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DKR-R v1.0.15 platforms

Keep each complete package together, including helpers, assets and notices. The release validation record records what was actually built, tested under emulation and checked on hardware.

Platform Release download / status Requirements and scope
Windows x64 DKR-R-1.0.15-Windows-x64.zip Windows 10 or newer with a compatible graphics driver. Extract the full ZIP and use its top-level launcher.
Linux x86_64 DKR-R-1.0.15-Linux-x86_64.AppImage Compatible Vulkan driver and the recorded glibc/C++ runtime floors. Make the AppImage executable.
Steam Deck DKR-R-1.0.15-SteamDeck-x86_64.AppImage Identical application payload to Linux x86_64. Test Gaming Mode and Desktop Mode separately.
Linux ARM64 DKR-R-1.0.15-Linux-aarch64.AppImage 64-bit ARM Linux, Vulkan and the recorded system-library floors. QEMU CPU tests do not qualify a physical GPU.
macOS Apple Silicon No v1.0.15 download Source/host checks remain useful; the integrated Rollback backend is gated on Apple. Older signed/notarised releases retain their original scope.
macOS Intel No v1.0.15 download Host checks are separate from a complete game build and public packaging qualification.
iOS ARM64 No v1.0.15 download Device-adapter compilation is separate from a signed, runnable and device-tested IPA.
Android ARM64 No v1.0.15 download Current Android releases remain unsupported because performance is not good enough across devices. Historical APKs keep their original version/signing identity.
Windows ARM64 / 32-bit targets No qualified v1.0.15 download A recognised updater platform name does not establish a supported game build.

An AppImage does not replace the system graphics driver, glibc or C++ runtime. ELF inspection of both final v1.0.15 Linux packages confirms glibc 2.38 and GLIBCXX_3.4.32 as the required floors, with no missing non-system dependencies. Older distributions may need a compatible source build. Required non-system linked libraries are bundled; the desktop/audio/font stack must still be available.

Linux requests launcher GPU acceleration automatically. If it fails, a logged software fallback remains. The log identifies the SDL renderer and, for OpenGL, the rasterizer. llvmpipe/softpipe indicates software graphics; it is not evidence of Steam Deck AMD hardware acceleration. See launcher performance.

Both supported US ROM revisions are linked into the application. Online still checks architecture, build, floating-point mode, ROM and session content. Two downloads for different architectures are not a promise of unrestricted cross-play.

Existing Android/Apple users do not need to uninstall their application or delete saves. Excluded platforms must not receive a differently labelled desktop package through the updater. See Building and Updates.