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5600 lines (5462 loc) · 222 KB
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/*
===========================================================================
Copyright (C) 1997-2001 Id Software, Inc.
Copyright (C) 2004-2011 Serge Borodulin aka Berserker (tm)
<http://berserker.quakegate.ru>
This file is part of Berserker@Quake2 source code.
Berserker@Quake2 source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Berserker@Quake2 source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Berserker@Quake2 source code; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
===========================================================================
*/
// G:\quake2\baseq2\models/player_y
// This file generated by ModelGen - Do NOT Modify
#define ACTOR_FRAME_attak01 0
#define ACTOR_FRAME_attak02 1
#define ACTOR_FRAME_attak03 2
#define ACTOR_FRAME_attak04 3
#define ACTOR_FRAME_death101 4
#define ACTOR_FRAME_death102 5
#define ACTOR_FRAME_death103 6
#define ACTOR_FRAME_death104 7
#define ACTOR_FRAME_death105 8
#define ACTOR_FRAME_death106 9
#define ACTOR_FRAME_death107 10
#define ACTOR_FRAME_death201 11
#define ACTOR_FRAME_death202 12
#define ACTOR_FRAME_death203 13
#define ACTOR_FRAME_death204 14
#define ACTOR_FRAME_death205 15
#define ACTOR_FRAME_death206 16
#define ACTOR_FRAME_death207 17
#define ACTOR_FRAME_death208 18
#define ACTOR_FRAME_death209 19
#define ACTOR_FRAME_death210 20
#define ACTOR_FRAME_death211 21
#define ACTOR_FRAME_death212 22
#define ACTOR_FRAME_death213 23
#define ACTOR_FRAME_death301 24
#define ACTOR_FRAME_death302 25
#define ACTOR_FRAME_death303 26
#define ACTOR_FRAME_death304 27
#define ACTOR_FRAME_death305 28
#define ACTOR_FRAME_death306 29
#define ACTOR_FRAME_death307 30
#define ACTOR_FRAME_death308 31
#define ACTOR_FRAME_death309 32
#define ACTOR_FRAME_death310 33
#define ACTOR_FRAME_death311 34
#define ACTOR_FRAME_death312 35
#define ACTOR_FRAME_death313 36
#define ACTOR_FRAME_death314 37
#define ACTOR_FRAME_death315 38
#define ACTOR_FRAME_flip01 39
#define ACTOR_FRAME_flip02 40
#define ACTOR_FRAME_flip03 41
#define ACTOR_FRAME_flip04 42
#define ACTOR_FRAME_flip05 43
#define ACTOR_FRAME_flip06 44
#define ACTOR_FRAME_flip07 45
#define ACTOR_FRAME_flip08 46
#define ACTOR_FRAME_flip09 47
#define ACTOR_FRAME_flip10 48
#define ACTOR_FRAME_flip11 49
#define ACTOR_FRAME_flip12 50
#define ACTOR_FRAME_flip13 51
#define ACTOR_FRAME_flip14 52
#define ACTOR_FRAME_grenad01 53
#define ACTOR_FRAME_grenad02 54
#define ACTOR_FRAME_grenad03 55
#define ACTOR_FRAME_grenad04 56
#define ACTOR_FRAME_grenad05 57
#define ACTOR_FRAME_grenad06 58
#define ACTOR_FRAME_grenad07 59
#define ACTOR_FRAME_grenad08 60
#define ACTOR_FRAME_grenad09 61
#define ACTOR_FRAME_grenad10 62
#define ACTOR_FRAME_grenad11 63
#define ACTOR_FRAME_grenad12 64
#define ACTOR_FRAME_grenad13 65
#define ACTOR_FRAME_grenad14 66
#define ACTOR_FRAME_grenad15 67
#define ACTOR_FRAME_jump01 68
#define ACTOR_FRAME_jump02 69
#define ACTOR_FRAME_jump03 70
#define ACTOR_FRAME_jump04 71
#define ACTOR_FRAME_jump05 72
#define ACTOR_FRAME_jump06 73
#define ACTOR_FRAME_pain101 74
#define ACTOR_FRAME_pain102 75
#define ACTOR_FRAME_pain103 76
#define ACTOR_FRAME_pain201 77
#define ACTOR_FRAME_pain202 78
#define ACTOR_FRAME_pain203 79
#define ACTOR_FRAME_pain301 80
#define ACTOR_FRAME_pain302 81
#define ACTOR_FRAME_pain303 82
#define ACTOR_FRAME_push01 83
#define ACTOR_FRAME_push02 84
#define ACTOR_FRAME_push03 85
#define ACTOR_FRAME_push04 86
#define ACTOR_FRAME_push05 87
#define ACTOR_FRAME_push06 88
#define ACTOR_FRAME_push07 89
#define ACTOR_FRAME_push08 90
#define ACTOR_FRAME_push09 91
#define ACTOR_FRAME_run01 92
#define ACTOR_FRAME_run02 93
#define ACTOR_FRAME_run03 94
#define ACTOR_FRAME_run04 95
#define ACTOR_FRAME_run05 96
#define ACTOR_FRAME_run06 97
#define ACTOR_FRAME_run07 98
#define ACTOR_FRAME_run08 99
#define ACTOR_FRAME_run09 100
#define ACTOR_FRAME_run10 101
