Currently, the timer starts at the creation of the game scene even if the value of `in_play` for game_state is `False`. As a result, the time before the spawning of a spaceship will decrease even if the player still not have started the game.
Currently, the timer starts at the creation of the game scene even if the value of
in_playfor game_state isFalse.As a result, the time before the spawning of a spaceship will decrease even if the player still not have started the game.