโ๐");
INSERT INTO queue_icons (icon) VALUES ("๐ฎ");
INSERT INTO queue_icons (icon) VALUES ("๐");
INSERT INTO queue_icons (icon) VALUES ("๐ท");
INSERT INTO queue_icons (icon) VALUES ("๐ณ");
INSERT INTO queue_icons (icon) VALUES ("๐ฒ");
INSERT INTO queue_icons (icon) VALUES ("๐ง");
INSERT INTO queue_icons (icon) VALUES ("๐คต");
INSERT INTO queue_icons (icon) VALUES ("๐ฐ");
INSERT INTO queue_icons (icon) VALUES ("๐
");
TRUNCATE TABLE queue;
INSERT INTO queue (x, y, icon) VALUES (5,5,getRandomIcon());
INSERT INTO queue (x, y, icon) VALUES (5,6,getRandomIcon());
INSERT INTO queue (x, y, icon) VALUES (5,7,getRandomIcon());
INSERT INTO queue (x, y, icon) VALUES (5,8,getRandomIcon());
TRUNCATE TABLE direction;
INSERT INTO direction (direction) VALUES ("UP");
TRUNCATE TABLE game_over;
INSERT INTO game_over (game_over) VALUES (0);
TRUNCATE TABLE update_time;
INSERT INTO update_time (last_update) VALUES (SYSDATE(6));
END ;;
CREATE FUNCTION `isGameOver`() RETURNS tinyint
READS SQL DATA
BEGIN
DECLARE retVal TINYINT;
SELECT game_over.game_over FROM game_over INTO retVal;
RETURN retVal;
END ;;
CREATE PROCEDURE `moveBucket`()
BEGIN
DECLARE new_x INT;
DECLARE new_y INT;
SET new_x = FLOOR(RAND() * 10);
SET new_y = FLOOR(RAND() * 10);
WHILE (SELECT id FROM queue WHERE x = new_x AND y = new_y) IS NOT NULL DO
SET new_x = FLOOR(RAND() * 10);
SET new_y = FLOOR(RAND() * 10);
END WHILE;
UPDATE bucket SET x = new_x, y = new_y;
END ;;
CREATE PROCEDURE `moveQueue`()
BEGIN
DECLARE current_direction VARCHAR(5);
DECLARE new_x INT;
DECLARE new_y INT;
UPDATE queue q1
LEFT JOIN queue q2 ON q2.id = q1.id - 1
SET q1.x = q2.x, q1.y = q2.y
WHERE q2.id IS NOT NULL;
SELECT x, y FROM queue LIMIT 1 INTO new_x, new_y;
SET current_direction = (SELECT direction.direction FROM direction);
IF current_direction = "UP" THEN
SET new_y = new_y - 1;
ELSEIF current_direction = "DOWN" THEN
SET new_y = new_y + 1;
ELSEIF current_direction = "LEFT" THEN
SET new_x = new_x - 1;
ELSEIF current_direction = "RIGHT" THEN
SET new_x = new_x + 1;
END IF;
SET new_y = MOD(new_y + 10, 10);
SET new_x = MOD(new_x + 10, 10);
UPDATE queue SET x = new_x, y = new_y LIMIT 1;
END ;;
CREATE PROCEDURE `renderGame`()
BEGIN
DECLARE game_str TEXT DEFAULT "";
DECLARE gameOver TINYINT;
SELECT gameStr() INTO game_str;
SELECT isGameOver() INTO gameOver;
IF gameOver = 1 THEN
SELECT CONCAT(game_str, "GAME OVER!");
ELSE
SELECT game_str;
END IF;
END ;;
CREATE FUNCTION `sinceLastUpdate`() RETURNS double
READS SQL DATA
BEGIN
DECLARE lastUpdate DATETIME(6);
SELECT last_update FROM update_time LIMIT 1 INTO lastUpdate;
RETURN SYSDATE(6) - lastUpdate;
END ;;
CREATE PROCEDURE `updateGame`()
BEGIN
DECLARE gameOver TINYINT;
DECLARE sinceLast DOUBLE;
SET sinceLast = sinceLastUpdate();
SET gameOver = isGameOver();
IF gameOver = 0 AND sinceLast >= 0.33 THEN
CALL moveQueue();
IF bucketOnHead() = 1 THEN
CALL moveBucket();
CALL extendQueue();
END IF;
CALL checkGameOver();
UPDATE update_time SET last_update = SYSDATE(6);
END IF;
END ;;
DELIMITER ;
-- Events
CREATE EVENT gameLoopEvent
ON SCHEDULE EVERY 1 SECOND
STARTS '1995-5-7 15:47:00.000'
ON COMPLETION NOT PRESERVE
DISABLE
DO CALL gameLoop();