#define ACTOR_FRAME_run11 102
#define ACTOR_FRAME_run12 103
#define ACTOR_FRAME_runs01 104
#define ACTOR_FRAME_runs02 105
#define ACTOR_FRAME_runs03 106
#define ACTOR_FRAME_runs04 107
#define ACTOR_FRAME_runs05 108
#define ACTOR_FRAME_runs06 109
#define ACTOR_FRAME_runs07 110
#define ACTOR_FRAME_runs08 111
#define ACTOR_FRAME_runs09 112
#define ACTOR_FRAME_runs10 113
#define ACTOR_FRAME_runs11 114
#define ACTOR_FRAME_runs12 115
#define ACTOR_FRAME_salute01 116
#define ACTOR_FRAME_salute02 117
#define ACTOR_FRAME_salute03 118
#define ACTOR_FRAME_salute04 119
#define ACTOR_FRAME_salute05 120
#define ACTOR_FRAME_salute06 121
#define ACTOR_FRAME_salute07 122
#define ACTOR_FRAME_salute08 123
#define ACTOR_FRAME_salute09 124
#define ACTOR_FRAME_salute10 125
#define ACTOR_FRAME_salute11 126
#define ACTOR_FRAME_salute12 127
#define ACTOR_FRAME_stand101 128
#define ACTOR_FRAME_stand102 129
#define ACTOR_FRAME_stand103 130
#define ACTOR_FRAME_stand104 131
#define ACTOR_FRAME_stand105 132
#define ACTOR_FRAME_stand106 133
#define ACTOR_FRAME_stand107 134
#define ACTOR_FRAME_stand108 135
#define ACTOR_FRAME_stand109 136
#define ACTOR_FRAME_stand110 137
#define ACTOR_FRAME_stand111 138
#define ACTOR_FRAME_stand112 139
#define ACTOR_FRAME_stand113 140
#define ACTOR_FRAME_stand114 141
#define ACTOR_FRAME_stand115 142
#define ACTOR_FRAME_stand116 143
#define ACTOR_FRAME_stand117 144
#define ACTOR_FRAME_stand118 145
#define ACTOR_FRAME_stand119 146
#define ACTOR_FRAME_stand120 147
#define ACTOR_FRAME_stand121 148
#define ACTOR_FRAME_stand122 149
#define ACTOR_FRAME_stand123 150
#define ACTOR_FRAME_stand124 151
#define ACTOR_FRAME_stand125 152
#define ACTOR_FRAME_stand126 153
#define ACTOR_FRAME_stand127 154
#define ACTOR_FRAME_stand128 155
#define ACTOR_FRAME_stand129 156
#define ACTOR_FRAME_stand130 157
#define ACTOR_FRAME_stand131 158
#define ACTOR_FRAME_stand132 159
#define ACTOR_FRAME_stand133 160
#define ACTOR_FRAME_stand134 161
#define ACTOR_FRAME_stand135 162
#define ACTOR_FRAME_stand136 163
#define ACTOR_FRAME_stand137 164
#define ACTOR_FRAME_stand138 165
#define ACTOR_FRAME_stand139 166
#define ACTOR_FRAME_stand140 167
#define ACTOR_FRAME_stand201 168
#define ACTOR_FRAME_stand202 169
#define ACTOR_FRAME_stand203 170
#define ACTOR_FRAME_stand204 171
#define ACTOR_FRAME_stand205 172
#define ACTOR_FRAME_stand206 173
#define ACTOR_FRAME_stand207 174
#define ACTOR_FRAME_stand208 175
#define ACTOR_FRAME_stand209 176
#define ACTOR_FRAME_stand210 177
#define ACTOR_FRAME_stand211 178
#define ACTOR_FRAME_stand212 179
#define ACTOR_FRAME_stand213 180
#define ACTOR_FRAME_stand214 181
#define ACTOR_FRAME_stand215 182
#define ACTOR_FRAME_stand216 183
#define ACTOR_FRAME_stand217 184
#define ACTOR_FRAME_stand218 185
#define ACTOR_FRAME_stand219 186
#define ACTOR_FRAME_stand220 187
#define ACTOR_FRAME_stand221 188
#define ACTOR_FRAME_stand222 189
#define ACTOR_FRAME_stand223 190
#define ACTOR_FRAME_swim01 191
#define ACTOR_FRAME_swim02 192
#define ACTOR_FRAME_swim03 193
#define ACTOR_FRAME_swim04 194
#define ACTOR_FRAME_swim05 195
#define ACTOR_FRAME_swim06 196
#define ACTOR_FRAME_swim07 197
#define ACTOR_FRAME_swim08 198
#define ACTOR_FRAME_swim09 199
#define ACTOR_FRAME_swim10 200
#define ACTOR_FRAME_swim11 201
#define ACTOR_FRAME_swim12 202
#define ACTOR_FRAME_sw_atk01 203
#define ACTOR_FRAME_sw_atk02 204
#define ACTOR_FRAME_sw_atk03 205
#define ACTOR_FRAME_sw_atk04 206
#define ACTOR_FRAME_sw_atk05 207
#define ACTOR_FRAME_sw_atk06 208
#define ACTOR_FRAME_sw_pan01 209
#define ACTOR_FRAME_sw_pan02 210
#define ACTOR_FRAME_sw_pan03 211
#define ACTOR_FRAME_sw_pan04 212
#define ACTOR_FRAME_sw_pan05 213
#define ACTOR_FRAME_sw_std01 214
#define ACTOR_FRAME_sw_std02 215
#define ACTOR_FRAME_sw_std03 216
#define ACTOR_FRAME_sw_std04 217
#define ACTOR_FRAME_sw_std05 218
#define ACTOR_FRAME_sw_std06 219
#define ACTOR_FRAME_sw_std07 220
#define ACTOR_FRAME_sw_std08 221
#define ACTOR_FRAME_sw_std09 222
