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[Bug - Gameplay/Logic]: Breaker Beam on Domino phase 2 softlocks #137

Description

@katstasaph

Console or Emulator

snes9x v1.53 for Windows

Flags

P(rchars|starters:4) Q(perms:random|props:some) C(charspells|infuse|spellelements|uncapfp) X(rstars) T(ritems|biasitems|xpstars|slots|beetle|kamek|cookies) L(spells_anywhere|moveflags|postgame) A(bw:open|fm:open|bt:mines) O(cwarp|fasttravel|skipcart|skipant|skip_musty) G(quiz|pwd|redbarrels|doorshuffle|rng) S(rshops|shopqual:mostly_random|biasshops|showperms) B(rboss|diff) E(enemystats:full_random|drops|formations|attacks|enemyspells) F(skips|nobigbang|fixinv)

Seed number / hash or permalink

3095705253

Description of problem

Breaker Beam on Domino (phase 2, on Mad Adder) softlocks if used

Required confirmations

  • This issue occurs WITHOUT Crowd Control, which is not officially supported.
  • This is NOT about a ship password, melody bay tune, or invisible flag hint being difficult to solve (unless the hints, solution, or positioning is incorrect).
  • If my seed has a spoiler log available, I have reviewed it thoroughly to make sure the issue I'm reporting is not simply a check I didn't know about, or forgot to do, or forgot to disable, or forgot to reduce the reward threshold for (i.e. marrymore suite, grate guy's game, etc). You can also talk to Frogfucius for hints about incomplete checks.

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