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Copy pathCRToolsNewUI_Import.ms
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392 lines (303 loc) · 11.8 KB
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/* ==================================== *\
|* ===== Generic Import Callbacks ===== *|
\* ==================================== */
fn ImportMDLMenuClicked sender arg =
(
global UseTR
global CarmaSettings
stopwatch = dotNetObject "System.Diagnostics.Stopwatch"
stopwatch.start()
undo "Import Max Damage Model" on
(
oldheapfree = heapfree
mdl_name = GetOpenFileName caption:"Open MDL File" types:"Max Damage Model (*.MDL)|*.mdl"
if mdl_name != undefined do
(
filetype = tolower (getFilenameType mdl_name)
global globalMaterials = #()
globalMaterials = #()
global globalMaterialNames =#()
globalMaterialNames =#()
local importTextures = CarmaSettings.ImportSettings.importTextures
local forcePrep = CarmaSettings.ImportSettings.UsePrepData
local useTriStrips = CarmaSettings.ImportSettings.UseTriStrips
local mergeSplits = CarmaSettings.ImportSettings.MergeSplits
if UseTR == true then
ImportMDL_TR #(mdl_name) importTextures:importTextures forcePREP:forcePREP useTriStrips:useTriStrips mergeSplits:mergeSplits
else
ImportMDL mdl_name importTextures:importTextures forcePREP:forcePREP useTriStrips:useTriStrips useUniqueVerts:mergeSplits mergeSplits:mergeSplits
)
)
)
fn ImportLightMenuClicked sender arg =
(
global UseTR
stopwatch = dotNetObject "System.Diagnostics.Stopwatch"
stopwatch.start()
undo "Import Max Damage Light" on
(
oldheapfree = heapfree
mdl_name = GetOpenFileName caption:"Open LIGHT File" types:"Max Damage Light (*.LIGHT)|*.light"
if mdl_name != undefined do
(
filetype = tolower (getFilenameType mdl_name)
newmesh = omniLight name:(getFilenameFile mdl_name)
lightObj = CRLight()
lightObj.LoadLight mdl_name
lightObj.SetToLight newMesh
)
)
)
fn ImportRBAMenuClicked sender arg=
(
RBA_name = GetOpenFileName caption:"Open RBA File" types:"RBA(*.RBA)|*.RBA"
if RBA_name != undefined do
(
rba = ImportRBA RBA_name
ApplyRBA rba
)
)
fn ImportCNTMenuClicked sender arg=
(
global CarmaSettings
cnt_name = GetOpenFileName caption:"Open CNT File" types:"CNT(*.CNT)|*.cnt"
if cnt_name != undefined do
(
local importTextures = CarmaSettings.ImportSettings.importTextures
local forcePrep = CarmaSettings.ImportSettings.UsePrepData
local useTriStrips = CarmaSettings.ImportSettings.UseTriStrips
local mergeSplits = CarmaSettings.ImportSettings.MergeSplits
local SpawnOctree = false
ImportCNT cnt_name importTextures:importTextures forcePREP:forcePREP useTriStrips:useTriStrips mergeMDLs:false mergeSplits:mergeSplits SpawnOctree:SpawnOctree
)
)
/* ==================================== *\
|* ======= Car Import Callbacks ======= *|
\* ==================================== */
fn ImportWheelClicked sender arg = (
local wheelFilename = GetOpenFileName caption:"Open Wheel Rim" types:"Open Wheel Rim (rim.cnt)|rim.cnt"
if wheelFilename != undefined then (
ImportFullWheel wheelFilename
)
)
fn ImportCarStructureClicked sender arg = (
global CarmaSettings
if (selection as array).count == 0 then
(
messageBox "Please select the root object (e.g. the car body)" title:"No objects selected!"
)
else if (selection as array).count > 1 then
(
messageBox "Please select JUST the root object (e.g. the car body)" title:"Too many objects selected!"
)
else
(
structureFilename = GetOpenFileName caption:"Open Car Structure" types:"Open Structure (structure.xml)|structure.xml"
if structureFilename != undefined then (
local selectedCar = selection[1]
LoadStructureXML structureFilename selectedCar
)
)
)
fn ImportCarSystemsDamageClicked sender arg = (
global CarmaSettings
if (selection as array).count == 0 then
(
messageBox "Please select the root object (e.g. the car body)" title:"No objects selected!"
)
else if (selection as array).count > 1 then
(
messageBox "Please select JUST the root object (e.g. the car body)" title:"Too many objects selected!"
