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refactor: remove GameWorld from constructor injection in gameloop::Pass #4

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@ThorstenSuckow
        /**
         * @brief Constructs a Phase with references to GameLoop and GameWorld.
         *
         * @param gameloop Reference to the parent GameLoop.
         * @param gameWorld Shared GameWorld used by passes in this phase.
         */
        explicit Phase(helios::engine::runtime::gameloop::GameLoop& gameloop, GameWorld& gameWorld) : gameloop_(gameloop), gameWorld_(gameWorld) {

        }

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