diff --git a/EAC_Setup_Guide.md b/EAC_Setup_Guide.md new file mode 100644 index 000000000..7c26422e4 --- /dev/null +++ b/EAC_Setup_Guide.md @@ -0,0 +1,33 @@ +# EasyAntiCheat (UberStrike) — setup steps + +Short version. Full detail is in Epic's docs: + +## 1. Epic dev portal (one-time) +- Go to: dev.epicgames.com/portal → org **UberStrikeTeam** → product **UberStike4.3Server** +- Enable it: left sidebar → **Epic Online Services → Anti-Cheat** → turn Anti-Cheat on +- Permission: org admin → give each dev the **Anti-Cheat** role (otherwise the **Integrity keys** button is greyed: "your account does not have access") +- Get keys: **Anti-Cheat → Integrity keys → Download**. You get: + - `base_private.key` ← **SECRET. Never commit / share.** + - `base_public.cer` ← the certificate +- Get credentials: **Product Settings** → copy ProductId, SandboxId, DeploymentId, ClientId, ClientSecret + +## 2. Unity client (one-time) +- Install the EOS plugin: `com.playeveryware.eos` +- Menu **EOS Plugin → Configuration**: + - paste ProductId / SandboxId / DeploymentId / ClientId / ClientSecret + - tick **Use EAC** + - **Path to EAC private key** = `base_private.key` + - **Path to EAC Certificate** = `base_public.cer` + +## 3. Build +- Build **Windows standalone** (IL2CPP). The integrity tool runs automatically on build and produces **`EACBootstrapper.exe`** + an `EasyAntiCheat/` folder. + +## 4. Activate +- Portal → Anti-Cheat: after one client build is launched/registered, **activate the client module**. Then **Client Protection** unlocks → turn it on. + +## 5. Test +- Run **`EACBootstrapper.exe`** (not the game .exe). +- If it says "EAC not installed": in that folder, run as admin → `EasyAntiCheat_EOS_Setup.exe install prod-fn` +- Tamper a protected file → relaunch → integrity violation is logged. Done. + +> Note: this is **client protection only** (anti-tamper of the real client). It does NOT stop a custom client speaking the protocol — that needs server-side validation (separate work).