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4440 lines (3954 loc) · 129 KB
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/*
===========================================================================
Copyright (C) 1997-2001 Id Software, Inc.
Copyright (C) 2004-2014 Serge Borodulin aka Berserker (tm)
<http://berserker.quakegate.ru>
This file is part of Berserker@Quake2 source code.
Berserker@Quake2 source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Berserker@Quake2 source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Berserker@Quake2 source code; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
===========================================================================
*/
struct gclient_s
{
player_state_t ps; // communicated by server to clients
int ping;
// the game dll can add anything it wants after
// this point in the structure
};
struct edict_s
{
entity_state_t s;
struct gclient_s *client;
bool inuse;
int linkcount;
// FIXME: move these fields to a server private sv_entity_t
link_t area; // linked to a division node or leaf
int num_clusters; // if -1, use headnode instead
int clusternums[MAX_ENT_CLUSTERS];
int headnode; // unused if num_clusters != -1
int areanum, areanum2;
//================================
int svflags; // SVF_NOCLIENT, SVF_DEADMONSTER, SVF_MONSTER, etc
vec3_t mins, maxs;
vec3_t absmin, absmax, size;
solid_t solid;
int clipmask;
edict_t *owner;
// the game dll can add anything it wants after
// this point in the structure
};
clightstyle_t sv_lightstyle[MAX_LIGHTSTYLES];
clightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
void* game_library;
int ActiveApp;
int r_framecount; // used for dlight push checking
int occ_framecount; // like r_framecount, but count real frames, w/o mirrors
cmd_function_t *cmd_functions; // possible commands to execute
cvar_t *cvar_vars;
bool Minimized;
int com_argc;
char *com_argv[MAX_NUM_ARGVS+1];
int cmd_argc;
char *cmd_argv[MAX_STRING_TOKENS];
char *cmd_null_string = "";
char cmd_args[MAX_STRING_CHARS];
char key_lines[32][MAXCMDLINE];
int history_line=0;
int edit_line=0;
int key_linepos;
bool consolekeys[256]; // if true, can't be rebound while in console
bool menubound[256]; // if true, can't be rebound while in menu
int keyshift[256]; // key to map to if shift held down in console
char *keybindings[256];
int anykeydown;
bool keydown[256];
int key_repeats[256]; // if > 1, it is autorepeating
int shift_down=false;
sizebuf_t cmd_text;
byte cmd_text_buf[32768]; /// 8192 Fixed bug: ограничение на командный буфер в 8 КБ
char defer_text_buf[32768]; /// 8192
keyname_t keynames[] =
{
{"TAB", K_TAB},
{"ENTER", K_ENTER},
{"ESCAPE", K_ESCAPE},
{"SPACE", K_SPACE},
{"BACKSPACE", K_BACKSPACE},
{"UPARROW", K_UPARROW},
{"DOWNARROW", K_DOWNARROW},
{"LEFTARROW", K_LEFTARROW},
{"RIGHTARROW", K_RIGHTARROW},
{"ALT", K_ALT},
{"CTRL", K_CTRL},
{"SHIFT", K_SHIFT},
{"F1", K_F1},
{"F2", K_F2},
{"F3", K_F3},
{"F4", K_F4},
{"F5", K_F5},
{"F6", K_F6},
{"F7", K_F7},
{"F8", K_F8},
{"F9", K_F9},
{"F10", K_F10},
{"F11", K_F11},
{"F12", K_F12},
{"INS", K_INS},
{"DEL", K_DEL},
{"PGDN", K_PGDN},
{"PGUP", K_PGUP},
{"HOME", K_HOME},
{"END", K_END},
{"MOUSE1", K_MOUSE1},
{"MOUSE2", K_MOUSE2},
{"MOUSE3", K_MOUSE3},
/// added by Willow: new mouse support
{"MOUSE4", K_MOUSE4},
{"MOUSE5", K_MOUSE5},
// UCyborg: more mouse buttons!
