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[Bug - Gameplay/Logic]: Item shop Ding-a-Lings softlock the game when spoken to #123

Description

@katstasaph

Console or Emulator

snes9x 1.53 for Windows

Flags

P(rchars|starters:4) Q(perms:random|props:some) C(charspells|infuse|spellelements|uncapfp) X(rstars) T(ritems|biasitems|xpstars|slots|beetle|kamek|cookies) L(spells_anywhere|moveflags|postgame) A(bw:hammer_bro|bt:mines) O(cwarp|fasttravel|skipcart|skipant|skip_musty) G(quiz|pwd|redbarrels|doorshuffle|rng) S(rshops|shopqual:mostly_random|biasshops) B(rboss|diff) E(enemystats:full_random|drops|formations|attacks|enemyspells) F(skips|nobigbang|fixinv)

Seed number / hash or permalink

326281947

Description of problem

When Count Down is the Seaside Beach boss, interacting with either of the two Ding-a-Lings in the item/weapon shop (the one with 2 counters) will softlock the game. As far as I can tell they get through 1 animation before it softlocks.

To reproduce:

  • On the provided seed, go to Seaside Town (you can do this from the start)
  • Enter the item shop (2nd from left)
  • Talk to either of the Ding-a-Lings, doesn't matter which

Video:

Untitled.Project.mp4

Required confirmations

  • This issue occurs WITHOUT Crowd Control, which is not officially supported.
  • This is NOT about a ship password, melody bay tune, or invisible flag hint being difficult to solve (unless the hints, solution, or positioning is incorrect).
  • If my seed has a spoiler log available, I have reviewed it thoroughly to make sure the issue I'm reporting is not simply a check I didn't know about, or forgot to do, or forgot to disable, or forgot to reduce the reward threshold for (i.e. marrymore suite, grate guy's game, etc). You can also talk to Frogfucius for hints about incomplete checks.

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