#define ACTOR_FRAME_sw_std10 223
#define ACTOR_FRAME_sw_std11 224
#define ACTOR_FRAME_sw_std12 225
#define ACTOR_FRAME_sw_std13 226
#define ACTOR_FRAME_sw_std14 227
#define ACTOR_FRAME_sw_std15 228
#define ACTOR_FRAME_sw_std16 229
#define ACTOR_FRAME_sw_std17 230
#define ACTOR_FRAME_sw_std18 231
#define ACTOR_FRAME_sw_std19 232
#define ACTOR_FRAME_sw_std20 233
#define ACTOR_FRAME_taunt01 234
#define ACTOR_FRAME_taunt02 235
#define ACTOR_FRAME_taunt03 236
#define ACTOR_FRAME_taunt04 237
#define ACTOR_FRAME_taunt05 238
#define ACTOR_FRAME_taunt06 239
#define ACTOR_FRAME_taunt07 240
#define ACTOR_FRAME_taunt08 241
#define ACTOR_FRAME_taunt09 242
#define ACTOR_FRAME_taunt10 243
#define ACTOR_FRAME_taunt11 244
#define ACTOR_FRAME_taunt12 245
#define ACTOR_FRAME_taunt13 246
#define ACTOR_FRAME_taunt14 247
#define ACTOR_FRAME_taunt15 248
#define ACTOR_FRAME_taunt16 249
#define ACTOR_FRAME_taunt17 250
#define ACTOR_FRAME_walk01 251
#define ACTOR_FRAME_walk02 252
#define ACTOR_FRAME_walk03 253
#define ACTOR_FRAME_walk04 254
#define ACTOR_FRAME_walk05 255
#define ACTOR_FRAME_walk06 256
#define ACTOR_FRAME_walk07 257
#define ACTOR_FRAME_walk08 258
#define ACTOR_FRAME_walk09 259
#define ACTOR_FRAME_walk10 260
#define ACTOR_FRAME_walk11 261
#define ACTOR_FRAME_wave01 262
#define ACTOR_FRAME_wave02 263
#define ACTOR_FRAME_wave03 264
#define ACTOR_FRAME_wave04 265
#define ACTOR_FRAME_wave05 266
#define ACTOR_FRAME_wave06 267
#define ACTOR_FRAME_wave07 268
#define ACTOR_FRAME_wave08 269
#define ACTOR_FRAME_wave09 270
#define ACTOR_FRAME_wave10 271
#define ACTOR_FRAME_wave11 272
#define ACTOR_FRAME_wave12 273
#define ACTOR_FRAME_wave13 274
#define ACTOR_FRAME_wave14 275
#define ACTOR_FRAME_wave15 276
#define ACTOR_FRAME_wave16 277
#define ACTOR_FRAME_wave17 278
#define ACTOR_FRAME_wave18 279
#define ACTOR_FRAME_wave19 280
#define ACTOR_FRAME_wave20 281
#define ACTOR_FRAME_wave21 282
#define ACTOR_FRAME_bl_atk01 283
#define ACTOR_FRAME_bl_atk02 284
#define ACTOR_FRAME_bl_atk03 285
#define ACTOR_FRAME_bl_atk04 286
#define ACTOR_FRAME_bl_atk05 287
#define ACTOR_FRAME_bl_atk06 288
#define ACTOR_FRAME_bl_flp01 289
#define ACTOR_FRAME_bl_flp02 290
#define ACTOR_FRAME_bl_flp13 291
#define ACTOR_FRAME_bl_flp14 292
#define ACTOR_FRAME_bl_flp15 293
#define ACTOR_FRAME_bl_jmp01 294
#define ACTOR_FRAME_bl_jmp02 295
#define ACTOR_FRAME_bl_jmp03 296
#define ACTOR_FRAME_bl_jmp04 297
#define ACTOR_FRAME_bl_jmp05 298
#define ACTOR_FRAME_bl_jmp06 299
#define ACTOR_FRAME_bl_pn101 300
#define ACTOR_FRAME_bl_pn102 301
#define ACTOR_FRAME_bl_pn103 302
#define ACTOR_FRAME_bl_pn201 303
#define ACTOR_FRAME_bl_pn202 304
#define ACTOR_FRAME_bl_pn203 305
#define ACTOR_FRAME_bl_pn301 306
#define ACTOR_FRAME_bl_pn302 307
#define ACTOR_FRAME_bl_pn303 308
#define ACTOR_FRAME_bl_psh08 309
#define ACTOR_FRAME_bl_psh09 310
#define ACTOR_FRAME_bl_run01 311
#define ACTOR_FRAME_bl_run02 312
#define ACTOR_FRAME_bl_run03 313
#define ACTOR_FRAME_bl_run04 314
#define ACTOR_FRAME_bl_run05 315
#define ACTOR_FRAME_bl_run06 316
#define ACTOR_FRAME_bl_run07 317
#define ACTOR_FRAME_bl_run08 318
#define ACTOR_FRAME_bl_run09 319
#define ACTOR_FRAME_bl_run10 320
#define ACTOR_FRAME_bl_run11 321
#define ACTOR_FRAME_bl_run12 322
#define ACTOR_FRAME_bl_rns03 323
#define ACTOR_FRAME_bl_rns04 324
#define ACTOR_FRAME_bl_rns05 325
#define ACTOR_FRAME_bl_rns06 326
#define ACTOR_FRAME_bl_rns07 327
#define ACTOR_FRAME_bl_rns08 328
#define ACTOR_FRAME_bl_rns09 329
#define ACTOR_FRAME_bl_sal10 330
#define ACTOR_FRAME_bl_sal11 331
#define ACTOR_FRAME_bl_sal12 332
#define ACTOR_FRAME_bl_std01 333
#define ACTOR_FRAME_bl_std02 334
#define ACTOR_FRAME_bl_std03 335
#define ACTOR_FRAME_bl_std04 336
#define ACTOR_FRAME_bl_std05 337
#define ACTOR_FRAME_bl_std06 338
#define ACTOR_FRAME_bl_std07 339
#define ACTOR_FRAME_bl_std08 340
#define ACTOR_FRAME_bl_std09 341
#define ACTOR_FRAME_bl_std10 342
#define ACTOR_FRAME_bl_std11 343
#define ACTOR_FRAME_bl_std12 344