{"MOUSE6", K_MOUSE6},
{"MOUSE7", K_MOUSE7},
{"MOUSE8", K_MOUSE8},
{"MOUSE9", K_MOUSE9},
{"MOUSE10", K_MOUSE10},
{"MOUSE11", K_MOUSE11},
{"MOUSE12", K_MOUSE12},
{"MOUSE13", K_MOUSE13},
{"MOUSE14", K_MOUSE14},
{"MOUSE15", K_MOUSE15},
{"MOUSE16", K_MOUSE16},
{"JOY1", K_JOY1},
{"JOY2", K_JOY2},
{"JOY3", K_JOY3},
{"JOY4", K_JOY4},
{"AUX1", K_AUX1},
{"AUX2", K_AUX2},
{"AUX3", K_AUX3},
{"AUX4", K_AUX4},
{"AUX5", K_AUX5},
{"AUX6", K_AUX6},
{"AUX7", K_AUX7},
{"AUX8", K_AUX8},
{"AUX9", K_AUX9},
{"AUX10", K_AUX10},
{"AUX11", K_AUX11},
{"AUX12", K_AUX12},
{"AUX13", K_AUX13},
{"AUX14", K_AUX14},
{"AUX15", K_AUX15},
{"AUX16", K_AUX16},
{"AUX17", K_AUX17},
{"AUX18", K_AUX18},
{"AUX19", K_AUX19},
{"AUX20", K_AUX20},
{"AUX21", K_AUX21},
{"AUX22", K_AUX22},
{"AUX23", K_AUX23},
{"AUX24", K_AUX24},
{"AUX25", K_AUX25},
{"AUX26", K_AUX26},
{"AUX27", K_AUX27},
{"AUX28", K_AUX28},
{"AUX29", K_AUX29},
{"AUX30", K_AUX30},
{"AUX31", K_AUX31},
{"AUX32", K_AUX32},
{"KP_HOME", K_KP_HOME },
{"KP_UPARROW", K_KP_UPARROW },
{"KP_PGUP", K_KP_PGUP },
{"KP_LEFTARROW", K_KP_LEFTARROW },
{"KP_5", K_KP_5 },
{"KP_RIGHTARROW", K_KP_RIGHTARROW },
{"KP_END", K_KP_END },
{"KP_DOWNARROW", K_KP_DOWNARROW },
{"KP_PGDN", K_KP_PGDN },
{"KP_ENTER", K_KP_ENTER },
{"KP_INS", K_KP_INS },
{"KP_DEL", K_KP_DEL },
{"KP_SLASH", K_KP_SLASH },
{"KP_MINUS", K_KP_MINUS },
{"KP_PLUS", K_KP_PLUS },
{"MWHEELUP", K_MWHEELUP },
{"MWHEELDOWN", K_MWHEELDOWN },
{"PAUSE", K_PAUSE},
{"SEMICOLON", ';'}, // because a raw semicolon separates commands
{NULL,0}
};
client_static_t cls;
int alias_count; // for detecting runaway loops
int com_token_len;
char com_token[MAX_TOKEN_CHARS];
cmdalias_t *cmd_alias;
int server_state;
bool userinfo_modified;
searchpath_t *fs_searchpaths;
searchpath_t *fs_base_searchpaths; // without gamedirs
char fs_gamedir[MAX_OSPATH];
int rd_target;
char *rd_buffer;
int rd_buffersize;
void (*rd_flush)(int target, char *buffer);
console_t con;
bool vid_restart;
bool mlooking;
gllightmapstate_t gl_lms;
float s_blocklights[128*128*4]; //Knightmare- was [34*34*3], supports max chop size of 2048?
