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Copy pathArsenal ESP and AimBot
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Copy pathArsenal ESP and AimBot
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682 lines (622 loc) · 20.9 KB
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local Keylime = loadstring(game:HttpGet('https://strazos.xyz/files/6f3a77d335f20fc86c2e89ff.txt'))()
loadstring(game:HttpGet('https://strazos.xyz/files/2f2dc012e71896f1a2313cd7.lua'))()
wait(10)
pcall(function()
loadstring(game:HttpGet('https://strazos.xyz/files/86a645afd7877318a03df885.txt', true))()
end)
-- Treacherous Tower
if game.GameId == 1383164929 then
local Library = Keylime.new("Treacherous Tower")
Library:Create("Toggle", "God Mode", function(thing)
godmode = thing
end, {Default = false})
Library:Create("Toggle", "Inf Jump", function(thing)
Jump = thing
end, {Default = false})
Library:Create("Slider", "Walkspeed", function(thing)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = thing
end, {Default = 16, MinValue = 16, MaxValue = 100})
Library:Create("Slider", "Jump Height", function(thing)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = thing
end, {Default = 50, MinValue = 50, MaxValue = 500})
spawn(function()
while wait() do
if godmode == true then
game.Workspace[game.Players.LocalPlayer.Name].KillScript.Disabled = true
elseif godmode == false then
game.Workspace[game.Players.LocalPlayer.Name].KillScript.Disabled = false
end
end
end)
local UserInputService = game:GetService("UserInputService")
local key = Enum.KeyCode.Space
local function is()
return UserInputService:IsKeyDown(key)
end
local function Input(input, gameProcessedEvent)
while is() and Jump do
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
wait(.1)
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated")
end
end
UserInputService.InputBegan:Connect(Input)
end
-- Arsenal
if game.GameId == 111958650 then
local Library = Keylime.new("Main Functions")
Library:Create("Toggle", "Inf Jump", function(thing)
Jump = thing
end, {Default = false})
Library:Create("Button", "No Falldamage", function()
game:GetService("ReplicatedStorage").Events.FallDamage:Destroy()
end)
Library:Create("Button", "Hitbox Extender", function()
spawn(function()
while wait() do
for i,v in pairs (game.Players:GetChildren()) do
for i2,v2 in pairs (game.Workspace[v.Name]:GetChildren()) do
if v2.Name == "LowerTorso" then
if v.Name ~= game.Players.LocalPlayer.Name and v.Team ~= game.Players.LocalPlayer.Team then
if v2.CanCollide == true then
v2.CanCollide = false
v2.Size = Vector3.new(30,30,30)
v2.Parent.HumanoidRootPart.Size = Vector3.new(30,30,30)
end
elseif v.Team == game.Players.LocalPlayer.Team and v.Name ~= game.Players.LocalPlayer.Name then
if v2.Parent.HumanoidRootPart.Size ~= Vector3.new(1,2,1) and v2.Size ~= Vector3.new(2,0.4,1) then
v2.CanCollide = true
v2.Size = Vector3.new(2,0.4,1)
v2.Parent.HumanoidRootPart.Size = Vector3.new(1,2,1)
end
end
end
end
end
end
end)
end)
Library:Create("Toggle", "Kill All", function(thing)
mine = thing
end, {Default = false})
distance = 5
Library:Create("Toggle", "Lock Behind", function(thing)
joe = thing
end, {Default = false})
Library:Create("Slider", "Distance", function(thing)
distance = thing
end, {Default = 5, MinValue = 2, MaxValue = 15})
spawn(function()
while wait() do
for i,v in pairs(game.Players:GetPlayers()) do
if v.Name ~= game.Players.LocalPlayer.Name and v.Team ~= game.Players.LocalPlayer.Team and v.Character:FindFirstChild("Spawned") and joe then
repeat
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,distance)
wait()
until not v.Character:FindFirstChild("Spawned") or v.Team == game.Players.LocalPlayer.Team and joe
end
end
end
end)
local mt = getrawmetatable(game)
local oldNamecall = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(self, ...)
local args = {...}
if tostring(self) == "HitPart" then
for i,v in pairs(game.Players.GetPlayers(game.Players)) do
if v.Character and v ~= game.Players.LocalPlayer and v.TeamColor ~= game.Players.LocalPlayer.TeamColor and mine then
args[1] = v.Character.Head
args[2] = v.Character.Head.Position
for i = 1, 15 do
oldNamecall(self, unpack(args))
end
end
end
end
return oldNamecall(self, ...)
end)
setreadonly(mt, true)
Library:Create("Button", "Gun Mod", function()
for i,v in pairs(getgc()) do
if typeof(v) == "function" and debug.getinfo(v).name == "updateInventory" then
for i2,v2 in pairs(getupvalues(v)) do
game:GetService("RunService").Stepped:Connect(function()
debug.setupvalue(v, 3, 69)
end)
end
end
end
for i,v in pairs(getgc()) do
if type(v) == 'function' and debug.getinfo(v).name == 'firebullet' then
functionEnv = getfenv(v)
break
end
end
while wait() do
functionEnv.recoil = 0
functionEnv.currentspread = 0
functionEnv.spreadmodifier = 0
end
end)
local UserInputService = game:GetService("UserInputService")
local key = Enum.KeyCode.Space
local function is()
return UserInputService:IsKeyDown(key )
end
local function Input(input, gameProcessedEvent)
while is() and Jump do
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
wait(.1)
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated")
end
end
UserInputService.InputBegan:Connect(Input)
end
-- CBRO
if game.GameId == 115797356 then
local Library = Keylime.new("Main Functions")
Library:Create("Toggle", "Inf Jump", function(thing)
Jump = thing
end, {Default = false})
Library:Create("Button", "No Falldamage", function()
game:GetService("ReplicatedStorage").Events.FallDamage:Destroy()
end)
Library:Create("Button", "Gun Mod", function()
for i,v in pairs(game:GetService("ReplicatedStorage").Weapons:GetDescendants()) do
if v.Name == "FireRate" then
v.Value = 0
end
if v.Name == "Ammo" then
v.Value = 9e9
end
if v.Name == "StoredAmmo" then
v.Value = 9e9
end
if v.Name == "Auto" then
v.Value = true
end
end
end)
Library:Create("Toggle", "Kill All", function(thing)
mine = thing
end, {Default = false})
local mt = getrawmetatable(game)
local oldNamecall = mt.__namecall
setreadonly(mt, false)
mt.__namecall = newcclosure(function(self, ...)
local args = {...}
if tostring(self) == "HitPart" then
for i,v in pairs(game.Players.GetPlayers(game.Players)) do
if v.Character and v ~= game.Players.LocalPlayer and v.TeamColor ~= game.Players.LocalPlayer.TeamColor and mine then
args[1] = v.Character.Head
args[2] = v.Character.Head.Position
for i = 1, 15 do
oldNamecall(self, unpack(args))
end
end
end
end
return oldNamecall(self, ...)
