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201 lines (186 loc) · 4.45 KB
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//variables
userSeq = [];
simonSeq = [];
const NUM_OF_LEVELS = 20;
var id, color, level = 0;
var strict = false;
var error = false;
var gameOn = false //switch to turn game on or off
var boardSound = [
"https://s3.amazonaws.com/freecodecamp/simonSound1.mp3",
"https://s3.amazonaws.com/freecodecamp/simonSound2.mp3",
"https://s3.amazonaws.com/freecodecamp/simonSound3.mp3",
"https://s3.amazonaws.com/freecodecamp/simonSound4.mp3"
];
//1- start board sequence
$(document).ready(function() {
$(".display").text("");
$(".start-btn").click(function() {
strict = false;
error = false;
level = 0;
level++;
simonSeq = []
userSeq = [];
simonSequence();
})
//user pad listener
$(".pad").click(function() {
id = $(this).attr("id");
color = $(this).attr("class").split(" ")[1];
userSequence();
});
//strict mode listener
$(".strict-btn").click(function() {
level = 0;
level++;
simonSeq = []
userSeq = [];
strict = true;
simonSequence();
})
//listener for switch button
$(".switch").click(function() {
gameOn = (gameOn == false) ? true : false;
console.log(gameOn);
if(gameOn) {
$(".inner-switch").addClass("inner-inactive");
$(".switch").addClass("outter-active");
$(".display").text("00")
}
else {
$(".inner-switch").removeClass("inner-inactive");
$(".switch").removeClass("outter-active");
$(".display").text("");
}
})
})
//user sequence
function userSequence() {
if(gameOn){
userSeq.push(id);
console.log(id+" "+color);
addClassSound(id, color);
//check user sequence
if(!checkUserSeq()) {
//if playing strict mode reset everything lol
if(strict) {
console.log("strict");
simonSeq = [];
level = 1;
}
error = true;
displayError();
userSeq = [];
simonSequence();
}
//checking end of sequence
else if(userSeq.length == simonSeq.length && userSeq.length < NUM_OF_LEVELS) {
level++;
userSeq = [];
error = false;
console.log("start simon")
simonSequence();
}
//checking for winners
if(userSeq.length == NUM_OF_LEVELS) {
displayWinner();
resetGame();
}
}else{
return;
}
}
/* simon sequence */
function simonSequence() {
if(gameOn){
console.log("level "+level);
$(".display").text(level);
if(!error) {
getRandomNum();
}
if(error && strict) {
getRandomNum();
}
var i = 0;
var myInterval = setInterval(function() {
id = simonSeq[i];
color = $("#"+id).attr("class");
color = color.split(" ")[1];
console.log(id+" "+color);
addClassSound(id, color);
i++;
if(i == simonSeq.length) {
clearInterval(myInterval);
}
}, 1000);
}else{
return;
}
}
//generate random number
function getRandomNum() {
var random = Math.floor(Math.random() * 4);
simonSeq.push(random);
}
/* add temporary class and sound */
function addClassSound(id, color) {
if(gameOn){
$("#"+id).addClass(color+"-active");
playSound(id)
setTimeout(function(){
$("#"+id).removeClass(color+"-active");
}, 500);
}else{
return;
}
}
/* checking user seq against simon's */
function checkUserSeq() {
for(var i = 0; i < userSeq.length; i++) {
if(userSeq[i] != simonSeq[i]) {
return false;
}
}
return true;
}
/* display error */
function displayError() {
console.log("error");
var counter = 0;
var myError = setInterval(function() {
$(".display").text("Err");
counter++;
if(counter == 3) {
$(".display").text(level);
clearInterval(myError);
userSeq = [];
counter = 0;
}
}, 500);
}
//display winner
function displayWinner() {
var count = 0;
var winInterval = setInterval(function() {
count++;
$(".display").text("Win");
if(count == 5) {
clearInterval(winInterval);
$(".display").text("00");
count = 0;
}
}, 500);
}
/* play board sound */
function playSound(id) {
var sound = new Audio(boardSound[id]);
sound.play();
}
/* reset game */
function resetGame() {
userSeq = [];
simonSeq = [];
level = 0;
$(".display").text("00");
}