vec3_t amb;
vec3_t sky_origin;
vec3_t sky_viewcenter;
float sky_angle;
float sky_rotate;
float sky_scale;
bool sky_world;
int sky_area;
bool drawing_sky_world;
cvar_t *cv_reset;
cvar_t *s_music;
cvar_t *s_musicVolume;
cvar_t *sys_username;
cvar_t *scr_drawclock;
cvar_t *scr_draw2d;
cvar_t *r_screenshot_png_quality;
cvar_t *r_screenshot_jpg_quality;
///cvar_t *calc_lni;
cvar_t *rfx_mask;
cvar_t *rfx_mask_mp;
cvar_t *rfx_burning;
cvar_t *rfx_drowning;
cvar_t *rfx_pain;
cvar_t *rfx_underwater;
cvar_t *r_nolights;
cvar_t *r_fpsThreshold;
cvar_t *r_decals;
cvar_t *r_faststencil;
cvar_t *r_vbo;
cvar_t *r_vp;
cvar_t *r_occlusion;
cvar_t *r_occlusion_scale;
cvar_t *r_normcube_size;
cvar_t *r_diffuse_modifier;
cvar_t *r_specular_modifier;
cvar_t *r_diffuse_compression;
cvar_t *r_bump_compression;
cvar_t *r_anisotropy;
///cvar_t *r_texture_lod;
cvar_t *r_speeds;
cvar_t *scr_drawspeed;
cvar_t *scr_viewpos;
cvar_t *r_showtris;
cvar_t *r_showtexture;
unsigned hash_showtexture, null_hashkey;
cvar_t *r_drawsun;
cvar_t *r_flares;
cvar_t *r_flares_segs;
cvar_t *r_flares_intensity;
///cvar_t *r_DepthBoundsTest;
cvar_t *r_mirrors;
cvar_t *r_mirror_models;
cvar_t *r_mirror_frameskip;
cvar_t *r_mirror_distance;
cvar_t *r_mirror_blend;
///cvar_t *r_mirror_trans;
cvar_t *r_mirror_size;
///cvar_t *r_mirror_clip;
cvar_t *r_caustics;
cvar_t *r_bumpscale;
cvar_t *r_specularscale;
cvar_t *r_autobump;
cvar_t *r_attenpower;
cvar_t *r_sprite_expl;
cvar_t *developer;
cvar_t *cl_timedemo;
cvar_t *fs_cddir;
cvar_t *fs_basedir;
cvar_t *fs_pure;
cvar_t *r_flashblend;
cvar_t *fs_gamedirvar;
cvar_t *r_noshells;
cvar_t *r_mode;
cvar_t *r_bloodlifetime;
cvar_t *r_bulletMarkLifeTime;
cvar_t *r_laserMarkLifeTime;
cvar_t *r_railMarkLifeTime;
cvar_t *r_explosionMarkLifeTime;
cvar_t *r_bfgMarkLifeTime;
cvar_t *r_shader;
cvar_t *r_drawbuffer;
cvar_t *r_texturemode;
cvar_t *r_texturealphamode;
cvar_t *r_texturesolidmode;
cvar_t *r_swapinterval;
cvar_t *r_texfx;
cvar_t *r_itemfx;
///cvar_t *r_finish;
cvar_t *scr_fps;
cvar_t *scr_fps_min;
cvar_t *scr_fps_max;
cvar_t *scr_gametime;
cvar_t *scr_texture;
cvar_t *scr_viewsize;
cvar_t *scr_conspeed;
cvar_t *r_round_down;
cvar_t *r_picmip;
cvar_t *r_picmip_bump;
cvar_t *cl_paused;
cvar_t *scr_showpause;
cvar_t *scr_centertime;
cvar_t *scr_mapshots;
cvar_t *con_notifytime;
cvar_t *con_transparency;
cvar_t *qport;
cvar_t *noudp;
cvar_t *maxclients;
cvar_t *timeout;
cvar_t *zombietime;
cvar_t *sv_allownodelta;
cvar_t *sv_locked;
cvar_t *sv_showclamp;
cvar_t *sv_stopclock;
cvar_t *sv_autoSavePeriod;
cvar_t *sv_autoSaveTimer;
cvar_t *sv_paused;
cvar_t *sv_timedemo;
cvar_t *sv_enforcetime;
cvar_t *dedicated;
cvar_t *net_compatibility;
cvar_t *hunk_model;
cvar_t *hunk_sprite;
cvar_t *hunk_map;
cvar_t *sv_flyqbe;
cvar_t *net_zsize;
cvar_t *net_fixoverflow;
cvar_t *logfile_active; // 1 = buffer log, 2 = flush after each print
cvar_t *host_speeds;
cvar_t *net_traffic;
cvar_t *fs_cached;
cvar_t *timescale;
cvar_t *fixedtime;
cvar_t *rcon_password; // password for remote server commands
cvar_t *hostname;
cvar_t *vid_xpos;
cvar_t *vid_ypos;
cvar_t *r_fullscreen;
cvar_t *vid_hz;
cvar_t *r_multiSamples;
cvar_t *r_nvMultisampleFilterHint;
cvar_t *vid_ignorehwgamma;
cvar_t *vid_gamma;
cvar_t *vid_bright;
cvar_t *vid_contrast;
cvar_t *r_gamma;
