Description
I've been trying to get sound overwrites to work for doors. Only to realize that it just straight up does not work in L4D2 unless you force change the sounds via "ent_fire .... addoutput..."
Testing the exact same bsp in gmod shows that it works there, so it is not a compiler issue.
I've captured a video to show what i mean: https://www.youtube.com/watch?v=mbkBNKAFVPg
Reproduction steps
Just make a map with a prop_door_rotating and try to change the sound for anything that isn't the default. It will not work.
Additional files
No response
Description
I've been trying to get sound overwrites to work for doors. Only to realize that it just straight up does not work in L4D2 unless you force change the sounds via "ent_fire .... addoutput..."
Testing the exact same bsp in gmod shows that it works there, so it is not a compiler issue.
I've captured a video to show what i mean: https://www.youtube.com/watch?v=mbkBNKAFVPg
Reproduction steps
Just make a map with a prop_door_rotating and try to change the sound for anything that isn't the default. It will not work.
Additional files
No response