)
else
(
systemsDamageFilename = GetOpenFileName caption:"Open Car Systems Damage" types:"Open Systems Damage (systemsdamage.xml)|systemsdamage.xml"
if systemsDamageFilename != undefined then (
local selectedCar = selection[1]
LoadSystemDamageXML systemsDamageFilename selectedCar
)
)
)
fn ImportCarSetupLUAClicked sender arg = (
global CarmaSettings
if (selection as array).count == 0 then
(
messageBox "Please select the root object (e.g. the car body)" title:"No objects selected!"
)
else if (selection as array).count > 1 then
(
messageBox "Please select JUST the root object (e.g. the car body)" title:"Too many objects selected!"
)
else
(
setupluafilename = GetOpenFileName caption:"Open Handling Setup.LUA File" types:"Open Setup LUA Script(setup.lua, setup.lol)|setup.lua;setup.lol"
if setupluafilename != undefined then (
local selectedCar = selection[1]
LoadHandlingSetupLua selectedCar setupluafilename
)
)
)
fn ImportCarVehicleSetupCFGClicked sender arg = (
global CarmaSettings
if (selection as array).count == 0 then
(
messageBox "Please select the root object to export (e.g. the car body)" title:"No objects selected!"
)
else if (selection as array).count > 1 then
(
messageBox "Please select JUST the root object to export (e.g. the car body)" title:"Too many objects selected!"
)
else
(
vehiclesetupCfgFilename = GetOpenFileName caption:"Open Vehicle_Setup.CFG" types:"Open Vehicle Setup Config (vehicle_setup.cfg)|vehicle_setup.cfg"
if vehiclesetupCfgFilename != undefined then (
local selectedCar = selection[1]
LoadVehicleConfig selectedCar vehiclesetupCfgFilename
)
)
)
fn ImportCarVFXAnchorsLUAClicked sender arg = (
global CarmaSettings
if (selection as array).count == 0 then
(
messageBox "Please select the root object (e.g. the car body)" title:"No objects selected!"
)
else if (selection as array).count > 1 then
(
messageBox "Please select JUST the root object (e.g. the car body)" title:"Too many objects selected!"
)
else
(
vfxAnchorsLuafilename = GetOpenFileName caption:"Open VFX Anchors LUA Script" types:"Open VFX Anchors LUA Script(vfx_anchors.lua, vfx_anchors.lol)|vfx_anchors.lua;vfx_anchors.lol"
if vfxAnchorsLuafilename != undefined then (
local selectedCar = selection[1]
ImportVFXAnchors selectedCar vfxAnchorsLuafilename
)
)
)
fn ImportCarCrashSoundsConfigClicked sender arg = (
)
fn ImportCarVehicleSetupLUAClicked sender arg = (
global CarmaSettings
if (selection as array).count == 0 then
(
messageBox "Please select the root object (e.g. the car body)" title:"No objects selected!"
)
else if (selection as array).count > 1 then
(
messageBox "Please select JUST the root object (e.g. the car body)" title:"Too many objects selected!"
)
else
(
vehiclesetupluafilename = GetOpenFileName caption:"Open Vehicle_Setup.LUA File" types:"Open Vehicle Setup LUA Script(vehicle_setup.lua, vehicle_setup.lol)|vehicle_setup.lua;vehicle_setup.lol"
if vehiclesetupluafilename != undefined then (
local selectedCar = selection[1]
LoadVehicleSetupLua selectedCar vehiclesetupluafilename
)
)
)
fn ImportFullCarClicked sender arg = (
global CarmaSettings
car_cnt_name = GetOpenFileName caption:"Open Car.CNT File" types:"Car.CNT(Car.CNT)|car.cnt"
if car_cnt_name != undefined then (
local importTextures = CarmaSettings.ImportSettings.importTextures
local forcePrep = CarmaSettings.ImportSettings.UsePrepData
local useTriStrips = CarmaSettings.ImportSettings.UseTriStrips
local mergeSplits = CarmaSettings.ImportSettings.MergeSplits
local SpawnOctree = false
local rootMesh = ImportCNT car_cnt_name importTextures:importTextures forcePREP:forcePREP useTriStrips:useTriStrips mergeMDLs:false mergeSplits:mergeSplits SpawnOctree:SpawnOctree
AddVehilceCFGModifier rootMesh
LoadVehicleConfig rootMesh (getFilenamePath car_cnt_name)
SetAllCNTsToBakeScale rootMesh
ReplaceWheels rootMesh
local structureXmlFile = (getFileNamePath car_cnt_name)+"structure.xml"
