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Copy pathroad.js
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61 lines (48 loc) · 1.44 KB
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class Road{
constructor(x,width,laneCount=3){
this.x=x;
this.width=width;
this.laneCount=laneCount
this.left = x-width/2;
this.right = x+width/2;
const infin = 100000;
this.top=-infin;
this.bottom=infin;
const topLeft={x:this.left,y:this.top}
const topRight={x:this.right,y:this.top}
const bottomLeft={x:this.left,y:this.bottom}
const bottomRight={x:this.right,y:this.bottom}
this.borders=[
[topLeft,bottomLeft],
[topRight,bottomRight]
]
}
getLaneCenter(laneIndex){
const laneWidth = this.width/this.laneCount;
return this.left+laneWidth/2 +
Math.min(laneIndex, this.laneCount-1)*laneWidth
}
draw(ctx){
ctx.lineWidth=5;
ctx.strokeStyle="black";
for(let i=1;i<=this.laneCount-1;i++){
const x = lerp(
this.left,
this.right,
i/this.laneCount
)
ctx.setLineDash([20,20])
ctx.beginPath()
ctx.moveTo(x,this.top)
ctx.lineTo(x,this.bottom)
ctx.stroke()
}
ctx.setLineDash([])
this.borders.forEach((border)=>{
ctx.beginPath()
ctx.moveTo(border[0].x,border[0].y);
ctx.lineTo(border[1].x,border[1].y);
ctx.stroke();
})
}
}