#define ACTOR_FRAME_bl_std13 345
#define ACTOR_FRAME_bl_std14 346
#define ACTOR_FRAME_bl_std15 347
#define ACTOR_FRAME_bl_std16 348
#define ACTOR_FRAME_bl_std17 349
#define ACTOR_FRAME_bl_std18 350
#define ACTOR_FRAME_bl_std19 351
#define ACTOR_FRAME_bl_std20 352
#define ACTOR_FRAME_bl_std21 353
#define ACTOR_FRAME_bl_std22 354
#define ACTOR_FRAME_bl_std23 355
#define ACTOR_FRAME_bl_std24 356
#define ACTOR_FRAME_bl_std25 357
#define ACTOR_FRAME_bl_std26 358
#define ACTOR_FRAME_bl_std27 359
#define ACTOR_FRAME_bl_std28 360
#define ACTOR_FRAME_bl_std29 361
#define ACTOR_FRAME_bl_std30 362
#define ACTOR_FRAME_bl_std31 363
#define ACTOR_FRAME_bl_std32 364
#define ACTOR_FRAME_bl_std33 365
#define ACTOR_FRAME_bl_std34 366
#define ACTOR_FRAME_bl_std35 367
#define ACTOR_FRAME_bl_std36 368
#define ACTOR_FRAME_bl_std37 369
#define ACTOR_FRAME_bl_std38 370
#define ACTOR_FRAME_bl_std39 371
#define ACTOR_FRAME_bl_std40 372
#define ACTOR_FRAME_bl_swm01 373
#define ACTOR_FRAME_bl_swm02 374
#define ACTOR_FRAME_bl_swm03 375
#define ACTOR_FRAME_bl_swm04 376
#define ACTOR_FRAME_bl_swm05 377
#define ACTOR_FRAME_bl_swm06 378
#define ACTOR_FRAME_bl_swm07 379
#define ACTOR_FRAME_bl_swm08 380
#define ACTOR_FRAME_bl_swm09 381
#define ACTOR_FRAME_bl_swm10 382
#define ACTOR_FRAME_bl_swm11 383
#define ACTOR_FRAME_bl_swm12 384
#define ACTOR_FRAME_bl_swk01 385
#define ACTOR_FRAME_bl_swk02 386
#define ACTOR_FRAME_bl_swk03 387
#define ACTOR_FRAME_bl_swk04 388
#define ACTOR_FRAME_bl_swk05 389
#define ACTOR_FRAME_bl_swk06 390
#define ACTOR_FRAME_bl_swp01 391
#define ACTOR_FRAME_bl_swp02 392
#define ACTOR_FRAME_bl_swp03 393
#define ACTOR_FRAME_bl_swp04 394
#define ACTOR_FRAME_bl_swp05 395
#define ACTOR_FRAME_bl_sws01 396
#define ACTOR_FRAME_bl_sws02 397
#define ACTOR_FRAME_bl_sws03 398
#define ACTOR_FRAME_bl_sws04 399
#define ACTOR_FRAME_bl_sws05 400
#define ACTOR_FRAME_bl_sws06 401
#define ACTOR_FRAME_bl_sws07 402
#define ACTOR_FRAME_bl_sws08 403
#define ACTOR_FRAME_bl_sws09 404
#define ACTOR_FRAME_bl_sws10 405
#define ACTOR_FRAME_bl_sws11 406
#define ACTOR_FRAME_bl_sws12 407
#define ACTOR_FRAME_bl_sws13 408
#define ACTOR_FRAME_bl_sws14 409
#define ACTOR_FRAME_bl_tau14 410
#define ACTOR_FRAME_bl_tau15 411
#define ACTOR_FRAME_bl_tau16 412
#define ACTOR_FRAME_bl_tau17 413
#define ACTOR_FRAME_bl_wlk01 414
#define ACTOR_FRAME_bl_wlk02 415
#define ACTOR_FRAME_bl_wlk03 416
#define ACTOR_FRAME_bl_wlk04 417
#define ACTOR_FRAME_bl_wlk05 418
#define ACTOR_FRAME_bl_wlk06 419
#define ACTOR_FRAME_bl_wlk07 420
#define ACTOR_FRAME_bl_wlk08 421
#define ACTOR_FRAME_bl_wlk09 422
#define ACTOR_FRAME_bl_wlk10 423
#define ACTOR_FRAME_bl_wlk11 424
#define ACTOR_FRAME_bl_wav19 425
#define ACTOR_FRAME_bl_wav20 426
#define ACTOR_FRAME_bl_wav21 427
#define ACTOR_FRAME_cr_atk01 428
#define ACTOR_FRAME_cr_atk02 429
#define ACTOR_FRAME_cr_atk03 430
#define ACTOR_FRAME_cr_atk04 431
#define ACTOR_FRAME_cr_atk05 432
#define ACTOR_FRAME_cr_atk06 433
#define ACTOR_FRAME_cr_atk07 434
#define ACTOR_FRAME_cr_atk08 435
#define ACTOR_FRAME_cr_pan01 436
#define ACTOR_FRAME_cr_pan02 437
#define ACTOR_FRAME_cr_pan03 438
#define ACTOR_FRAME_cr_pan04 439
#define ACTOR_FRAME_cr_std01 440
#define ACTOR_FRAME_cr_std02 441
#define ACTOR_FRAME_cr_std03 442
#define ACTOR_FRAME_cr_std04 443
#define ACTOR_FRAME_cr_std05 444
#define ACTOR_FRAME_cr_std06 445
#define ACTOR_FRAME_cr_std07 446
#define ACTOR_FRAME_cr_std08 447
#define ACTOR_FRAME_cr_wlk01 448
#define ACTOR_FRAME_cr_wlk02 449
#define ACTOR_FRAME_cr_wlk03 450
#define ACTOR_FRAME_cr_wlk04 451
#define ACTOR_FRAME_cr_wlk05 452
#define ACTOR_FRAME_cr_wlk06 453
#define ACTOR_FRAME_cr_wlk07 454
#define ACTOR_FRAME_crbl_a01 455
#define ACTOR_FRAME_crbl_a02 456
#define ACTOR_FRAME_crbl_a03 457
#define ACTOR_FRAME_crbl_a04 458
#define ACTOR_FRAME_crbl_a05 459
#define ACTOR_FRAME_crbl_a06 460
#define ACTOR_FRAME_crbl_a07 461
#define ACTOR_FRAME_crbl_p01 462
#define ACTOR_FRAME_crbl_p02 463
#define ACTOR_FRAME_crbl_p03 464