cvar_t *r_intensity;
cvar_t *r_modulate;
cvar_t *r_overbright;
cvar_t *hud_overbright;
///cvar_t *r_cull;
cvar_t *crosshair;
cvar_t *scr_crosshair_scale;
cvar_t *cl_nodelta;
cvar_t *adr[NUM_ADDRESSBOOK_ENTRIES];
cvar_t *dl_shell;
cvar_t *dl_rocket;
cvar_t *dl_blaster;
cvar_t *dl_hyperblaster;
cvar_t *dl_bfg;
cvar_t *dl_explosion;
cvar_t *dl_muzzle;
cvar_t *cl_add_blend;
cvar_t *cl_add_lights;
cvar_t *cl_add_particles;
cvar_t *cl_add_entities;
cvar_t *cl_gun;
cvar_t *cl_handicap;
cvar_t *cl_footsteps;
cvar_t *cl_noskins;
///cvar_t *cl_autoskins;
cvar_t *cl_predict;
cvar_t *cl_maxfps;
cvar_t *con_maxfps;
cvar_t *cl_async;
cvar_t *net_maxfps;
cvar_t *r_maxfps;
cvar_t *cl_sleep;
cvar_t *cl_forcemymodel;
bool cl_forcemymodel_modified;
char mymodel[MAX_OSPATH];
cvar_t *cl_upspeed;
cvar_t *cl_forwardspeed;
cvar_t *cl_sidespeed;
cvar_t *cl_yawspeed;
cvar_t *cl_pitchspeed;
cvar_t *cl_anglespeedkey;
cvar_t *cl_run;
cvar_t *freelook;
cvar_t *lookspring;
cvar_t *lookstrafe;
cvar_t *sensitivity;
cvar_t *m_pitch;
cvar_t *m_inversion;
cvar_t *in_joystick;
cvar_t *cl_showmiss;
cvar_t *cl_showclamp;
cvar_t *cl_timeout;
cvar_t *rcon_client_password;
cvar_t *rcon_address;
cvar_t *info_password;
cvar_t *info_spectator;
cvar_t *name;
cvar_t *skin;
cvar_t *railtrailcore;
cvar_t *railtrailspiral;
cvar_t *railtrailradius;
cvar_t *rate;
cvar_t *msg;
cvar_t *hand;
cvar_t *fov;
cvar_t *zoomfov;
cvar_t *zoomspeed;
cvar_t *gender; /// тут пол игрока, в норм. условиях д.б. male, female или none
char gender_model[MAX_QPATH]; /// тут храним модель игрока
model_t *gender_mdl;
image_t *gender_skin;
image_t *gender_bump;
image_t *gender_light;
///cvar_t *gender_auto;
cvar_t *cl_vwep;
cvar_t *cl_fovweap;
cvar_t *cl_thirdPerson;;
cvar_t *cl_thirdPersonAngle;
cvar_t *cl_thirdPersonRange;
cvar_t *cl_cameraOrbit;
cvar_t *v_centermove;
cvar_t *v_centerspeed;
cvar_t *sv_reconnect_limit;
cvar_t *s_volume;
cvar_t *s_testsound;
cvar_t *s_loadas8bit;
cvar_t *s_khz;
cvar_t *s_show;
cvar_t *s_mixahead;
cvar_t *s_mute_losefocus;
///cvar_t *s_wavonly;
cvar_t *s_initsound;
///cvar_t *intensity;
cvar_t *map_noareas;
cvar_t *map_nochecklit;
///cvar_t *r_novis;
cvar_t *r_lockpvs;
///cvar_t *r_nocull;
cvar_t *r_drawentities;
cvar_t *r_maxDistance;
cvar_t *r_brassTimeScale;
cvar_t *r_debrisTimeScale;
////cvar_t *gl_modulate;
///cvar_t *r_lerpmodels;
cvar_t *r_shadows;
cvar_t *r_mirror_shadows;
cvar_t *r_teshadows;
cvar_t *dl_shadows;
cvar_t *r_worldshadows;
cvar_t *r_playershadow;
cvar_t *r_override;
cvar_t *r_parallax;
cvar_t *r_detailed_bump;
cvar_t *r_detailed_bump_default;
cvar_t *r_noselfshadows;
cvar_t *r_editor;
cvar_t *r_simple;
cvar_t *r_personal_gibs;
cvar_t *r_md3;
cvar_t *r_crosshair_image;
cvar_t *r_editor_layoutstring;
cvar_t *r_bloom;
cvar_t *r_showbloom;
cvar_t *r_modlights;
cvar_t *r_modemits;
cvar_t *r_offsetFactor;
cvar_t *r_offsetUnits;
cvar_t *r_offset;
cvar_t *demofov;
cvar_t *r_sp3;
cvar_t *r_smoothangle;
cvar_t *scr_3dhud;
cvar_t *scr_3dhud_intensity;
cvar_t *scr_bighud;
cvar_t *r_relight;
////cvar_t *r_predator; // changed to sv_predator
///cvar_t *r_predator_r;
///cvar_t *r_predator_g;
///cvar_t *r_predator_b;
cvar_t *r_distort;
cvar_t *r_distort_distance;
cvar_t *mtr_decal;
cvar_t *mtr_footstep;
cvar_t *mtr_debris;
cvar_t *mtr_hitsound;
cvar_t *r_particle_min_size;
