Repository navigation
Expand file tree
/
Copy pathserver.cpp
More file actions
329 lines (298 loc) · 8.8 KB
/
Copy pathserver.cpp
File metadata and controls
329 lines (298 loc) · 8.8 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
// VSTChat server.cpp open beta
#include "common.hpp"
#include <fstream>
#include <map>
#include <thread>
#include <mutex>
#include <atomic>
#include <filesystem>
#include <algorithm>
#ifdef _WIN32
#include <winsock2.h>
#pragma comment(lib, "ws2_32.lib")
#else
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#define SOCKET int
#define INVALID_SOCKET -1
#endif
namespace fs = std::filesystem;
bool USE_WHITELIST = false;
bool ENABLE_LOGS = true;
struct UserData
{
std::string password_hash;
std::string salt;
};
struct Room
{
std::string id;
std::string name;
std::vector<SOCKET> clients;
};
std::map<std::string, UserData> database; // Nick это Data
std::vector<std::string> whitelist; // Nicknames
std::vector<Room> rooms;
std::mutex db_mutex;
void log_server(const std::string &msg)
{
if (!ENABLE_LOGS)
return;
std::lock_guard<std::mutex> lock(db_mutex);
std::cout << "[LOG] " << msg << "\n";
std::ofstream logfile("server.log", std::ios::app);
logfile << msg << "\n";
}
void load_db()
{
if (!fs::exists("users.db"))
return;
std::ifstream file("users.db");
std::string line;
while (std::getline(file, line))
{
std::stringstream ss(line);
std::string nick, pass, salt;
std::getline(ss, nick, ':');
std::getline(ss, pass, ':');
std::getline(ss, salt, ':');
database[nick] = {pass, salt};
}
log_server("Database loaded. Users: " + std::to_string(database.size()));
}
void save_user(const std::string &nick, const std::string &pass_hash, const std::string &salt)
{
std::lock_guard<std::mutex> lock(db_mutex);
database[nick] = {pass_hash, salt};
std::ofstream file("users.db", std::ios::app);
file << nick << ":" << pass_hash << ":" << salt << "\n";
}
void load_whitelist()
{
if (!fs::exists("whitelist.db"))
return;
std::ifstream file("whitelist.db");
std::string nick;
while (std::getline(file, nick))
{
whitelist.push_back(nick);
}
}
bool is_whitelisted(const std::string &nick)
{
if (!USE_WHITELIST)
return true;
for (const auto &w : whitelist)
if (w == nick)
return true;
return false;
}
void add_to_whitelist(const std::string &nick)
{
std::lock_guard<std::mutex> lock(db_mutex);
whitelist.push_back(nick);
std::ofstream file("whitelist.db", std::ios::app);
file << nick << "\n";
log_server("User added to whitelist: " + nick);
}
void send_packet(SOCKET sock, int type, const std::string &data)
{
uint32_t type_n = htonl(type);
uint32_t len_n = htonl(data.size());
send(sock, (char *)&type_n, 4, 0);
send(sock, (char *)&len_n, 4, 0);
if (!data.empty())
send(sock, data.c_str(), data.size(), 0);
}
void client_handler(SOCKET sock)
{
std::string username = "";
int current_room_idx = -1;
bool authed = false;
while (true)
{
uint32_t type_n, len_n;
if (recv(sock, (char *)&type_n, 4, 0) <= 0)
break;
if (recv(sock, (char *)&len_n, 4, 0) <= 0)
break;
int type = ntohl(type_n);
int len = ntohl(len_n);
std::vector<char> buf(len);
if (len > 0)
recv(sock, buf.data(), len, 0);
std::string payload(buf.begin(), buf.end());
if (type == HANDSHAKE)
{
int ver = std::stoi(payload);
if (ver != PROTOCOL_VERSION)
{
send_packet(sock, SERVER_RESPONSE, "ERROR: Client version mismatch. Update client.");
break;
}
send_packet(sock, SERVER_RESPONSE, "OK_HANDSHAKE");
}
else if (type == LOGIN)
{
size_t del = payload.find(':');
std::string nick = payload.substr(0, del);