#define ACTOR_FRAME_crbl_p04 465
#define ACTOR_FRAME_crbl_s01 466
#define ACTOR_FRAME_crbl_s02 467
#define ACTOR_FRAME_crbl_s03 468
#define ACTOR_FRAME_crbl_s04 469
#define ACTOR_FRAME_crbl_s05 470
#define ACTOR_FRAME_crbl_s06 471
#define ACTOR_FRAME_crbl_s07 472
#define ACTOR_FRAME_crbl_s08 473
#define ACTOR_FRAME_crbl_w01 474
#define ACTOR_FRAME_crbl_w02 475
#define ACTOR_FRAME_crbl_w03 476
#define ACTOR_FRAME_crbl_w04 477
#define ACTOR_FRAME_crbl_w05 478
#define ACTOR_FRAME_crbl_w06 479
#define ACTOR_FRAME_crbl_w07 480
#define ACTOR_MODEL_SCALE 1.000000
// G:\quake2\baseq2\models/monsters/berserk
// This file generated by ModelGen - Do NOT Modify
#define BERSERK_FRAME_stand1 0
#define BERSERK_FRAME_stand2 1
#define BERSERK_FRAME_stand3 2
#define BERSERK_FRAME_stand4 3
#define BERSERK_FRAME_stand5 4
#define BERSERK_FRAME_standb1 5
#define BERSERK_FRAME_standb2 6
#define BERSERK_FRAME_standb3 7
#define BERSERK_FRAME_standb4 8
#define BERSERK_FRAME_standb5 9
#define BERSERK_FRAME_standb6 10
#define BERSERK_FRAME_standb7 11
#define BERSERK_FRAME_standb8 12
#define BERSERK_FRAME_standb9 13
#define BERSERK_FRAME_standb10 14
#define BERSERK_FRAME_standb11 15
#define BERSERK_FRAME_standb12 16
#define BERSERK_FRAME_standb13 17
#define BERSERK_FRAME_standb14 18
#define BERSERK_FRAME_standb15 19
#define BERSERK_FRAME_standb16 20
#define BERSERK_FRAME_standb17 21
#define BERSERK_FRAME_standb18 22
#define BERSERK_FRAME_standb19 23
#define BERSERK_FRAME_standb20 24
#define BERSERK_FRAME_walkc1 25
#define BERSERK_FRAME_walkc2 26
#define BERSERK_FRAME_walkc3 27
#define BERSERK_FRAME_walkc4 28
#define BERSERK_FRAME_walkc5 29
#define BERSERK_FRAME_walkc6 30
#define BERSERK_FRAME_walkc7 31
#define BERSERK_FRAME_walkc8 32
#define BERSERK_FRAME_walkc9 33
#define BERSERK_FRAME_walkc10 34
#define BERSERK_FRAME_walkc11 35
#define BERSERK_FRAME_run1 36
#define BERSERK_FRAME_run2 37
#define BERSERK_FRAME_run3 38
#define BERSERK_FRAME_run4 39
#define BERSERK_FRAME_run5 40
#define BERSERK_FRAME_run6 41
#define BERSERK_FRAME_att_a1 42
#define BERSERK_FRAME_att_a2 43
#define BERSERK_FRAME_att_a3 44
#define BERSERK_FRAME_att_a4 45
#define BERSERK_FRAME_att_a5 46
#define BERSERK_FRAME_att_a6 47
#define BERSERK_FRAME_att_a7 48
#define BERSERK_FRAME_att_a8 49
#define BERSERK_FRAME_att_a9 50
#define BERSERK_FRAME_att_a10 51
#define BERSERK_FRAME_att_a11 52
#define BERSERK_FRAME_att_a12 53
#define BERSERK_FRAME_att_a13 54
#define BERSERK_FRAME_att_b1 55
#define BERSERK_FRAME_att_b2 56
#define BERSERK_FRAME_att_b3 57
#define BERSERK_FRAME_att_b4 58
#define BERSERK_FRAME_att_b5 59
#define BERSERK_FRAME_att_b6 60
#define BERSERK_FRAME_att_b7 61
#define BERSERK_FRAME_att_b8 62
#define BERSERK_FRAME_att_b9 63
#define BERSERK_FRAME_att_b10 64
#define BERSERK_FRAME_att_b11 65
#define BERSERK_FRAME_att_b12 66
#define BERSERK_FRAME_att_b13 67
#define BERSERK_FRAME_att_b14 68
#define BERSERK_FRAME_att_b15 69
#define BERSERK_FRAME_att_b16 70
#define BERSERK_FRAME_att_b17 71
#define BERSERK_FRAME_att_b18 72
#define BERSERK_FRAME_att_b19 73
#define BERSERK_FRAME_att_b20 74
#define BERSERK_FRAME_att_b21 75
#define BERSERK_FRAME_att_c1 76
#define BERSERK_FRAME_att_c2 77
#define BERSERK_FRAME_att_c3 78
#define BERSERK_FRAME_att_c4 79
#define BERSERK_FRAME_att_c5 80
#define BERSERK_FRAME_att_c6 81
#define BERSERK_FRAME_att_c7 82
#define BERSERK_FRAME_att_c8 83
#define BERSERK_FRAME_att_c9 84
#define BERSERK_FRAME_att_c10 85
#define BERSERK_FRAME_att_c11 86
#define BERSERK_FRAME_att_c12 87
#define BERSERK_FRAME_att_c13 88
#define BERSERK_FRAME_att_c14 89
#define BERSERK_FRAME_att_c15 90
#define BERSERK_FRAME_att_c16 91
#define BERSERK_FRAME_att_c17 92
#define BERSERK_FRAME_att_c18 93
#define BERSERK_FRAME_att_c19 94
#define BERSERK_FRAME_att_c20 95
#define BERSERK_FRAME_att_c21 96
#define BERSERK_FRAME_att_c22 97
#define BERSERK_FRAME_att_c23 98
#define BERSERK_FRAME_att_c24 99
#define BERSERK_FRAME_att_c25 100
