Skip to content

prop_door_rotating sound overwrites broken. #565

Description

@Mrfunreal

Description

I've been trying to get sound overwrites to work for doors. Only to realize that it just straight up does not work in L4D2 unless you force change the sounds via "ent_fire .... addoutput..."

Testing the exact same bsp in gmod shows that it works there, so it is not a compiler issue.

I've captured a video to show what i mean: https://www.youtube.com/watch?v=mbkBNKAFVPg

Reproduction steps

Just make a map with a prop_door_rotating and try to change the sound for anything that isn't the default. It will not work.

Additional files

No response

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't working

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions