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Add feature of support half-precision-float for synchronising transform #1

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@TLabAltoh

Currently, this sample demo project uses 254 kbps for send data from client to server. And I found this article, I can't say for certain, but maybe most of multiplayer game uses only 20 kbps for internet data ?

This project currently doesn't support half-precision float, and it could reduce bandwidth by almost half if implemented.

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