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1 | | -# TelemetryClient for Unity (Development project) |
| 1 | +# TelemetryDeck SDK for Unity C# - Example TelemetryClient project |
2 | 2 |
|
3 | 3 | ## Lightweight Analytics That's Not Evil |
4 | 4 |
|
5 | 5 | Please visit [TelemetryDeck.com](https://telemetrydeck.com/) to learn more. |
6 | 6 |
|
7 | 7 | ## About this repository |
8 | 8 |
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9 | | -This repository contains the development project for the TelemetryDeck Unity C# Client, as well as an example usage of the API (see [TestApp](/TelemetryClient/Assets/TestApp/) folder). |
| 9 | +This repository contains the development project for the TelemetryDeck Unity C# SDK, as well as an example usage of the API (see [TestApp](/TelemetryClient/Assets/TestApp/) folder). |
10 | 10 |
|
11 | | -To add the Unity C# TelemetryClient to your project, please visit the [TelemetryClient for Unity C#](https://github.com/conath/TelemetryClient-for-UnityCSharp/) repository. |
| 11 | +To add TelemetryDeck to your project, please visit the [TelemetryDeck Unity C# SDK](https://github.com/conath/TelemetryClient-for-UnityCSharp/) repository. |
12 | 12 |
|
13 | 13 | ## Dependencies |
14 | 14 |
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15 | | -Please see the [TelemetryClient README](https://github.com/conath/TelemetryClient-for-UnityCSharp). |
| 15 | +Please see the [README of the TelemetryDeck Unity C# SDK](https://github.com/TelemetryDeck/UnityCSharpSDK). |
16 | 16 |
|
17 | 17 | ## Cloning |
18 | 18 |
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19 | 19 | You must clone with submodules to receive a working Unity Project: |
20 | 20 |
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21 | | -`git clone https://github.com/conath/TelemetryDeck-Unity.git --recurse-submodules` |
| 21 | +`git clone https://github.com/TelemetryDeck/UnityCSharpSDK-Example.git --recurse-submodules` |
22 | 22 |
|
23 | 23 | or, with SSH: |
24 | 24 |
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25 | | -`git clone git@github.com:conath/TelemetryDeck-Unity.git --recurse-submodules` |
| 25 | +`git clone git@github.com:TelemetryDeck/UnityCSharpSDK-Example.git --recurse-submodules` |
26 | 26 |
|
27 | 27 | ## License |
28 | 28 |
|
29 | | -TelemetryClient is licensed unter a [variation of The MIT License](/LICENSE), which does not require attribution. |
| 29 | +TelemetryDeck SDK for Unity C# and the sample code is licensed unter a [MIT No Attribution License](/LICENSE.md). |
30 | 30 |
|
31 | | -This means you can use the TelemetryClient Unity Package or source code in your projects without including the license text. |
| 31 | +This means you can use the Unity Package or source code in your projects without including the license text. |
32 | 32 |
|
33 | 33 | Of course, attribution is very much appreciated. <3 |
34 | 34 |
|
35 | 35 | ## 3rd Party Licenses |
36 | 36 |
|
37 | | -TelemetryClient for Unity uses the [Newtonsoft.Json for Unity](https://github.com/jilleJr/Newtonsoft.Json-for-Unity) package (aka Json.Net), which is licensed unter The MIT License. |
| 37 | +This project uses the [Newtonsoft.Json for Unity](https://github.com/jilleJr/Newtonsoft.Json-for-Unity) package (aka Json.NET), which is licensed unter The MIT License. |
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