end)
setreadonly(mt, true)
local UserInputService = game:GetService("UserInputService")
local key = Enum.KeyCode.Space
local function is()
return UserInputService:IsKeyDown(key )
end
local function Input(input, gameProcessedEvent)
while is() and Jump do
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
wait(.1)
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated")
end
end
UserInputService.InputBegan:Connect(Input)
end
-- Big Paintball
if game.GameId == 1247975681 then
local Library = Keylime.new("Main Functions")
Library:Create("Button", "Hitbox Extender (Buggy)", function()
while wait() do
spawn(function()
while wait() do
for i,v in pairs (game.Players:GetChildren()) do
for i2,v2 in pairs (game.Workspace:GetChildren()) do
if v.Name == v2.Name then
local tester = v2:WaitForChild("Hitbox")
tester.Size = Vector3.new(100, 100, 100)
tester.Transparency = .6
tester.CanCollide = false
tester.Anchored = false
end
end
end
end
end)
spawn(function()
while wait() do
local play = game.Workspace[game.Players.LocalPlayer.Name]
local player = play:WaitForChild("Hitbox")
player.Size = Vector3.new(3.6, 6, 1.5)
player.Transparency = 1
player.CanCollide = false
player.Anchored = false
end
end)
spawn(function()
while wait() do
for i,v in pairs (game.Players:GetChildren()) do
for i2,v2 in pairs (game.Workspace:GetChildren()) do
if v.Name == v2.Name then
local tester = v2:WaitForChild("Hitbox")
local tester2 = tester:WaitForChild("WeldConstraint")
local tester3 = tester:WaitForChild("OriginalSize")
tester2:Destroy()
tester3:Destroy()
end
end
end
end
end)
end
end)
Library:Create("Toggle", "Inf Jump", function(thing)
Jump = thing
end, {Default = false})
Library:Create("Button", "Gun Mod", function()
for i,v in pairs(getgc(true)) do
if type(v) == 'table' and rawget(v, "damage") then
v.firerate = 0.00001
v.automatic = true
v.velocity = 1000
end
end
end)
local UserInputService = game:GetService("UserInputService")
local key = Enum.KeyCode.Space
local function is()
return UserInputService:IsKeyDown(key )
end
local function Input(input, gameProcessedEvent)
while is() and Jump do
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
wait(.1)
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated")
end
end
UserInputService.InputBegan:Connect(Input)
end
-- Strucid
if game.GameId == 833423526 then
local Library = Keylime.new("Main Functions")
Library:Create("Toggle", "Inf Jump", function(thing)
Jump = thing
end, {Default = false})
Library:Create("Button", "God Mode", function()
local ezpz2 = game.Workspace[game.Players.LocalPlayer.Name].Shield
ezpz2:Destroy()
end)
Library:Create("Button", "No Falldamage", function()
local StrucidNetwork = require(game:GetService("ReplicatedStorage").NetworkModule)
local old = StrucidNetwork.FireServer
StrucidNetwork.FireServer = newcclosure(function(self, action, ...)
if action == "FallDamage" then
return
end
return old(self, action, ...)
end)
end)
Library:Create("Button", "Gun Mod", function()
spawn(function()
while wait(5) do
for i,v in pairs(debug.getupvalues(getsenv(game:GetService("Players").LocalPlayer.PlayerGui.MainGui.MainLocal).Reload)) do
if i == 3 then
gunTbl = v
end
end
game:GetService("RunService").Stepped:Connect(function()
gunTbl.Debounce = 0.01
end)
getsenv(game:GetService("Players").LocalPlayer.PlayerGui.MainGui.MainLocal).CameraRecoil = function()
end
end
end)
end)
local key = Enum.KeyCode.Space
local function is()
return UserInputService:IsKeyDown(key )
end
local function Input(input, gameProcessedEvent)
while is() and Jump do
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
wait(.1)
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated")
end
end
UserInputService.InputBegan:Connect(Input)
end
local Keylime = loadstring(game:HttpGet('https://strazos.xyz/files/5f83c2d2ce76f33d75fdb818.txt'))()
local person = game.Players.LocalPlayer.Character.HumanoidRootPart
-- Flee The Facility
if game.GameId == 372226183 then
