From 6254aa184321b84d46006771bfe86eaf5847defe Mon Sep 17 00:00:00 2001 From: TacticalToaster <31429229+TacticalToaster@users.noreply.github.com> Date: Thu, 14 May 2020 17:32:41 -0500 Subject: [PATCH] Fixed ragdolling getting rid of ammo --- .../gamemodes/clockwork/framework/libraries/sh_player.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/upload/garrysmod/gamemodes/clockwork/framework/libraries/sh_player.lua b/upload/garrysmod/gamemodes/clockwork/framework/libraries/sh_player.lua index 8aa600f6..ee547ad5 100644 --- a/upload/garrysmod/gamemodes/clockwork/framework/libraries/sh_player.lua +++ b/upload/garrysmod/gamemodes/clockwork/framework/libraries/sh_player.lua @@ -4476,7 +4476,7 @@ function Clockwork.player:SetRagdollState(player, state, delay, decay, force, mu player:CrosshairEnable(); if (state != RAGDOLL_RESET) then - self:LightSpawn(player, nil, nil, true); + self:LightSpawn(player, nil, true, true); end; if (state != RAGDOLL_RESET) then