cvar_t *r_particle_max_size;
cvar_t *r_particle_size;
cvar_t *r_particle_att_a;
cvar_t *r_particle_att_b;
cvar_t *r_particle_att_c;
cvar_t *r_ext_pointparameters;
///cvar_t *r_polyblend;
cvar_t *sv_airaccelerate;
cvar_t *sv_noreload; // don't reload level state when reentering
cvar_t *allow_download;
cvar_t *allow_download_players;
cvar_t *allow_download_models;
cvar_t *allow_download_sounds;
cvar_t *allow_download_maps;
///cvar_t *r_ext_draw_range_elements;
cvar_t *p_rocket;
cvar_t *p_grenade;
cvar_t *p_gib;
cvar_t *p_shotgun;
cvar_t *p_machine;
cvar_t *p_explosion;
cvar_t *p_spawn;
cvar_t *p_blood;
cvar_t *p_splash;
cvar_t *p_sparks;
cvar_t *p_tracer;
cvar_t *p_weapfire;
// цвет крови
cvar_t *p_blood_r;
cvar_t *p_blood_g;
cvar_t *p_blood_b;
// цвет зелёной крови
cvar_t *p_greenblood_r;
cvar_t *p_greenblood_g;
cvar_t *p_greenblood_b;
// цвет дыма от попадания в стену или взрыва
cvar_t *p_smoke_r;
cvar_t *p_smoke_g;
cvar_t *p_smoke_b;
// цвет дыма от выстрела или полёта ракеты
cvar_t *p_shot_r;
cvar_t *p_shot_g;
cvar_t *p_shot_b;
int colortable[4] = {2*8,13*8,21*8,18*8};
char q2cd_letter[3]="-:";
//ROGUE
cl_sustain_t cl_sustains[MAX_SUSTAINS];
//ROGUE
float v_blend[4]; // final blending color
int r_visframecount; // bumped when going to a new PVS
byte mod_novis[MAX_MAP_LEAFS/8];
refdef_t r_newrefdef;
vec3_t modelorg; // relative to viewpoint
entity_t *currententity;
float skymins[2][6], skymaxs[2][6];
vec3_t skyclip[6] = {
{1,1,0},
{1,-1,0},
{0,-1,1},
{0,1,1},
{1,0,1},
{-1,0,1}
};
int c_sky;
// 1 = s, 2 = t, 3 = 2048
int st_to_vec[6][3] =
{
{3,-1,2},
{-3,1,2},
{1,3,2},
{-1,-3,2},
{-2,-1,3}, // 0 degrees yaw, look straight up
{2,-1,-3} // look straight down
// {-1,2,3},
// {1,2,-3}
};
// s = [0]/[2], t = [1]/[2]
int vec_to_st[6][3] =
{
{-2,3,1},
{2,3,-1},
{1,3,2},
{-1,3,-2},
{-2,-1,3},
{-2,1,-3}
// {-1,2,3},
// {1,2,-3}
};
int transbrush = 0;
float r_mvm_cache[MAX_MODELVIEW_CACHE][16+3];
int causticbrush = 0;
float r_mvm_cache3[MAX_MODELVIEW_CACHE][16+3];
int distortbrush = 0;
float r_mvm_cache2[MAX_MODELVIEW_CACHE][16];
msurface_t *r_alpha_surfaces = NULL;
msurface_t *r_fog_surfaces = NULL;
msurface_t *r_uw_surfaces = NULL;
msurface_t *r_distort_surfaces = NULL;
///msurface_t *r_temp_surfaces;
///msurface_t *r_scene_surfaces = NULL;
int num_scene_surfaces;
msurface_t *scene_surfaces[MAX_MAP_FACES];
char skyname[MAX_QPATH];
float skyrotate;
vec3_t skyaxis;
image_t *sky_images[6];
// 3dstudio environment map names
char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
int skytexorder[6] = {0,2,1,3,4,5};
char *lsuf[6] = {"ft", "bk", "lf", "rt", "up", "dn"};
unsigned trans[MAX_TEXTURE_SIZE*MAX_TEXTURE_SIZE];
unsigned scaled[MAX_TEXTURE_SIZE*MAX_TEXTURE_SIZE];
zipfile_t pf;
char *zipdata;
int file_from_pak;
int file_from_pk2;
///filelink_t *fs_links;
zipfile_t ZipCache[MAX_PAKS];
char console_text[256];
int console_textlen;
#ifdef _WIN32
HANDLE hinput, houtput;
#endif
FILE *logfile;
// used to restore mouse cursor position when switching from relative mouse mode
#if SDL_VERSION_ATLEAST(2,0,4)
int mouse_x;
int mouse_y;
#endif
bool reflib_active = false;
enum _ControlList
{
AxisNada = 0, AxisForward, AxisLook, AxisSide, AxisTurn, AxisUp
};
DWORD dwAxisMap[JOY_MAX_AXES];
DWORD dwControlMap[JOY_MAX_AXES];
