Hello, first of all thank you for these awesome improvements to the main project. I would like to point out a small issue with the socket system and suggest an improvement based on how it works on the Korean server.
Issue:
While any NPC window is open, if you select an item and then click the Sort Bag button, the selected item changes because the window stores a reference to the inventory slot rather than the item itself after the inventory is reordered.
This issue is not limited to this window; it also affects all other windows that use the same behavior.
Suggestion:
On the Korean server, you can combine three gems, not to obtain a higher-quality gem, but to create one with better stats. To equip an upgraded gem, however, you must already have the previous one socketed.
For example, with Health Gems, there are versions that grant 30, 60, and 90 Health. To equip the 60 Health Gem, you must first have the 30 Health Gem socketed. Likewise, to equip the 90 Health Gem, you must already have the 60 Health Gem socketed.
I think this system is more engaging, as it gives players a stronger incentive to progressively upgrade their equipment and work toward obtaining the best gems.
The success rate can still scale with the gem's quality, just as it does in the current implementation.
https://www.youtube.com/watch?v=8_EHImZtqjo
Additionally, the glow intensity of the gems varies depending on their quality. There are a total of five glow intensity levels:
These are just suggestions, not criticisms. If the intention is to keep the system as it currently is, that's perfectly fine with me.
Once again, thank you for all your hard work.
Hello, first of all thank you for these awesome improvements to the main project. I would like to point out a small issue with the socket system and suggest an improvement based on how it works on the Korean server.
Issue:
While any NPC window is open, if you select an item and then click the Sort Bag button, the selected item changes because the window stores a reference to the inventory slot rather than the item itself after the inventory is reordered.
This issue is not limited to this window; it also affects all other windows that use the same behavior.
Suggestion:
On the Korean server, you can combine three gems, not to obtain a higher-quality gem, but to create one with better stats. To equip an upgraded gem, however, you must already have the previous one socketed.
For example, with Health Gems, there are versions that grant 30, 60, and 90 Health. To equip the 60 Health Gem, you must first have the 30 Health Gem socketed. Likewise, to equip the 90 Health Gem, you must already have the 60 Health Gem socketed.
I think this system is more engaging, as it gives players a stronger incentive to progressively upgrade their equipment and work toward obtaining the best gems.
The success rate can still scale with the gem's quality, just as it does in the current implementation.
https://www.youtube.com/watch?v=8_EHImZtqjo
Additionally, the glow intensity of the gems varies depending on their quality. There are a total of five glow intensity levels:
These are just suggestions, not criticisms. If the intention is to keep the system as it currently is, that's perfectly fine with me.
Once again, thank you for all your hard work.