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Refusing to load textures #7

Description

@gogetittit

It was working fine, but I keep getting this issue. How do I fix it?

Traceback (most recent call last):

File "C:/Users/jkollie/Documents/maya/scripts\SubstancePainterToMaya\main.py", line 153, in

ui.proceedButton.clicked.connect(lambda: proceed(ui, foundTextures, renderer, uiElements))

File "C:/Users/jkollie/Documents/maya/scripts\SubstancePainterToMaya\main.py", line 205, in proceed

material, materialNotFound = helper.checkCreateMaterial(ui, texture, renderer)

File "C:/Users/jkollie/Documents/maya/scripts\SubstancePainterToMaya\helper.py", line 408, in checkCreateMaterial

createMaterialAndShadingGroup(materialName, materialType)

File "C:/Users/jkollie/Documents/maya/scripts\SubstancePainterToMaya\helper.py", line 449, in createMaterialAndShadingGroup

mc.connectAttr(material + '.outColor', shadingEngine + '.surfaceShader')

RuntimeError: The source attribute 'StoneDungeon_shd.outColor' cannot be found.

// Error: file: C:/Program Files/Autodesk/Maya2020/scripts/startup/setFilterScript.mel line 45: No object matches name: 900 //
// Error: file: C:/Program Files/Autodesk/Maya2020/scripts/startup/setFilterScript.mel line 45: No object matches name: 900 //

Second Error

Warning: Unrecognized node type 'aiStandardSurface'; preserving node information during this session.

Traceback (most recent call last):

File "C:/Users/jkollie/Documents/maya/scripts\SubstancePainterToMaya\main.py", line 153, in

ui.proceedButton.clicked.connect(lambda: proceed(ui, foundTextures, renderer, uiElements))

File "C:/Users/jkollie/Documents/maya/scripts\SubstancePainterToMaya\main.py", line 205, in proceed

material, materialNotFound = helper.checkCreateMaterial(ui, texture, renderer)

File "C:/Users/jkollie/Documents/maya/scripts\SubstancePainterToMaya\helper.py", line 408, in checkCreateMaterial

createMaterialAndShadingGroup(materialName, materialType)

File "C:/Users/jkollie/Documents/maya/scripts\SubstancePainterToMaya\helper.py", line 449, in createMaterialAndShadingGroup

mc.connectAttr(material + '.outColor', shadingEngine + '.surfaceShader')

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