@@ -13,13 +13,9 @@ bool DetectDisplayGPU(GpuState& outState)
1313{
1414 IDXGIFactory1* factory = nullptr ;
1515 if (FAILED (CreateDXGIFactory1 (__uuidof (IDXGIFactory1), (void **)&factory)))
16- {
17- LogError (L" Failed to create DXGI factory for display GPU detection." );
1816 return false ;
19- }
2017
2118 IDXGIAdapter1* adapter = nullptr ;
22- bool found = false ;
2319
2420 for (UINT i = 0 ; factory->EnumAdapters1 (i, &adapter) != DXGI_ERROR_NOT_FOUND ; ++i)
2521 {
@@ -31,22 +27,18 @@ bool DetectDisplayGPU(GpuState& outState)
3127 {
3228 outState.name = desc.Description ;
3329 outState.vendor = desc.VendorId ;
34- found = true ;
3530 }
3631
3732 output->Release ();
3833 adapter->Release ();
39- break ;
34+ factory->Release ();
35+ return true ;
4036 }
4137 adapter->Release ();
4238 }
4339
4440 factory->Release ();
45-
46- if (!found)
47- LogError (L" No display GPU detected." );
48-
49- return found;
41+ return false ;
5042}
5143
5244bool DetectRenderGPU (GpuState& outState)
@@ -68,10 +60,7 @@ bool DetectRenderGPU(GpuState& outState)
6860 );
6961
7062 if (FAILED (hr))
71- {
72- LogError (L" Failed to create D3D11 device for render GPU detection." );
7363 return false ;
74- }
7564
7665 IDXGIDevice* dxgiDevice = nullptr ;
7766 IDXGIAdapter* adapter = nullptr ;
@@ -85,16 +74,12 @@ bool DetectRenderGPU(GpuState& outState)
8574 if (dxgiDevice) dxgiDevice->Release ();
8675
8776 if (!adapter)
88- {
89- LogError (L" Failed to get DXGI adapter from D3D11 device." );
9077 return false ;
91- }
9278
9379 DXGI_ADAPTER_DESC desc;
9480 if (FAILED (adapter->GetDesc (&desc)))
9581 {
9682 adapter->Release ();
97- LogError (L" Failed to get DXGI adapter description for render GPU." );
9883 return false ;
9984 }
10085
@@ -110,17 +95,13 @@ std::wstring BuildGpuTooltip(const GpuState& display, const GpuState& render)
11095{
11196 std::wstringstream ss;
11297
113- if (display.vendor != 0 )
114- ss << L" Display GPU: " << display.name << L" \n " ;
115- else
116- ss << L" Display GPU: <unknown>\n " ;
98+ ss << L" Display GPU: "
99+ << (display.vendor ? display.name : L" <unknown>" ) << L" \n " ;
117100
118- if (render.vendor != 0 )
119- ss << L" Render GPU: " << render.name << L" \n " ;
120- else
121- ss << L" Render GPU: <unknown>\n " ;
101+ ss << L" Render GPU: "
102+ << (render.vendor ? render.name : L" <unknown>" ) << L" \n " ;
122103
123- if (display.vendor != 0 && render.vendor != 0 && display.vendor != render.vendor )
104+ if (display.vendor && render.vendor && display.vendor != render.vendor )
124105 ss << L" Active desktop rendering: " << render.name << L" \n " ;
125106
126107 return ss.str ();
0 commit comments