#define BERSERK_FRAME_att_c26 101
#define BERSERK_FRAME_att_c27 102
#define BERSERK_FRAME_att_c28 103
#define BERSERK_FRAME_att_c29 104
#define BERSERK_FRAME_att_c30 105
#define BERSERK_FRAME_att_c31 106
#define BERSERK_FRAME_att_c32 107
#define BERSERK_FRAME_att_c33 108
#define BERSERK_FRAME_att_c34 109
#define BERSERK_FRAME_r_att1 110
#define BERSERK_FRAME_r_att2 111
#define BERSERK_FRAME_r_att3 112
#define BERSERK_FRAME_r_att4 113
#define BERSERK_FRAME_r_att5 114
#define BERSERK_FRAME_r_att6 115
#define BERSERK_FRAME_r_att7 116
#define BERSERK_FRAME_r_att8 117
#define BERSERK_FRAME_r_att9 118
#define BERSERK_FRAME_r_att10 119
#define BERSERK_FRAME_r_att11 120
#define BERSERK_FRAME_r_att12 121
#define BERSERK_FRAME_r_att13 122
#define BERSERK_FRAME_r_att14 123
#define BERSERK_FRAME_r_att15 124
#define BERSERK_FRAME_r_att16 125
#define BERSERK_FRAME_r_att17 126
#define BERSERK_FRAME_r_att18 127
#define BERSERK_FRAME_r_attb1 128
#define BERSERK_FRAME_r_attb2 129
#define BERSERK_FRAME_r_attb3 130
#define BERSERK_FRAME_r_attb4 131
#define BERSERK_FRAME_r_attb5 132
#define BERSERK_FRAME_r_attb6 133
#define BERSERK_FRAME_r_attb7 134
#define BERSERK_FRAME_r_attb8 135
#define BERSERK_FRAME_r_attb9 136
#define BERSERK_FRAME_r_attb10 137
#define BERSERK_FRAME_r_attb11 138
#define BERSERK_FRAME_r_attb12 139
#define BERSERK_FRAME_r_attb13 140
#define BERSERK_FRAME_r_attb14 141
#define BERSERK_FRAME_r_attb15 142
#define BERSERK_FRAME_r_attb16 143
#define BERSERK_FRAME_r_attb17 144
#define BERSERK_FRAME_r_attb18 145
#define BERSERK_FRAME_slam1 146
#define BERSERK_FRAME_slam2 147
#define BERSERK_FRAME_slam3 148
#define BERSERK_FRAME_slam4 149
#define BERSERK_FRAME_slam5 150
#define BERSERK_FRAME_slam6 151
#define BERSERK_FRAME_slam7 152
#define BERSERK_FRAME_slam8 153
#define BERSERK_FRAME_slam9 154
#define BERSERK_FRAME_slam10 155
#define BERSERK_FRAME_slam11 156
#define BERSERK_FRAME_slam12 157
#define BERSERK_FRAME_slam13 158
#define BERSERK_FRAME_slam14 159
#define BERSERK_FRAME_slam15 160
#define BERSERK_FRAME_slam16 161
#define BERSERK_FRAME_slam17 162
#define BERSERK_FRAME_slam18 163
#define BERSERK_FRAME_slam19 164
#define BERSERK_FRAME_slam20 165
#define BERSERK_FRAME_slam21 166
#define BERSERK_FRAME_slam22 167
#define BERSERK_FRAME_slam23 168
#define BERSERK_FRAME_duck1 169
#define BERSERK_FRAME_duck2 170
#define BERSERK_FRAME_duck3 171
#define BERSERK_FRAME_duck4 172
#define BERSERK_FRAME_duck5 173
#define BERSERK_FRAME_duck6 174
#define BERSERK_FRAME_duck7 175
#define BERSERK_FRAME_duck8 176
#define BERSERK_FRAME_duck9 177
#define BERSERK_FRAME_duck10 178
#define BERSERK_FRAME_fall1 179
#define BERSERK_FRAME_fall2 180
#define BERSERK_FRAME_fall3 181
#define BERSERK_FRAME_fall4 182
#define BERSERK_FRAME_fall5 183
#define BERSERK_FRAME_fall6 184
#define BERSERK_FRAME_fall7 185
#define BERSERK_FRAME_fall8 186
#define BERSERK_FRAME_fall9 187
#define BERSERK_FRAME_fall10 188
#define BERSERK_FRAME_fall11 189
#define BERSERK_FRAME_fall12 190
#define BERSERK_FRAME_fall13 191
#define BERSERK_FRAME_fall14 192
#define BERSERK_FRAME_fall15 193
#define BERSERK_FRAME_fall16 194
#define BERSERK_FRAME_fall17 195
#define BERSERK_FRAME_fall18 196
#define BERSERK_FRAME_fall19 197
#define BERSERK_FRAME_fall20 198
#define BERSERK_FRAME_painc1 199
#define BERSERK_FRAME_painc2 200
#define BERSERK_FRAME_painc3 201
#define BERSERK_FRAME_painc4 202
#define BERSERK_FRAME_painb1 203
#define BERSERK_FRAME_painb2 204
#define BERSERK_FRAME_painb3 205
#define BERSERK_FRAME_painb4 206
#define BERSERK_FRAME_painb5 207
#define BERSERK_FRAME_painb6 208
#define BERSERK_FRAME_painb7 209
#define BERSERK_FRAME_painb8 210
#define BERSERK_FRAME_painb9 211
#define BERSERK_FRAME_painb10 212
#define BERSERK_FRAME_painb11 213
#define BERSERK_FRAME_painb12 214
#define BERSERK_FRAME_painb13 215
#define BERSERK_FRAME_painb14 216
#define BERSERK_FRAME_painb15 217
#define BERSERK_FRAME_painb16 218
#define BERSERK_FRAME_painb17 219
#define BERSERK_FRAME_painb18 220
#define BERSERK_FRAME_painb19 221
#define BERSERK_FRAME_painb20 222
#define BERSERK_FRAME_death1 223
#define BERSERK_FRAME_death2 224
#define BERSERK_FRAME_death3 225
#define BERSERK_FRAME_death4 226
#define BERSERK_FRAME_death5 227
#define BERSERK_FRAME_death6 228
#define BERSERK_FRAME_death7 229
#define BERSERK_FRAME_death8 230
#define BERSERK_FRAME_death9 231
#define BERSERK_FRAME_death10 232
#define BERSERK_FRAME_death11 233
#define BERSERK_FRAME_death12 234
#define BERSERK_FRAME_death13 235
#define BERSERK_FRAME_deathc1 236
#define BERSERK_FRAME_deathc2 237
#define BERSERK_FRAME_deathc3 238
#define BERSERK_FRAME_deathc4 239
#define BERSERK_FRAME_deathc5 240
#define BERSERK_FRAME_deathc6 241
#define BERSERK_FRAME_deathc7 242
#define BERSERK_FRAME_deathc8 243
#define BERSERK_MODEL_SCALE 1.000000
// G:\quake2\baseq2\models/monsters/boss2
// This file generated by ModelGen - Do NOT Modify
#define BOSS2_FRAME_stand30 0
#define BOSS2_FRAME_stand31 1
#define BOSS2_FRAME_stand32 2
#define BOSS2_FRAME_stand33 3
#define BOSS2_FRAME_stand34 4
#define BOSS2_FRAME_stand35 5
#define BOSS2_FRAME_stand36 6
#define BOSS2_FRAME_stand37 7
#define BOSS2_FRAME_stand38 8
#define BOSS2_FRAME_stand39 9
#define BOSS2_FRAME_stand40 10
#define BOSS2_FRAME_stand41 11
#define BOSS2_FRAME_stand42 12
#define BOSS2_FRAME_stand43 13
#define BOSS2_FRAME_stand44 14
#define BOSS2_FRAME_stand45 15
#define BOSS2_FRAME_stand46 16
#define BOSS2_FRAME_stand47 17
#define BOSS2_FRAME_stand48 18
#define BOSS2_FRAME_stand49 19
#define BOSS2_FRAME_stand50 20
#define BOSS2_FRAME_stand1 21
#define BOSS2_FRAME_stand2 22
#define BOSS2_FRAME_stand3 23
#define BOSS2_FRAME_stand4 24
#define BOSS2_FRAME_stand5 25
#define BOSS2_FRAME_stand6 26
#define BOSS2_FRAME_stand7 27
#define BOSS2_FRAME_stand8 28
#define BOSS2_FRAME_stand9 29
#define BOSS2_FRAME_stand10 30
#define BOSS2_FRAME_stand11 31
#define BOSS2_FRAME_stand12 32
#define BOSS2_FRAME_stand13 33
#define BOSS2_FRAME_stand14 34
#define BOSS2_FRAME_stand15 35
#define BOSS2_FRAME_stand16 36
#define BOSS2_FRAME_stand17 37
#define BOSS2_FRAME_stand18 38
#define BOSS2_FRAME_stand19 39
#define BOSS2_FRAME_stand20 40
#define BOSS2_FRAME_stand21 41
#define BOSS2_FRAME_stand22 42
#define BOSS2_FRAME_stand23 43
#define BOSS2_FRAME_stand24 44
#define BOSS2_FRAME_stand25 45
#define BOSS2_FRAME_stand26 46
#define BOSS2_FRAME_stand27 47
#define BOSS2_FRAME_stand28 48
#define BOSS2_FRAME_stand29 49
#define BOSS2_FRAME_walk1 50
#define BOSS2_FRAME_walk2 51
#define BOSS2_FRAME_walk3 52
#define BOSS2_FRAME_walk4 53
#define BOSS2_FRAME_walk5 54
#define BOSS2_FRAME_walk6 55
#define BOSS2_FRAME_walk7 56
#define BOSS2_FRAME_walk8 57
#define BOSS2_FRAME_walk9 58
#define BOSS2_FRAME_walk10 59
#define BOSS2_FRAME_walk11 60
#define BOSS2_FRAME_walk12 61
#define BOSS2_FRAME_walk13 62
#define BOSS2_FRAME_walk14 63
#define BOSS2_FRAME_walk15 64
#define BOSS2_FRAME_walk16 65
#define BOSS2_FRAME_walk17 66
#define BOSS2_FRAME_walk18 67
#define BOSS2_FRAME_walk19 68
#define BOSS2_FRAME_walk20 69
#define BOSS2_FRAME_attack1 70
#define BOSS2_FRAME_attack2 71
#define BOSS2_FRAME_attack3 72
#define BOSS2_FRAME_attack4 73
#define BOSS2_FRAME_attack5 74
#define BOSS2_FRAME_attack6 75
#define BOSS2_FRAME_attack7 76
#define BOSS2_FRAME_attack8 77
#define BOSS2_FRAME_attack9 78
#define BOSS2_FRAME_attack10 79
#define BOSS2_FRAME_attack11 80
#define BOSS2_FRAME_attack12 81
#define BOSS2_FRAME_attack13 82
#define BOSS2_FRAME_attack14 83
#define BOSS2_FRAME_attack15 84
#define BOSS2_FRAME_attack16 85
#define BOSS2_FRAME_attack17 86
#define BOSS2_FRAME_attack18 87
#define BOSS2_FRAME_attack19 88
#define BOSS2_FRAME_attack20 89
#define BOSS2_FRAME_attack21 90
#define BOSS2_FRAME_attack22 91
#define BOSS2_FRAME_attack23 92
#define BOSS2_FRAME_attack24 93
#define BOSS2_FRAME_attack25 94
#define BOSS2_FRAME_attack26 95
#define BOSS2_FRAME_attack27 96
#define BOSS2_FRAME_attack28 97
