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Flipped Normals #119

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@hoaxgames

When applying HLOD to the assets from the Castle Valley pack (https://assetstore.unity.com/packages/3d/environments/castle-valley-collection-1-hdrp-165031) the HLOD algorithm flipped normals for some objects after combining. The Castle Valley assets have > 3 LODs configured in LOD Groups in case this is relevant.

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