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CONTROLS.md

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Controls

You can use a keyboard, mouse, controller, or a combination. Android also has touch controls. Open Controls in the launcher or in-game settings to change your setup.

Camera mod

With Modern Analogue Camera installed, open Mods → Installed → Modern Analogue Camera → Details and settings to remap look directions, recenter, zoom and first person for keyboard, mouse and controller. Mouse look is enabled by default, with its own sensitivity and recenter-button settings on the same page. Invert horizontal and vertical look separately in the mod options; both settings apply in third and first person. Press Escape to open settings and release the cursor. Bindings are saved on this device and take priority over matching N64 bindings while the mod controls the camera.

Camera action Keyboard Controller
Look I / K / J / L Right stick
Recenter U Right-stick click
Cycle zoom O Left-stick click
Toggle first person P Top face button

Tap and release the mode buttons. Zoom cycles the three original distances, subject to the game's camera restrictions. First person keeps its original viewpoint and left-stick controls, with right-stick and mouse look available too. Recenter brings the camera behind Rocket at the current zoom level, with obstacle avoidance still active. In first person, it looks in the direction Rocket is facing. The middle mouse button recenters by default. Assigning it to another camera action removes that recenter shortcut.

The camera mod applies speed, response, deadzone, momentum and inversion changes immediately. Camera momentum controls input glide and the game's follow smoothing together. Set it to 0 for direct movement, or raise it for a softer start and stop. Obstacle checks still run at every setting. Stick response controls how quickly stick or keyboard look reaches full speed; 30 gives the quickest response. Fast mouse turns are limited to keep the original obstacle solver stable.

Use Active in this game to turn the running camera mod off or on. It also works after starting with the mod disabled, provided the included version was installed in your selected profile before launch. A separate Enabled next launch choice appears when you select a different profile or package version. The status below the mod shows when the switch has reached the game.

Default keyboard controls

N64 control Keyboard
Analogue stick W, A, S, D
A Space or X
B Z or Left Ctrl
Z trigger Left or Right Shift
Start Enter
D-pad Arrow keys
L / R Q / E
C-Up / C-Down / C-Left / C-Right I / K / J / L

F1 or Escape opens settings. F11 or Alt+Enter switches fullscreen. The F1/F11 bindings can be changed in Shortcuts. Escape and Alt+Enter remain available even if you change those bindings.

Controller Studio

Open N64 Controls, then select a button on the controller diagram or choose a group above it. The card shows the selected N64 control and its current inputs. Click an input to replace it. Extra inputs opens the second keyboard and controller slots.

The Keyboard / mouse slots accept mouse buttons, wheel directions and keys. To assign mouse movement, tick Capture mouse movement in the input prompt, then move clearly in one direction. During gameplay, movement bindings capture the cursor; Escape opens settings and releases it. Direct camera mouse look takes priority over movement bindings while the camera mod owns the view.

Release any held button before pressing the new input, and let the stick return to centre before assigning an axis. Escape cancels the assignment. Backspace, Delete or Remove Input clears it. Unplugging the selected controller or switching away from the window also cancels an unfinished assignment.

If that input is already assigned elsewhere, choose Swap Inputs, Share Input, or Cancel. Swap is available for a single conflicting assignment. Changes save as you make them.

Controller face buttons are named by position: bottom, right, left and top. This avoids confusion between controllers with different printed letters. Choose the controller you want to use on the Controller tab.

Guided Setup

Select Guided Setup if you'd rather work through each control in order. The guide covers all 18 inputs, including the analogue directions, C buttons and D-pad. Use Next and Back to move through them, then review your setup. You can leave the guide at any time. Controls you skip keep their assignments.

Testing and stick settings

Test Inputs highlights the N64 inputs your setup produces without passing them to the game. Escape, controller Back/Select or Done Testing ends the test. Leaving N64 Controls or closing the overlay also ends it.

Use the Stick tab to adjust deadzone, sensitivity, response and inversion. Controller selection and Rumble Pak settings are on Controller. Restoring N64 bindings does not reset those other settings.

Android touch controls

The on-screen stick and buttons support simultaneous touches, so you can move and jump together. Tap Settings or press Android Back to open the overlay. Tap Return to Game or press Back again to continue playing.

Hide Controls removes the gameplay buttons when you're using a controller. Settings and Show Controls stay on screen. The device's volume buttons adjust media volume.

With Modern Analogue Camera active, a LOOK stick replaces the C-button cluster. Double tap it to recenter. ZOOM cycles the original camera distances; VIEW enters or leaves first person. The look stick works in both views.