std::string pass_hash = payload.substr(del + 1);
if (!is_whitelisted(nick))
{
send_packet(sock, SERVER_RESPONSE, "ERROR: Whitelist enabled. Ask admin to approve: " + nick);
continue;
}
if (database.find(nick) != database.end())
{
if (database[nick].password_hash == pass_hash)
{
username = nick;
authed = true;
send_packet(sock, SERVER_RESPONSE, "OK_LOGIN");
log_server(nick + " logged in.");
}
else
{
send_packet(sock, SERVER_RESPONSE, "ERROR: Wrong password.");
}
}
else
{
send_packet(sock, SERVER_RESPONSE, "ERROR: User not found.");
}
}
else if (type == REGISTER)
{
size_t del = payload.find(':');
std::string nick = payload.substr(0, del);
std::string pass_hash = payload.substr(del + 1);
if (!is_whitelisted(nick))
{
log_server("WL Request from: " + nick);
send_packet(sock, SERVER_RESPONSE, "WAIT: Account pending approval by Admin.");
}
else if (database.find(nick) != database.end())
{
send_packet(sock, SERVER_RESPONSE, "ERROR: Nickname taken.");
}
else
{
save_user(nick, pass_hash, "static_salt_v1");
username = nick;
authed = true;
send_packet(sock, SERVER_RESPONSE, "OK_REGISTER");
log_server("New user registered: " + nick);
}
}
else if (authed)
{
if (type == GET_ROOMS)
{
std::stringstream ss;
for (size_t i = 0; i < rooms.size(); i++)
{
ss << i << ":" << rooms[i].name << ":" << rooms[i].id << ";";
}
send_packet(sock, SEND_ROOMS, ss.str());
}
else if (type == JOIN_ROOM)
{
int idx = std::stoi(payload);
if (idx >= 0 && idx < rooms.size())
{
std::lock_guard<std::mutex> lock(db_mutex);
current_room_idx = idx;
rooms[idx].clients.push_back(sock);
log_server(username + " joined room " + rooms[idx].name);
}
}
else if (type == MESSAGE)
{
if (current_room_idx != -1)
{
std::lock_guard<std::mutex> lock(db_mutex);
for (SOCKET s : rooms[current_room_idx].clients)
{
if (s != sock)
send_packet(s, MESSAGE, payload);
}
}
}
}
}
#ifdef _WIN32
closesocket(sock);
#else
close(sock);
#endif
if (current_room_idx != -1)
{
std::lock_guard<std::mutex> lock(db_mutex);
auto &c = rooms[current_room_idx].clients;
c.erase(std::remove(c.begin(), c.end(), sock), c.end());
}
log_server("Client disconnected.");
}
void admin_console()
{
std::string cmd;
while (true)
{
std::getline(std::cin, cmd);
if (cmd == "/whitelist on")
{
USE_WHITELIST = true;
log_server("Whitelist ENABLED");
}
else if (cmd == "/whitelist off")
{
USE_WHITELIST = false;
log_server("Whitelist DISABLED");
}
else if (cmd.rfind("/approve ", 0) == 0)
{
std::string nick = cmd.substr(9);
add_to_whitelist(nick);
std::cout << "User " << nick << " approved!\n";
}
else if (cmd == "/users")
{
std::cout << "Registered users: " << database.size() << "\n";
}
}
}
int main()
{
cls();
load_db();
load_whitelist();
rooms.push_back({"room_uuid_gen_1", "General", {}});
rooms.push_back({"room_uuid_game_2", "Gaming", {}});
rooms.push_back({"room_uuid_dev_3", "DevOps", {}});
rooms.push_back({"room_uuid_vip_4", "VIP Lounge", {}});
set_color_cyan();
std::cout << "VSTChat SERVER [PREMIUM CORE]\n";
std::cout << "Listening on port 4433...\n";
set_color_reset();
#ifdef _WIN32
WSADATA wsa;
WSAStartup(MAKEWORD(2, 2), &wsa);
#endif
SOCKET server_fd = socket(AF_INET, SOCK_STREAM, 0);
struct sockaddr_in addr;
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = INADDR_ANY;
addr.sin_port = htons(4433);
bind(server_fd, (struct sockaddr *)&addr, sizeof(addr));
listen(server_fd, 10);
std::thread(admin_console).detach();
while (true)
{
SOCKET client = accept(server_fd, NULL, NULL);
if (client != INVALID_SOCKET)
{
std::thread(client_handler, client).detach();
}
}
}