LoadStructureXML structureXmlFile rootMesh
local systemsDamageXmlFile = (getFileNamePath car_cnt_name)+"systemsdamage.xml"
LoadSystemDamageXML systemsDamageXmlFile rootMesh
local setupLuaFile = (getFilenamePath car_cnt_name)+"setup.lua"
if ((dotnetclass "System.IO.File").Exists setupLuaFile) == false then (
setupLuaFile = (getFilenamePath car_cnt_name)+"setup.lol"
)
LoadHandlingSetupLua rootMesh setupLuaFile
local vehicleSetupLuaFile = (getFilenamePath car_cnt_name)+"vehicle_setup.lua"
if ((dotnetclass "System.IO.File").Exists vehicleSetupLuaFile) == false then (
vehicleSetupLuaFile = (getFilenamePath car_cnt_name)+"vehicle_setup.lol"
)
LoadVehicleSetupLua rootMesh vehicleSetupLuaFile
local vehicleSetupCfgFile = (getFilenamePath car_cnt_name)+"vehicle_setup.cfg"
LoadVehicleConfig rootMesh vehicleSetupCfgFile
local vfxAnchorsLuafilename = (getFilenamePath car_cnt_name)+"vfx_anchors.lua"
if ((dotnetclass "System.IO.File").Exists vfxAnchorsLuafilename) == false then (
vfxAnchorsLuafilename = (getFilenamePath car_cnt_name)+"vfx_anchors.lol"
)
ImportVFXAnchors rootMesh vfxAnchorsLuafilename
)
)
/* ==================================== *\
|* ====== Level Import Callbacks ====== *|
\* ==================================== */
fn ImportLevelConfigClicked sender arg = (
)
fn ImportLevelSetupClicked sender arg = (
)
fn ImportLevelAccessoriesClicked sender arg = (
file = GetOpenFileName caption:"Open Accessory Placement Script" types:"Open Accessory Placement (level.lua)|level.lua;level.lol"
if file != undefined then (
local selectedCar = selection[1]
ParseLevelAccessoryLOL file
)
)
fn ImportLevelPedsClicked sender arg = (
file = GetOpenFileName caption:"Open Ped File XML" types:"Open Ped File XML (pedfile*.xml)|pedfile*.xml"
if file != undefined then (
local selectedCar = selection[1]
ImportPedFile file
)
)
fn ImportLevelRoutesClicked sender arg = (
file = GetOpenFileName caption:"Open Level Routes TXT File" types:"Open Level Routes TXT (routes*.txt)|routes*.txt"
if file != undefined then (
local selectedCar = selection[1]
ParseLevelRoutesTXT file
)
)
fn ImportMinimapDefsClicked sender arg = (
)
fn ImportLevelIntroCamClicked sender arg = (
)
fn ImportLevelAudioClicked sender arg = (
)
fn ImportLevelZonesClicked sender arg = (
)
fn ImportLevelPostProcessScriptsClicked sender arg = (
)
fn ImportFullLevelClicked sender arg = (
file = GetOpenFileName caption:"Open Level" types:"Open Level (level.cnt)|level.cnt"
if file != undefined then (
local filePath = getFilenamePath file
local importTextures = CarmaSettings.ImportSettings.importTextures
local forcePrep = CarmaSettings.ImportSettings.UsePrepData
local useTriStrips = CarmaSettings.ImportSettings.UseTriStrips
local mergeSplits = CarmaSettings.ImportSettings.MergeSplits
local SpawnOctree = false
local rootMesh = ImportCNT file importTextures:importTextures forcePREP:forcePREP useTriStrips:useTriStrips mergeMDLs:false mergeSplits:mergeSplits SpawnOctree:SpawnOctree
ParseLevelRoutesTXT file
)
)
/* ==================================== *\
|* ==== Accessory Import Callbacks ==== *|
\* ==================================== */
fn ImportAccessoryClicked sender arg = (
file = GetOpenFileName caption:"Open Accessory" types:"Open Accessory (accessory.cnt)|accessory.cnt"
if file != undefined then (
local filePath = getFilenamePath file
local importTextures = CarmaSettings.ImportSettings.importTextures
local forcePrep = CarmaSettings.ImportSettings.UsePrepData
local useTriStrips = CarmaSettings.ImportSettings.UseTriStrips
local mergeSplits = CarmaSettings.ImportSettings.MergeSplits
local SpawnOctree = false
local rootMesh = ImportCNT file importTextures:importTextures forcePREP:forcePREP useTriStrips:useTriStrips mergeMDLs:false mergeSplits:mergeSplits SpawnOctree:SpawnOctree
local accessoryTxtPath = (dotnetclass "System.IO.Path").Combine filePath "accessory.txt"
local accessoryTxt = ImportAccessoryTXT accessoryTxtPath rootMesh
)
)