Sint16 dwRawValue[JOY_MAX_AXES];
// none of these cvars are saved over a session
// this means that advanced controller configuration needs to be executed
// each time. this avoids any problems with getting back to a default usage
// or when changing from one controller to another. this way at least something
// works.
cvar_t *joy_name;
cvar_t *joy_advanced;
cvar_t *joy_advaxisx;
cvar_t *joy_advaxisy;
cvar_t *joy_advaxisz;
cvar_t *joy_advaxisr;
cvar_t *joy_advaxisu;
cvar_t *joy_advaxisv;
cvar_t *joy_forwardthreshold;
cvar_t *joy_sidethreshold;
cvar_t *joy_pitchthreshold;
cvar_t *joy_yawthreshold;
cvar_t *joy_forwardsensitivity;
cvar_t *joy_sidesensitivity;
cvar_t *joy_pitchsensitivity;
cvar_t *joy_yawsensitivity;
cvar_t *joy_upthreshold;
cvar_t *joy_upsensitivity;
bool joy_advancedinit;
DWORD joy_oldbuttonstate, joy_oldhatstate;
SDL_Joystick *joy;
int joy_numbuttons;
int joy_numhats;
vec3_t vec3_origin = {0,0,0};
vec3_t r_origin;
vec3_t vup;
vec3_t vpn;
vec3_t vright;
client_state_t cl;
void (*m_drawfunc) (void);
const char *(*m_keyfunc) (int key);
bool chat_team;
char chat_buffer[MAXCMDLINE];
int chat_bufferlen = 0;
bool scr_initialized; // ready to draw
SDL_Window *hWnd; // handle to window
SDL_GLContext hGLRC; // handle to GL rendering context
viddef_t vid;
glmode_t modes[] = {
{"GL_NEAREST", GL_NEAREST, GL_NEAREST},
{"GL_LINEAR", GL_LINEAR, GL_LINEAR},
{"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
{"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
{"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
{"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
};
image_t gltextures[MAX_GLTEXTURES];
int numgltextures;
material_t materials[MAX_MATERIALS];
int nummaterials;
glconfig_t gl_config;
glstate_t gl_state;
///////////////////////////////////////////////////
gltmode_t gl_alpha_modes[] = {
{"default", 4},
{"GL_RGBA", GL_RGBA},
{"GL_RGBA8", GL_RGBA8},
{"GL_RGB5_A1", GL_RGB5_A1},
{"GL_RGBA4", GL_RGBA4},
{"GL_RGBA2", GL_RGBA2},
};
const char *alphas[] =
{
"default",
"GL_RGBA",
"GL_RGBA8",
"GL_RGB5_A1",
"GL_RGBA4",
"GL_RGBA2",
0
};
gltmode_t gl_solid_modes[] = {
{"default", 3},
{"GL_RGB", GL_RGB},
{"GL_RGB8", GL_RGB8},
{"GL_RGB5", GL_RGB5},
{"GL_RGB4", GL_RGB4},
{"GL_R3_G3_B2", GL_R3_G3_B2},
};
const char *solids[] =
{
"default",
"GL_RGB",
"GL_RGB8",
"GL_RGB5",
"GL_RGB4",
"GL_R3_G3_B2",
0
};
///////////////////////////////////////////////////
int gl_tex_solid_format = 3;
int gl_tex_alpha_format = 4;
int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST;
int gl_filter_max = GL_LINEAR;
PFNGLGENBUFFERSARBPROC glGenBuffersARB = NULL;
PFNGLBINDBUFFERARBPROC glBindBufferARB = NULL;
PFNGLBUFFERDATAARBPROC glBufferDataARB = NULL;
///PFNGLMAPBUFFERARBPROC glMapBufferARB = NULL;
///PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB = NULL;
PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB = NULL;
PFNGLMULTITEXCOORD1FARBPROC pglMultiTexCoord1fARB = NULL;
PFNGLMULTITEXCOORD2FARBPROC pglMultiTexCoord2fARB = NULL;
PFNGLMULTITEXCOORD3FVARBPROC pglMultiTexCoord3fvARB = NULL;
PFNGLACTIVETEXTUREARBPROC pglActiveTextureARB = NULL;
PFNGLCLIENTACTIVETEXTUREARBPROC pglClientActiveTextureARB = NULL;
PFNGLCOMBINERPARAMETERINVPROC glCombinerParameteriNV = NULL;
PFNGLCOMBINERINPUTNVPROC glCombinerInputNV = NULL;
