Currently, this sample demo project uses 254 kbps for send data from client to server. And I found this article, I can't say for certain, but maybe most of multiplayer game uses only 20 kbps for internet data ?
This project currently doesn't support half-precision float, and it could reduce bandwidth by almost half if implemented.
Currently, this sample demo project uses
254 kbpsfor send data from client to server. And I found this article, I can't say for certain, but maybe most of multiplayer game uses only20 kbpsfor internet data ?This project currently doesn't support half-precision float, and it could reduce bandwidth by almost half if implemented.