#define BOSS2_FRAME_attack29 98
#define BOSS2_FRAME_attack30 99
#define BOSS2_FRAME_attack31 100
#define BOSS2_FRAME_attack32 101
#define BOSS2_FRAME_attack33 102
#define BOSS2_FRAME_attack34 103
#define BOSS2_FRAME_attack35 104
#define BOSS2_FRAME_attack36 105
#define BOSS2_FRAME_attack37 106
#define BOSS2_FRAME_attack38 107
#define BOSS2_FRAME_attack39 108
#define BOSS2_FRAME_attack40 109
#define BOSS2_FRAME_pain2 110
#define BOSS2_FRAME_pain3 111
#define BOSS2_FRAME_pain4 112
#define BOSS2_FRAME_pain5 113
#define BOSS2_FRAME_pain6 114
#define BOSS2_FRAME_pain7 115
#define BOSS2_FRAME_pain8 116
#define BOSS2_FRAME_pain9 117
#define BOSS2_FRAME_pain10 118
#define BOSS2_FRAME_pain11 119
#define BOSS2_FRAME_pain12 120
#define BOSS2_FRAME_pain13 121
#define BOSS2_FRAME_pain14 122
#define BOSS2_FRAME_pain15 123
#define BOSS2_FRAME_pain16 124
#define BOSS2_FRAME_pain17 125
#define BOSS2_FRAME_pain18 126
#define BOSS2_FRAME_pain19 127
#define BOSS2_FRAME_pain20 128
#define BOSS2_FRAME_pain21 129
#define BOSS2_FRAME_pain22 130
#define BOSS2_FRAME_pain23 131
#define BOSS2_FRAME_death2 132
#define BOSS2_FRAME_death3 133
#define BOSS2_FRAME_death4 134
#define BOSS2_FRAME_death5 135
#define BOSS2_FRAME_death6 136
#define BOSS2_FRAME_death7 137
#define BOSS2_FRAME_death8 138
#define BOSS2_FRAME_death9 139
#define BOSS2_FRAME_death10 140
#define BOSS2_FRAME_death11 141
#define BOSS2_FRAME_death12 142
#define BOSS2_FRAME_death13 143
#define BOSS2_FRAME_death14 144
#define BOSS2_FRAME_death15 145
#define BOSS2_FRAME_death16 146
#define BOSS2_FRAME_death17 147
#define BOSS2_FRAME_death18 148
#define BOSS2_FRAME_death19 149
#define BOSS2_FRAME_death20 150
#define BOSS2_FRAME_death21 151
#define BOSS2_FRAME_death22 152
#define BOSS2_FRAME_death23 153
#define BOSS2_FRAME_death24 154
#define BOSS2_FRAME_death25 155
#define BOSS2_FRAME_death26 156
#define BOSS2_FRAME_death27 157
#define BOSS2_FRAME_death28 158
#define BOSS2_FRAME_death29 159
#define BOSS2_FRAME_death30 160
#define BOSS2_FRAME_death31 161
#define BOSS2_FRAME_death32 162
#define BOSS2_FRAME_death33 163
#define BOSS2_FRAME_death34 164
#define BOSS2_FRAME_death35 165
#define BOSS2_FRAME_death36 166
#define BOSS2_FRAME_death37 167
#define BOSS2_FRAME_death38 168
#define BOSS2_FRAME_death39 169
#define BOSS2_FRAME_death40 170
#define BOSS2_FRAME_death41 171
#define BOSS2_FRAME_death42 172
#define BOSS2_FRAME_death43 173
#define BOSS2_FRAME_death44 174
#define BOSS2_FRAME_death45 175
#define BOSS2_FRAME_death46 176
#define BOSS2_FRAME_death47 177
#define BOSS2_FRAME_death48 178
#define BOSS2_FRAME_death49 179
#define BOSS2_FRAME_death50 180
#define BOSS2_MODEL_SCALE 1.000000
// G:\quake2\baseq2\models/monsters/brain
// This file generated by ModelGen - Do NOT Modify
#define BRAIN_FRAME_walk101 0
#define BRAIN_FRAME_walk102 1
#define BRAIN_FRAME_walk103 2
#define BRAIN_FRAME_walk104 3
#define BRAIN_FRAME_walk105 4
#define BRAIN_FRAME_walk106 5
#define BRAIN_FRAME_walk107 6
#define BRAIN_FRAME_walk108 7
#define BRAIN_FRAME_walk109 8
#define BRAIN_FRAME_walk110 9
#define BRAIN_FRAME_walk111 10
#define BRAIN_FRAME_walk112 11
#define BRAIN_FRAME_walk113 12
#define BRAIN_FRAME_walk201 13
#define BRAIN_FRAME_walk202 14
#define BRAIN_FRAME_walk203 15
#define BRAIN_FRAME_walk204 16
#define BRAIN_FRAME_walk205 17
#define BRAIN_FRAME_walk206 18
#define BRAIN_FRAME_walk207 19
#define BRAIN_FRAME_walk208 20
#define BRAIN_FRAME_walk209 21
#define BRAIN_FRAME_walk210 22
#define BRAIN_FRAME_walk211 23
#define BRAIN_FRAME_walk212 24
#define BRAIN_FRAME_walk213 25
#define BRAIN_FRAME_walk214 26
#define BRAIN_FRAME_walk215 27
#define BRAIN_FRAME_walk216 28
#define BRAIN_FRAME_walk217 29
#define BRAIN_FRAME_walk218 30
#define BRAIN_FRAME_walk219 31
#define BRAIN_FRAME_walk220 32
#define BRAIN_FRAME_walk221 33
#define BRAIN_FRAME_walk222 34
#define BRAIN_FRAME_walk223 35
#define BRAIN_FRAME_walk224 36
#define BRAIN_FRAME_walk225 37
#define BRAIN_FRAME_walk226 38