PFNGLCOMBINEROUTPUTNVPROC glCombinerOutputNV = NULL;
PFNGLFINALCOMBINERINPUTNVPROC glFinalCombinerInputNV = NULL;
PFNGLCOMBINERPARAMETERFVNVPROC glCombinerParameterfvNV = NULL;
PFNGLTEXIMAGE3DEXTPROC glTexImage3DEXT = NULL;
///PFNGLLOCKARRAYSEXTPROC glLockArraysEXT = NULL;
///PFNGLUNLOCKARRAYSEXTPROC glUnlockArraysEXT = NULL;
PFNGLPOINTPARAMETERFEXTPROC glPointParameterfEXT = NULL;
PFNGLPOINTPARAMETERFVEXTPROC glPointParameterfvEXT = NULL;
PFNGLBLENDCOLORPROC pglBlendColor = NULL;
PFNGLGENFRAGMENTSHADERSATIPROC glGenFragmentShadersATI = NULL;
PFNGLDELETEFRAGMENTSHADERATIPROC glDeleteFragmentShaderATI = NULL;
PFNGLBINDFRAGMENTSHADERATIPROC glBindFragmentShaderATI = NULL;
PFNGLBEGINFRAGMENTSHADERATIPROC glBeginFragmentShaderATI = NULL;
PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glSetFragmentShaderConstantATI = NULL;
PFNGLSAMPLEMAPATIPROC glSampleMapATI = NULL;
PFNGLCOLORFRAGMENTOP2ATIPROC glColorFragmentOp2ATI = NULL;
PFNGLALPHAFRAGMENTOP1ATIPROC glAlphaFragmentOp1ATI = NULL;
PFNGLALPHAFRAGMENTOP2ATIPROC glAlphaFragmentOp2ATI = NULL;
PFNGLALPHAFRAGMENTOP3ATIPROC glAlphaFragmentOp3ATI = NULL;
PFNGLENDFRAGMENTSHADERATIPROC glEndFragmentShaderATI = NULL;
///PFNGLGENVERTEXSHADERSEXTPROC glGenVertexShadersEXT = NULL;
///PFNGLBEGINVERTEXSHADEREXTPROC glBeginVertexShaderEXT = NULL;
///PFNGLENDVERTEXSHADEREXTPROC glEndVertexShaderEXT = NULL;
///PFNGLBINDVERTEXSHADEREXTPROC glBindVertexShaderEXT = NULL;
///PFNGLBINDPARAMETEREXTPROC glBindParameterEXT = NULL;
///PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glBindTextureUnitParameterEXT = NULL;
///PFNGLGENSYMBOLSEXTPROC glGenSymbolsEXT = NULL;
///PFNGLSHADEROP1EXTPROC glShaderOp1EXT = NULL;
///PFNGLSHADEROP2EXTPROC glShaderOp2EXT = NULL;
///PFNGLEXTRACTCOMPONENTEXTPROC glExtractComponentEXT = NULL;
PFNGLSTENCILOPSEPARATEATIPROC glStencilOpSeparateATI = NULL;
PFNGLSTENCILFUNCSEPARATEATIPROC glStencilFuncSeparateATI = NULL;
PFNGLACTIVESTENCILFACEEXTPROC glActiveStencilFaceEXT = NULL;
///PFNGLDRAWRANGEELEMENTSEXTPROC glDrawRangeElementsEXT = NULL;
///PFNGLDEPTHBOUNDSEXTPROC glDepthBoundsEXT = NULL;
PFNGLPROGRAMSTRINGARBPROC glProgramStringARB = NULL;
PFNGLBINDPROGRAMARBPROC glBindProgramARB = NULL;
PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB = NULL;
PFNGLGENPROGRAMSARBPROC glGenProgramsARB = NULL;
PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB = NULL;
PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB = NULL;
PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB = NULL;
PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB = NULL;
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB = NULL;
PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB = NULL;
PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB = NULL;
PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB = NULL;
PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB = NULL;
PFNGLGETPROGRAMIVARBPROC glGetProgramivARB = NULL;
PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB = NULL;
PFNGLISPROGRAMARBPROC glIsProgramARB = NULL;
PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB = NULL;
PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB = NULL;
PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB = NULL;
PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB = NULL;
PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB = NULL;
PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB = NULL;
PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB = NULL;
PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB = NULL;
PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB = NULL;
PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB = NULL;
PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB = NULL;
PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB = NULL;
PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB = NULL;
PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB = NULL;
PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB = NULL;
PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB = NULL;
PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB = NULL;
PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB = NULL;
PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4NbvARB = NULL;
PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4NivARB = NULL;
PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4NsvARB = NULL;
PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4NubARB = NULL;
PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4NubvARB = NULL;
PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4NuivARB = NULL;
PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4NusvARB = NULL;
PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB = NULL;
PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB = NULL;
PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB = NULL;
PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB = NULL;
PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB = NULL;
PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB = NULL;
PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB = NULL;
PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB = NULL;
PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB = NULL;
PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB = NULL;
PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB = NULL;
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB = NULL;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB = NULL;
PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB = NULL;
PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB = NULL;
PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB = NULL;
PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB = NULL;
PFNGLGENQUERIESARBPROC glGenQueriesARB = NULL;
PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB = NULL;
PFNGLISQUERYARBPROC glIsQueryARB = NULL;
PFNGLBEGINQUERYARBPROC glBeginQueryARB = NULL;
PFNGLENDQUERYARBPROC glEndQueryARB = NULL;
PFNGLGETQUERYIVARBPROC glGetQueryivARB = NULL;
PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB = NULL;
PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB = NULL;
vrect_t scr_vrect; // position of render window on screen
viddef_t viddef; // global video state
dirty_t scr_dirty, scr_old_dirty[2];
float scr_con_current; // aproaches scr_conlines at scr_conspeed
float scr_conlines; // 0.0 to 1.0 lines of console to display
int registration_sequence;
// host_speeds times
int time_before_game;
int time_after_game;
int time_before_ref;
int time_after_ref;