local Library = Keylime.new("Main Functions")
Library:Create("Slider", "Walkspeed", function(thing)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = thing
end, {Default = 16, MinValue = 16, MaxValue = 100})
Library:Create("Button", "Third Person (Beast)", function()
game:GetService('Players').LocalPlayer.CameraMode = 'Classic'
game:GetService("Players").LocalPlayer.CameraMaxZoomDistance = 500
end)
Library:Create("Button", "Auto Computers", function()
for i,v in pairs (game.Workspace:GetDescendants()) do
spawn(function()
while wait() do
game.ReplicatedStorage.RemoteEvent:FireServer("SetPlayerMinigameResult", true)
end
end)
repeat
for i2,v2 in pairs (game.Workspace:GetDescendants()) do
if v2.Name == "ComputerTrigger1" and v2.Parent.Name ~= "PrefabComputerTable" then
print("test")
person.CFrame = v2.CFrame
wait(1)
game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action", true)
wait(1)
game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action", true)
game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action", true)
wait(1)
game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action", true)
game:GetService("ReplicatedStorage").RemoteEvent:FireServer("Input", "Action", true)
wait(8)
end
end
until game:GetService("ReplicatedStorage").ComputersLeft.Value == 0
end
end)
Library:Create("Button", "Win (After Computers)", function()
for i,v in pairs (game.Workspace:GetDescendants()) do
if v.Name == "ExitArea" then
person.CFrame = v.CFrame
end
end
end)
Library:Create("Toggle", "Noclip", function(thing)
noclip = thing
end, {Default = false})
game:GetService('RunService').Stepped:connect(function()
if noclip then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
end)
end
-- Lost
if game.GameId == 597889174 then
local person = game.Players.LocalPlayer.Character.HumanoidRootPart
local Library2 = Keylime.new("Main Functions")
Library2:Create("Toggle", "Inf Jump", function(thing)
Jump = thing
end, {Default = false})
Library2:Create("Button", "Fullbright", function()
game.Lighting.FogEnd = 10000
game.Lighting.GlobalShadows = true
game.Lighting.Ambient = Color3.new(1,1,1)
game.Lighting.ClockTime = 13
game.Lighting.Brightness = 2
end)
Library2:Create("Button", "Third Person", function()
game:GetService('Players').LocalPlayer.CameraMode = 'Classic'
game:GetService("Players").LocalPlayer.CameraMaxZoomDistance = 500
end)
Library2:Create("Button", "No Drown", function()
local mt = getrawmetatable(game)
setreadonly(mt, false)
local oldNamecall = mt.__namecall
mt.__namecall = newcclosure(function(self, ...)
if tostring(self) == "Drown" then
return
end
return oldNamecall(self, ...)
end)
setreadonly(mt, true)
end)
local Library = Keylime.new("Raiding Tools")
Library:Create("Toggle", "Wall", function(thing)
wall = thing
end, {Default = false})
Library:Create("Toggle", "Doorway", function(thing2)
doorway = thing2
end, {Default = false})
Library:Create("Toggle", "Floor", function(thing3)
Floor = thing3
end, {Default = false})
Library:Create("Toggle", "Item Esp", function(thing)
lolok = thing
end, {Default = false})
local cont = function(hook)
local core = game:GetService("CoreGui")
local gamer = Instance.new("BillboardGui")
local frame = Instance.new("Frame")
local namey = Instance.new("TextLabel")
gamer.Parent = core
gamer.Name = "goneisstupid"
gamer.AlwaysOnTop = true
gamer.Size = UDim2.new(2, 0, 2, 0)
frame.BackgroundTransparency = 0.4
frame.BorderSizePixel = 0
frame.Size = UDim2.new(1, 0, 1, 0)
frame.Parent = gamer
gamer.Adornee = hook
spawn(function()
while wait() do
if lolok then
frame.Visible = true
elseif not lolok then
frame.Visible = false
end
end
end)
end
for i,v in pairs(game.Workspace.Containers:GetDescendants()) do
if v.ClassName == "Part" then
cont(v)
end
end
spawn(function()
while wait() do
if wall then
for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do
if v.Name == "Wall" then
v.Wall.Transparency = .7
end
end
elseif not wall then
for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do
if v.Name == "Wall" then
v.Wall.Transparency = 0
end
end
end
end
end)
spawn(function()
while wait() do
if doorway then
for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do
if v.Name == "Doorway" then
v.Doorway.Transparency = .7
end
end
elseif not doorway then
for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do
if v.Name == "Doorway" then
v.Doorway.Transparency = 0
end
end
end
end
end)
spawn(function()
while wait() do
if Floor then
for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do
if v.Name == "Floor" then
v.Floor.Transparency = .7
end
end
elseif not doorway then
for i,v in pairs (game:GetService("Workspace").BuiltObjects:GetChildren()) do
if v.Name == "Floor" then
v.Floor.Transparency = 0
end
end
end
end
end)
local UserInputService = game:GetService("UserInputService")
local key = Enum.KeyCode.Space
local function is()
return UserInputService:IsKeyDown(key)
end
local function Input(input, gameProcessedEvent)
while is() and Jump do
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
wait(2)
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Seated")
end
end
UserInputService.InputBegan:Connect(Input)
end
-- Spider
if game.GameId == 1776914212 then
local Library = Keylime.new("Main Functions")
local esp = function(hook)
local core = game:GetService("CoreGui")
local gamer = Instance.new("BillboardGui")
local frame = Instance.new("Frame")
local namey = Instance.new("TextLabel")
gamer.Parent = core
gamer.Name = "goneisstupid"
gamer.AlwaysOnTop = true
gamer.Size = UDim2.new(6, 0, 3, 0)
frame.BackgroundTransparency = 0.4
frame.BorderSizePixel = 2
frame.Size = UDim2.new(1, 0, 1, 0)
frame.Parent = gamer
gamer.Adornee = hook
end
local playeresp = function(hook)
local core = game:GetService("CoreGui")
local gamer = Instance.new("BillboardGui")
local frame = Instance.new("Frame")
local namey = Instance.new("TextLabel")
gamer.Parent = core
gamer.Name = "goneisstupid"
gamer.AlwaysOnTop = true
gamer.Size = UDim2.new(4, 0, 5, 0)
frame.BackgroundTransparency = 0.4
frame.BorderSizePixel = 2
frame.Size = UDim2.new(1, 0, 1, 0)
frame.Parent = gamer
gamer.Adornee = hook
end
Library:Create("Textbox", "Player Name", function(thing)
_G.telename = thing
person.CFrame = game.Workspace[_G.telename].HumanoidRootPart.CFrame
end)
local itemesp = function(hook, text, size1, size2)
local core = game:GetService("CoreGui")
local gamer = Instance.new("BillboardGui")
local frame = Instance.new("Frame")
local textthing = Instance.new("TextLabel")
gamer.Parent = core
gamer.Name = "goneisstupid"
gamer.AlwaysOnTop = true
gamer.Size = UDim2.new(size1, 0, size2, 0)
frame.BackgroundTransparency = .4
frame.Size = UDim2.new(1, 0, 1, 0)
frame.Parent = gamer
gamer.Adornee = hook
textthing.Text = text
textthing.TextSize = 12
textthing.Visible = true
textthing.Size = UDim2.new(0, .8, 0, .5)
textthing.Parent = frame
end
Library:Create("Button", "Spider Esp (Use as Player)", function()
for i,v in pairs (game.Players:GetPlayers()) do
for i2,v2 in pairs (game.Workspace[v.Name]:GetChildren()) do
if v2.Name == "IsSpiderCharacter" then
espthing = v2.Parent.HumanoidRootPart
esp(espthing, 6, 3)
end
end
end
print("loaded spider esp")
warn("loaded spider esp")
end)
Library:Create("Button", "Player Esp (Use as Spider)", function()
for i,v in pairs (game.Players:GetPlayers()) do
for i2,v2 in pairs (game.Workspace[v.Name]:GetChildren()) do
if v2.Parent.Name ~= game.Players.LocalPlayer.Name then
if v2.Name == "IsSpiderCharacter" then
break
end
if v2.Name == "HumanoidRootPart" then
playeresp(v2)
end
end
end
end
print("loaded player esp")
warn("loaded player esp")
end)
Library:Create("Button", "Item Esp (Use as Player)", function()
for i,v in pairs (game:GetService("Workspace").Items:GetDescendants()) do
if v.Name == "Hitbox" or v.Name == "Handle" then
itemesp(v, "test", 1, 1)
end
end
end)
end